![[Don't] Let Go](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3997670/28e3739af5d413f4ba4185a84a8b93ff22e24f25/header.jpg?t=1760610627)
[Don't] Let Go is a quiet, emotional and atmospheric 3D Action-Adventure Puzzle game. Bound to a mysterious entity by a powerful connection you must work together to solve puzzles, defeat enemies and escape the ancient city. Do you have the strength to sever your only connection?
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[Don't] Let Go is a quiet, emotional and atmospheric 3D Action-Adventure Puzzle game. Bound to a mysterious entity by a powerful connection you must work together to solve puzzles, defeat enemies and escape the ancient city.

Narrative:
You will venture to an ancient and mostly abandoned city located deep within a crater on a journey to see whether the forgotten city is inhabitable for your wandering tribe. Here you will find a mysterious cube with a destructive past that latches onto you, forming a symbiotic rope-like connection. You must use this new found friend to escape the city by solving its many puzzles, avoiding its many threats and allowing the cube to grow.
However… all is not as it seems… As the cube grows, it will start to slowly act like an anchor weighing you down and making your escape almost impossible. Do you have what it takes to flee the cursed land…
Progression:
On your journey you and the mysterious cube will venture to regain its long lost power. By revisiting churches from a past era you can upgrade the cubes power, allowing it to grow in size and strength enabling you to reach new areas and solve more complex puzzles. However... as the cube grows so does its ability to prevent your escape, can you really leave it behind?
Goals and Challenges:
After successfully locating and abandoned city with potential to be your tribes new home you find yourself unable to leave, the exit blocked by two ancient tentacles. Together with your cube venture to different points in the city to destroy the tentacles, allowing you to flee the cursed land.
Along the way, subordinates of the tentacle will attempt to sever your connection with the cube, imprisoning you both and preventing your escape. Fight multiple different enemy types, forcing you to use the cube in unique ways to defeat them all.
Solve ancient puzzles to unlock new areas and progress through the city on your journey to leave with your new friend.
Primary Game Mechanic:
After discovering the cube it forms a unique bond to you, forming a symbiotic rope like connection between the two. Acting like an anchor, the cube and this ancient connection will prevent you from moving far without it, holding you back and limiting your journey. As you go further from the cube your energy will decrease and reliance on it will increase forcing you to stay near it and maintain your energy.
The cube is your primary weapon throughout the journey, by throwing it at enemies knock them back and eventually vanish them to push forward and find a way out of the city. The cube can also be thrown at objects allowing you to alter the environment and solve puzzles to progress further.
Knowing its true power the mystical enemies will try to take the cube from you and return it to the prison from which you found it. Your goal is to protect it and keep it safe, stunning, hitting and defeating all the enemies that block your path and threaten its safety
Playtime:
On average it takes new players 1 hour and 30 minutes to beat the game for the first time. At the end of each playthrough you are rewarded with a picture to showcase your achievement. There are 5 of these to collect based on challenges within the game, have fun and good luck!
Disclaimers:
This is a student game made by 6 people for our final major project at Birmingham City University (2 Designers, 2 Programmers, 1 Artist, 1 Sound Designer). The game is finished and takes a new player around an hour and a half to beat.
[Don't] Let Go has been primarily built for gamepads (Xbox, PlayStation and Nintendo controllers) please use one of those for the best experience, we do not advise using a keyboard.
