
Don't Freeze is a winter card survival game set in a winter wasteland. Explore, gather resources, craft, hunt, die, repeat. Something sinister lurks in the cold darkness. Will you make it out in time?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stranded in the aftermath of a passenger jet crash, you are the sole survivor in a merciless winter wilderness. Your mission: stay alive long enough to make it back to civilization — all while navigating this deadly environment in a unique card-based survival experience.
Journey through over 10 diverse environments, from the wreckage of the crash site to frigid rivers, abandoned towns, and vast, unrelenting winter terrain that will test every ounce of your survival instinct.
Hunt, fish, trap, and scavenge to find vital food and supplies — anything you can use to stay alive.
Craft campfires and wear the right gear to shield yourself from the biting cold.
Manage your Hunger, Thirst, Sanity, and Cold, constantly balancing your resources and energy to stay alive. Every decision you make can be the difference between survival and death. When you die, your save file is wiped — no second chances. But death isn’t the end. Each run earns you coins, which you can spend in the shop after death to unlock meta-progression cards and shape your next attempt.
Genres
Engagement
Reviews
steam没有中评,再三权衡下,给了好评,不代表推荐。 漫漫长夜和卡牌生存两款游戏,我都有深度游玩, 两款都是佳作。Don't Freeze可以说是从一个很好的起点出发,EA阶段已经能看出尚可的质量了,丰富机制填充内容后,想必也是一款生存类的佳作。 那虽然前面夸完,但现阶段事件、玩法、数值都存在不小的问题需要解决。 我随手列举一些游玩中反直觉的项目和bug: 渡鸦在漫漫长夜里能提供羽毛用来做箭,也可以指示尸体的位置。Don't Freeze中,渡鸦事件似乎没有意义;不同容器间水不能互倒,需要通过罐子转一手,这和卡牌生存早先的bug有些类似,虽然我很难理解为什么会出现这种bug;温度有两处,右边的四栏状态条和漫漫长夜同款,但在右边温度没有变化的情况下,左边的温度在掉,导致冻伤;罐头、干货的腐烂速度有些太快了,考虑到还在EA,可能是还没开始平衡数值;狼有些过于强,造成撕裂伤后,状态掉太快。 另外,我玩到加油站,拿到几个物品,显示可以用在发电机上,但我似乎没看到发电机在哪。我不确定目前内容是不是到这里就结束了。
基本框架有了,BUG和问题也不少:1.EA阶段游戏过于线性;2.部分场景地图功能不突出;3.耐久度太夸张!衣服三天就碎,你可以让冰天雪地物资更匮乏,吃冰冻的食物会带走人物大量体温甚至生病,但不要搞出一个冰天雪地零下的温度,食物放几天就腐坏!(这些别学漫漫长夜,好吗?);4.负重情况下任何动作都会加时,喝水,生火,手摇发电手电筒???请细分一下哪些动作应该不受负重影响;5.战斗系统太平庸,没有操作空间,你完全可以学一下Card survival那种不同概率的行动,造成不同伤害;6.为什么开放性伤口一定需要抗生素?之后是否会增加伤口愈合需要时间之类的效果;7.钓鱼收益太小,小镇有吃不完的罐头。 以下是我对可能的后续内容一些疑问:1.游戏中出现了不久前有人活动的痕迹,后续是否会更新可互动NPC? 2.是否会有更多武器或工具? 3.食物过于单调,营地建设是否有料理功能提供一些可观的BUFF?4.后期是否会有随机事件?(除了像这种:开个罐头都可以开出个开放性伤口)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 35 reviews with recorded playtime.
