
DIVO - This is an unusual, bright and dynamic arcade game, where you control a hamster in a cyber wheel! Our hero must, within a limited time, reach the finishing point of the level while simultaneously avoiding collisions with enemies and collecting all sorts of bonuses, to successfully complete each level!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
ciekawy tytul, jestesmy chomikiem w 'kolowrotku' i musimy pokonywac plansze przy tym zbierajac rozne znajdzki
Имба
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Outclassed by the overwhelming amount of competition in the genre Review: Divo makes a very bad first impression, old 3D, a jump that seems a little clumsy and underwhelming and level design that mostly revolves around moving forward and up on a ramp around a tower. Then it surprises, as you get familiar with the magnet mechanics start looping around platforms to catch tokens, get familiar with elevators, teleporters and learn to differentiate how different tower blocks react to you. The idea of controlling a small lab rat trapped in a rat wheel with what looks like a bunch of electrodes sticking out of his skull is kinda neat and the music does have an electronic touch. Finally with the timer ticking down all the time, the oft failed jump the limited amount of assets that recycle constantly, the mmusic looping a little too much you end back more or less when you started. At first glance this is a 25 levels game 2 of which I completed in about 15 minutes as I was learning the game and dying constantly. So if that first glance is correct there are not all that many hours to get through if you did end up liking it, but I would venture a guess that only a very tiny minority of players trying this out would ever see this through to the end. The story is limited to a slideshow presentation of litte cartoon slides and quite frankly did not communicate much of narrative to me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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