
It’s 2.5D voxel and pixel art with real videos in the background. It has an innovative mechanic where the player controls two characters at the same time on a split screen. In both, the gravity is inverted. In this duality, anxiety disorder are reflected.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 14 | 86% | Free | |
| approximately $0 | 22 | 95% | Free | |
| approximately $20.3K | 60 | 88% | $18.99 | |
| approximately $3.7K | 30 | 100% | $5.00 | |
| approximately $2K | 14 | 79% | $9.99 | |
| approximately $498 | 14 | 100% | $2.99 |