两次了,一累计好多树叶做线,几小时就死机退出游戏,然后就是回档,要有个自动存档就i好了,不然老回档恶心的
好玩是挺好玩就是太短了,DEMO玩完会了点,EA也就6个小时就没了,好多东西也制作不了,第二把可选属性加成但是重开第二把更快了,吃的不用愁,衣服也无所谓,5天不到就跑到加油站还是状态满满,会了一点之后相对自由度有点低而且前面会更无聊,没有一开始那种感觉了 只说一点个人主观感受的问题: 1.冷暖,没啥感觉,尤其开的第二把,降点温度没啥影响,实在不行睡一觉就好了,耐久确实很迷,不过无所谓,维修要皮,但是没耐久之前拆了还给皮,无非多用点布,但是是一个满状态的衣服,更别说小镇能搜衣服,那就更不用修了,还就是感觉不出来这个抗寒抗风抗潮有多大用,因为游戏内没有很明显的让你感觉要特别关心这个 2.食物,真鸡肋啊,玩DEMO刚开始还想着会有点饿,玩EA都吃不完,更别说到后面的小镇啥的,罐头随便搜,根本不愁吃,扔都没地儿扔 3.水,这个倒是掉挺快,前期要用雪做水,不过也不难,到后面地图也是随便搜饮料喝 4.资源,好多东西没啥用还占地方,找起来费劲,也可能是后续会出,草这个玩意前期看运气,没这个没绳子没长棍,直接搜长棍还是带点运气的 5.交互,有些交互挺迷,水壶为什么不在食物一栏,每次都要找,既然分类了,做个颜色区分其实会比较好,能理解黑白的用意,但是太累眼了,可以暗色分类,自己选用 6.战斗,运气模式,随便杀头狼鹿啥的吃喝不愁,只要开打打到你死,不过狼也就50血,太刀中俩下就没了,收益太高,风险太低了 总之问题可能还是因为太短了,还有很多生存重要物资会直接得到,如果有结局的话都不用太拼运气应该就可以速通,这不太符合一个生存卡牌游戏感觉,希望后面的内容能快点做出来
关于游戏的庇护所,说实话存在感薄弱,建议加入一些庇护所的可建造设施,比如防风雪,保暖的设施,能让庇护所气温更高,篝火不受外界影响,升级篝火让篝火烧的更久,建在储藏设施,让食物能保存的更久之类的。
这是哪个脑残设计的光照系统?下午五点就天黑 要到第二天早上八点才天亮? 你这是来当公务员的?早上八点准时上班下午五点准时下班 天黑了就什么都干不了?而且野外动不动就碰到狼 连把武器都摸不到?你玩漫漫长夜还能开局摸个手枪或者步枪打狼,你开局就只能做个废金属小刀和狼肉搏,你要前期不让摸到武器,你不会把驼鹿和狼这些凶猛动物放后面些地图? 我都进了小镇地图 房子里连把菜刀都摸不到?小镇摸完还TM要自己做废金属小刀和狼肉搏? 脑残玩意 地图设计的还是线性的,等一个地方探索完才能解锁下一个区域的地图,你要不会做地图设计 你模仿模仿卡牌生存 哪个地图不是能探到去好几个地区的道路?你一张地图探完只能去下一张地图的脑瘫设计是哪个想出来的?还有局外成长你要不想搞就别搞,打了好几个小时的存档死了之后才能获得那么一点点局外成长点数,用点数购买局外成长,居然是一次性的?只能在下次用,下次死了之后局外成长买的东西就没了? 那你搞鸡毛局外成长?你直接出氪金礼包算了,6元首冲送的东西都是永久的,花时间获得的积分买的都是一次性的。
I reached end of content (current stage of early access). I'll break my comments into the positive, the negative, and the just plain strange: Positive: -A tight survival game with enough pressure to be fun without being frustrating (except for the save-losing crashes, see below). -Nice music that helps carry the mood of the story (such as it is so far). Negative: I hope most of this will be gone by the time this leaves early access. -I lost two saves to crashes/bugs. Until you've gotten it debugged, you really should have a backup system so that if it crashes it will load from that and not corrupt the file. Yes, that will make it easier to "cheat", but better that than losing a save to a bug. -The metaprogression system felt at odds with the survival genre, though at least it's easy to avoid using it. -Running out the dynamo flashlight doesn't fulfill the objective if you do so at a campfire. That needs to be either fixed, or the objective changed to match the behavior if the behavior is intended. -The ravens are promising something significant, but never deliver (yet). -There's a warmth dial in the upper right with hunger, thirst, and sanity, but it always stays at full, even if you're suffering cold enough to get frostbite. -The mechanics regarding frostbite are also extremely unclear; a tutorial describing them at least somewhat more would be very welcome. The just plain strange: -You can light a torch without matches, but a campfire needs a starter? -You can travel away from a campfire without a light source to carry with you, but not go back? -If you're not injured and have a comic book to doodle in, you never need to sleep?
Great potential, unfortunately content ended after 10h of playing. Will check the game after some time, hopefully much more is coming. Also as of now the game is not as challenging as Tropical Island.. not sure if it's a good or bad thing.
My only criticism is that there's not more of it yet. Can't wait for more gameplay/locations to be added and see what the dev team does!!
This is a tricky game but super enjoyable. I will definitely continue playing this more! The mechanics were easy to understand and yet tricky to master and overcome.
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