
A procedurally-generated, open-world, first-person colony sim. Build colonies in an infinite world, alone or with friends via Steam or self-hosted multiplayer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i liked the concept for automation and the tutorial was helpful.always something to do or try to make and plenty of biome to explore as an option.from the skill tree and village upgrades i could see spending a good chunk of time trying to fill out the progression.i would love to see more tutorials on some of the building items since i couldnt figure out some of them and it took me while to figure out the basics.a revamp of the menu would make the game look better (but tbh i also hate making ui) didnt like the building mechanic it was really hard to grasp and the paths where confusing.more detail on how the red lines and green lines would have been great.ui wasnt the worst but wasnt the best but i have to give credit for having most the menu easy find what your looking for with a good range of control.overall id recommend someone playing it solo,the controls are difficult to grasp and somebody isnt going to quite figure it out and get left behind.7/10 better then expected from how it looked!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ИГРА ГОДА!!!11!!!!1!! Сюжет: 15\10 но книга лучше Геймплей: майнкрафт х 2\10 Визуал: выше всяких похвал\10 Музыка: ту-ду-ту\10 Оптимизация: если нет полигонов, то оптимизировать нечего\10 Итоге: лучшая игра!\10
Игра "Don't Get Lost" - увлекательное приключение, заставляющее шевелить мозгами и полагаться на свою интуицию. Простая, казалось бы, концепция - не заблудиться - на деле оборачивается настоящим испытанием на внимательность и умение ориентироваться в пространстве. Визуальный стиль минималистичный, но очень атмосферный, создающий гнетущее ощущение неизвестности. Головоломки разнообразны и заставляют нестандартно мыслить. Иногда требуется просто запомнить маршрут, а иногда - расшифровать скрытые послания или манипулировать окружением. Сложность постепенно нарастает, не давая заскучать, но и не отпугивая чрезмерной хардкорностью. Отдельно стоит отметить саундтрек, идеально дополняющий геймплей и создающий напряженную атмосферу. Местами он даже немного пугает, что усиливает эффект присутствия. В целом, "Don't Get Lost" - отличная игра для тех, кто любит головоломки, требующие не только логики, но и немного креативности. Рекомендую всем, кто ищет необычный и запоминающийся игровой опыт! Единственный минус - могла бы быть чуть длиннее.
Another Colony Sim tagged flop
such a good game amazing for low end pc's its free and just ♥♥♥♥ me its so simple yet vary indepth
got lost.
полная шляпа, так ещё и с говном. всё понравилось, своих денег стоит
Can't smelt fools gold into iron.
Don't get lost? Well, it would be hard to provided the map feature and the small playable area. Granted, the whole land is apparently free to build on, which makes it feel bigger than it is. Starting area and Tutorial is genuinely appreciated! It's so cool to see all the mechanics in action before you build them yourself! But the tutorial is very long and just tells you to make a thing without explaining how it will help you. Maybe this is to prevent overwhelm but I was a little confused. The placing mechanics aren't locked to a grid and allow for precision which is cool. Jungle is impossible to navigate and I couldn't destroy trees and rocks; I just got infinite resources. Correct me if I wasn't sitting there whacking it long enough. I got bored before the colony part. Maybe I need to play longer or try it with friends. It's free and it runs... fine. 5/10 game feels lonely and progress looks abandoned. Makes me sad.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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