
In Dodge Mania you will go through different levels where you will control character and you have to dodge falling objects. New level - new custom objects!!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Hey kid, This game is not good but that is ok. I'm assuming this is one of your first games or maybe even the first. No one is good at first, but if you won't give up and take criticism as a learning experience and not an attack on you, you will get better and better. Maybe you will even create something amazing in the future. Some criticism on this game that may help you with the next (or improving this one): *Sound is very important. Even if you only have access to stock sound effects, it is better than silence. Maybe try to make your own music and see if it works for you. You can also try to get permission to use someone else's music to make it sound more unique than a royalty-free overused song. Some may even be willing to work with you to make an OST for your game. Silence feels instantly like something big is missing and the game is incomplete. *Make sure if a player loses it is his/her fault. Sometimes your game throws impossible to dodge obstacles, which feels unfair and frustrating. Try changing the random generator to have rules that prevent impossible obstacles from spawning. *Maybe add a timer or number of obstacles left so the player can see how close he/she is to the finish line. *Make sure the obstacles are not the same color as the background. Making them have the opposite of the dominant color of the background on the color wheel, will make them pop and easier to instantly spot. For example: If the background is green make the obstacles red or having a red outline. You will get more feedback from others, try and learn from it and learn to ignore toxic or unconstructive criticism just saying your game is bad with no explanations. I wish you the best of luck with future projects.
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Concurrent players on Steam, sampled daily since tracking started.
Em [b]Dodge Mania[/b], você controla um dragão nas três primeiras fases e nas últimas você é um cilindro e uma bola de vidro. O objetivo é igual para quem quer que seja, desviar das coisas que caem em você, de árvores a meteoros. Nada neste jogo se salva, nem mesmo o fato dele ser gratuito, os gráficos e músicas não combinam, não tem opções ou interface que indique quando estiver perto de concluir algum dos seus objetivos ou para o término da fase. Não vale o seu tempo e nem o seu dinheiro, isto é, possui uma DLC paga que adiciona um modo aventura ao jogo, mas não faz sentido algum gastar nele. [code]| [b]Build:[/b] [url=https://store.steampowered.com/news/app/2082650/view/538852078391394768]Fixes (Apr. 28, 2025)[/url] | [b]Extras →[/b][/code] 🎥 [b]Gameplay:[/b] https://www.youtube.com/watch?v=EuDV2VqHwRw
Bu oyun iyi değil ama sorun değil. Bunun ilk oyunlarınızdan biri, hatta belki de ilki olduğunu varsayıyorum. İlk başta kimse iyi değildir, ancak pes etmezseniz ve eleştiriyi size bir saldırı olarak değil, bir öğrenme deneyimi olarak kabul etmezseniz, giderek daha iyi olursunuz. Belki gelecekte harika bir şey bile yaratacaksınız.
[h1]Before I played Dodge Mania, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
[h1]落下物かわしゲーム[/h1] 全5ステージからなる落下物かわしゲーム。左右移動とジャンプで落下物を避け続けるだけのシンプルさ。落下物もランダムではなく、配置されたものが落下してくるので何度も挑戦すればクリアできる時が来るはず。 ただ、いかんせん覚えゲー。ステージ1、2ギリギリ問題ないが、以降は配置を覚えておかないと間に合わない箇所が出てくる。ステージの進行度合いが分かるものは配置以外に一切無いので、いつ終わるかわからないストレスを抱えながら次回のためにステージを覚える続けることになる。覚えやすいものでもないのでつらい。表示や音で進行具合がわかる物があればまだ違ったかも。 落下しないようにジャンプし続けるゲームだったり、今回の落下物を避け続けるゲームだったり、そういう覚えゲーが好きな人には良いかもしれない。個人的にはあまり好きではないのでオススメにはしない。
"Dodge Mania" is so bad it's hard to believe anyone would think it's okay to publish this kind of garbage on Steam. Certainly, a waste of the $100 Steam Direct fee. What do you do in the game? This "I can't believe it's not Adobe Flash" train wreck is just a simple dodge game... move around to avoid falling objects, that's it. Incredibly pointless, with no value as a serious game for anyone. Even Space Invaders has more going on than this does, and that's half a century older than this. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Игра 'Dodge Mania' – это простой, но невероятно затягивающий тайм-киллер. Аркадный геймплей построен на уклонении от бесконечного потока препятствий, что требует скорости реакции и хорошей координации. Визуально игра выглядит минималистично и приятно, без лишних деталей, отвлекающих от основного процесса. Музыка динамичная и драйвовая, отлично поддерживает темп и добавляет азарта. Сначала игра может показаться сложной, но со временем, привыкнув к механике, начинаешь получать огромное удовольствие от обхода препятствий и установления личных рекордов. Чем дольше играешь, тем быстрее становится темп, что бросает настоящий вызов игроку. Несмотря на кажущуюся простоту, 'Dodge Mania' обладает неплохой реиграбельностью. Попытки побить свой предыдущий рекорд, ощущение прогресса и чистое удовольствие от успешных уклонений делают эту игру отличным способом скоротать время и потренировать реакцию. Рекомендую всем любителям аркад и динамичных игр!
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前两关玩的火大,第三关开始后没反应,连退出都不行,第五关应该是最简单的。判定条件非常苛刻,稍微擦到一点点就死,每关流程都不短,死了从头开始
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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