
Don't Freeze is a winter card survival game set in a winter wasteland. Explore, gather resources, craft, hunt, die, repeat. Something sinister lurks in the cold darkness. Will you make it out in time?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stranded in the aftermath of a passenger jet crash, you are the sole survivor in a merciless winter wilderness. Your mission: stay alive long enough to make it back to civilization — all while navigating this deadly environment in a unique card-based survival experience.
Journey through over 10 diverse environments, from the wreckage of the crash site to frigid rivers, abandoned towns, and vast, unrelenting winter terrain that will test every ounce of your survival instinct.
Hunt, fish, trap, and scavenge to find vital food and supplies — anything you can use to stay alive.
Craft campfires and wear the right gear to shield yourself from the biting cold.
Manage your Hunger, Thirst, Sanity, and Cold, constantly balancing your resources and energy to stay alive. Every decision you make can be the difference between survival and death. When you die, your save file is wiped — no second chances. But death isn’t the end. Each run earns you coins, which you can spend in the shop after death to unlock meta-progression cards and shape your next attempt.
Genres
Engagement
Reviews
太棒了 之前简单的要死 更新后容易得要死 没事就一个开放性伤口 让你啥也干不成 肉也削成狗了 一只鹿=6只老鼠 呵呵
"I would die in the wild according to this game" Don't Freeze: A Winter Card Survival is basically a survival sim disguised as an excel spreadsheet and somehow it works really well. Juggling warmth, resources, crafting, and survival decisions created a surprisingly tense loop where every mistake mattered. I died cold and miserable, which honestly feels like the intended experience. [url=https://www.youtube.com/live/bIiAvd6XKtk?t=30m42s]Gameplay[/url]
首先游戏挺好玩的 探索地点也很多 目前存在一些BUG 比如我探索完所有地点了 不知道接下来该干什么 可能是游戏未完结 我遇到的BUG有以下几点:1,经常玩一会 就所有卡牌都无法互动了 只能退出去(也无法保存)重新进来时 有时候存档在 有时候就没有了。2,我明明搜出来了冰钻和鱼竿 也带回了营地 之后突然没有了(这些东西也无法扔掉 不可能是我自己扔的)。3,捕鱼陷阱目前没法互动,不知道怎么用,放在河里或者钓鱼小屋都不行,希望出一些新的陷阱。 First, the game is quite fun with plenty of locations to explore. However, there are some bugs currently. For example, after exploring all the locations, I don’t know what to do next—possibly because the game isn’t finished. The bugs I’ve encountered include the following: 1. After playing for a while, all cards become uninteractive, forcing me to exit (and unable to save). When reloading, the save file sometimes exists and sometimes not. 2. I clearly found the ice drill and fishing rod, brought them back to the camp, but they suddenly disappeared (these items can’t be discarded, so it’s definitely not me throwing them away). 3. The fishing trap currently cannot be interacted with—I don’t know how to use it. Placing it in the river or the fishing hut doesn’t work. I hope new traps will be introduced.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 35 reviews with recorded playtime.
Immediately got hooked on this. Though I'm currently stopped due to some weird bug, the developer asked for save files and is investigating within a reason amount of time. The fact they are already speaks leaps and bounds this is a passion project for them. The gameplay concept just ticks every box for me: slow paced, interesting narrative, flexibility to explore and try new things, and ultimately feeds my "just one more turn" addiction. It is early access so the game isn't fully finished however. I was not aware of that fully at first. It needs a little work in the UI/UX and some accessibility. I hope it gets polished more over time. None of it was a total deal breaker and expected with EA released games. However I am excited for this one as it moves forward into full release. What is there, (maybe 9-10 serious hours of investment so far, I still return to fine tune or try a different "build" to optimize my play session more. If you can get OCD about your inventory, love to theory craft, min/max, without being rushed (time only moves on by performing specific actions), then this is the game for you.
我认为整体游戏基础还是很有趣,但是我玩了开局1小时候,认为在物品及相关的交互上还需要优化。 由于整个游戏都是黑色与白色的,在营地内如果有大量物品的时候,很难一眼根据印象找出我想要的东西在哪。 Card Survival: Tropical Island 中的卡牌是彩色的,我非常容易分辨。 而本游戏的物品数量相比Card Survival: Tropical Island 多了非常多,寻找物品感觉非常困难。 这个颜色同样在游戏的部分机制上使我难以快速反应,比如白天黑夜的切换、是否有光照,无法直观的通过游戏画面来呈现。 这是我仅仅游玩1小时的感受。 这类游戏我一般会等待开发者更新完大部分内容后再去正式推进流程。期待开发者的后续更新。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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