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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Disclaimer: I've given a lot of feedback/commentary to the dev during development. I've also had a lot of fun playing the game and watching the tech evolve, and challenging NeverKnow247 for the top position. While the game is not complete; there are hours of content/replayability available. - collectible skins gated behind challenging jump puzzles and achievements - which save to your ghost when you score new records - ghosts! you can race your best/see your path and others' paths. Race against the number 1 position, or one near you to see how to improve - even if you haven't beat the level yet. (though, I recommend a blind playthrough) - Built-in tracking for various common game modes - the default playthrough, no hit runs, ironman no hit runs, etc. - Low barrier to entry with a high skill ceiling - plenty of variables/interesting tech to get the edge against the competition - once you master some micro tech/maneuvers it can change how an entire level/pathway plays out. Having played many of the levels during development; I've still put ~10 hours in and haven't completed everything/gotten all the scores I want. It can be frustrating, but it's entirely in a "Dark Souls" way, ie; it's a skill issue :D which is all the more rewarding when you complete tough challenges. Plenty of secrets to discover too, if you like egg hunting :) Come challenge me for the top score! (Well, until NeverKnow247 cleans me out of the top spot...)
Dog
Infuriatingly fun... Kept finding myself playing several levels over and over and over. It can be very frustrating but mechanics feel good and fair and as time went on I started figuring out tricks to help improve my times. I cant tell you how many times I played the first level alone just to try and get the top of the leader board. Finally managed to get a top score on level 3 in the caves. While there aren't a ton of levels, I could easily go back and keep playing to try and get top scores and beat my ghosts.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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