Genres
Stats
Languages: English
Reviews
For a free puzzle/adventure game I found at 3am in the morning, it's pretty alright. I used on a PS4 controller for my playthrough, and I found the controls to be really finicky, especially when a dramatic camera angle happens and your character veers off that platform you're walking on. Having to "drop cube -> do a platforming thing -> call back cube -> repeat" for a lot of the platforming can get tedious, but having the cube phase through walls when it's called back is a really nice touch, preventing a lot of tedium. I just wished that specific mechanic was used in more puzzles! Combat, honestly, is just outright not good: you can tackle to knock enemies down and prevent them from stealing your cube buddy, but can only damage them by chucking said cube buddy at them. It's pretty funny initially at least, but it does feel very limiting for most of the game to have only two ways to interact with enemies. The stamina recharge being about half fast as it ought to be does not help with neither combat, nor platforming, although I think it's less of a problem in the latter half of this game. I also wished this game's sound effects and animations was less flat and underutilized as well. The general pacing of the game, though, I do think is quite good! Having the whole game take place in one city and having everything you'll visit rendered and visible a lot of the time allows the environment to stick out more memorably than it would have otherwise. The game definitely does a good job of keeping you moving to new sections of the city and making sure areas you've visited before are different each due to contextual events. In terms of what I think the game is setting out to do: making a large, atmospheric city that you and your sometimes annoying but generally fun cube buddy need to escape from, it does pretty alright when all is said and done (and only had one unity crash despite my computer being under minimum specs!). P.S. There's a bug I encountered halfway through the game after obtaining an upgrade where, after defeating some enemies, leaving the upgrade area from where you initially entered, walking until you reach a walled off area, and then returning to the upgrade area, the level geometry seemed to "reset" without visually rendering said geometry. However, the enemies you need to defeat to remove the geometry don't spawn again, leaving you softlocked until you reload a save. I have no idea where else to put this bug notice, so I thought I'd put it in my review just in case.
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[Don’t] Let Go (2018, разработчик — Alimote ApS) — хардкорный бесконечный «паденец» (endless faller) с минималистичной графикой и электронным саундтреком. Суть: управлять парой сцепленных персонажей в свободном падении, уворачиваться от препятствий (мины, платформы, кольца), собирать бонусы и ставить рекорды. Ключевые особенности: жанр: аркада, endless runner/faller; геймплей: вращение левого/правого персонажа кнопками, прогиб для ускорения (тратит выносливость); бонусы: синие (+3 очка), зелёные (временная неуязвимость); стиль: минимализм, абстрактные формы, акцент на динамике; саундтрек: напряжённый электронный дроун, усиливающий темп; платформа: мобильные устройства (iOS/Android); модель: бесплатно с рекламой или 1,99 за версию без рекламы. Минусы: высокая сложность, частые смерти; нет системы прогресса и кастомизации; монотонность механики со временем. Итог: напряжённая аркада на реакцию и выносливость — для фанатов челленджей и минимализма. Идеально «ещё один раунд», но не для расслабленного геймплея.
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Игра '[Don't] Let Go' - это уникальный опыт, который заставляет задуматься о природе человеческих отношений и важности прикосновений. Простая, но глубокая механика совместного удерживания контроллеров становится метафорой уязвимости и доверия. История, разворачивающаяся через короткие, но эмоционально насыщенные эпизоды, цепляет с первых минут. Несмотря на минималистичный визуальный стиль, игра обладает невероятной силой воздействия. Она поднимает вопросы о прощении, понимании и попытках склеить разбитые отношения. Каждый совместный сеанс – это маленькое испытание, где нужно научиться чувствовать партнера и координировать свои действия. Игра идеально подходит для прохождения вдвоем с близким человеком. Она может стать не только развлечением, но и поводом для откровенного разговора и укрепления взаимопонимания. Тем не менее, стоит отметить, что эмоциональная глубина игры может быть непростой для некоторых игроков. В целом, '[Don't] Let Go' – это запоминающийся и трогательный опыт, который надолго остается в памяти. Рекомендую всем, кто ценит необычные игры с глубоким смыслом и готов к эмоциональному погружению.
Le jeu n’est pas mauvais dans l’ensemble, mais j’ai rencontré trop de problèmes pour pouvoir le considérer comme un “bon” jeu pour le moment. Le point le moins gênant à mes yeux, ce sont les graphismes : j’aime beaucoup l’esthétique rétro, mais c’est un peu trop pixelisé à mon goût. Le deuxième souci, c’est la présence de plusieurs bugs rencontrés en seulement 45 minutes de jeu. Le dernier problème pour moi concerne les combats contre les sortes de "fantômes" noirs. J’ai fini par abandonner au moment ou il y a deux fantômes dans une petite salle, puis trois sur un pont. Je crois qu'il faut leur lancer le cube deux fois pour les tuer, mais le souci, c’est que les autres fantômes attrapent le cube et souvent je n’arrive même pas à le récupérer. J'ai vu que c'était un projet d'étudiant, mon commentaire n'est pas la pour vous décourager mais pour donner un avis honnête bonne chance pour la suite
cube is friend cube is forever.