
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 92% | — | $745.4K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very well done game, water version of darkest dungeon with more free gameplay. very good cosmic/lovecraftian ideas i haven't seen anywhere before (an area of the water polluted by some mysterious creature that won't stop bleeding is so unique and interesting). 10/10
TL;DR: The game is poorly balanced, while the narrator and art generate a lovecraftian atmosphere, the game rewards agressive gameplay more similar to a hack and slash. The good The diving feels smooth The design is nice (the village personally feels very close to darkest dungeon's hamlet) The voice acting is on point No gamebreaking bugs on release is remarkable The bad (mostly balance issues) From the very beginning the game tells you there is a set amount of time to finish the game (and the loading tips inform you that you shouldn't delay with you altar offerings prolong the end), you can disable this but the game explains that the intended design is to explore while under time pressure. This creates a sense of urgency that some could find unappealing, but for the purpose of the atmosphere it's good, the problem lies that you will very soon realize, you can increase the timer faster than it goes out. The only way to progress in the game is to lean heavily into eldritch stuff, like it's normal. The first time i tried beating the game with no sacrifices, but i soon realized that I had to in order to get the upgrade for the workshop that enables you to craft the upgrades to finish the game. The previous point is where things get silly, every single eldritch thing you can craft or do in the village is a buff, new recruits? straight to slaughter, nobody bats an eye. You wear a suit made out of living flesh? Completely normal. You are using a cthulu powered jet ski? your sanity increases. The game rewards you for being a full on cultist with absolutely no downiside. Some things are very poorly explained or not at all, like the difference between fishing 3 and 4, or a piece of nonlethal ammunition that has a description that makes it sound like you would use it to block a hole to prevent a chase A lot of mechanics are either there just as a filler or you'll unlock them when they no longer matter (or finish the game before unlocking them). For example, in a normal run when you finish the game your villagers will be between lv 5 and 8, the library heals them for 0,5 to 1 per level (let's say around 6 healed), through food buffs your villagers will heal 30% each day, this would be around 30 to 60 each day. Having a good population is counterintuitive. Base recruits suck, you only get one a day, and leveling them up takes forever. By the time you get your first recruits (lv4) from exploring, your villager will still be lv 2 or 3 at most. So you'll banish everybody, this happens again when you unlock later expeditions and the recruits from those are lvl 9 while your town is 6 at best. The game autosaves at the village, the learning curve for what manning each building is very steep, and you can only change the villager's job once per day, autosave in the village punishes you for not properly understanding the importance of each building. The gun's magazine is so limiting that you'll find yourself playing "riddick goes diving sim" While I found the lore and creatures good, the story itself is quite lackluster, jack being immediately presented as holding a "drumstick" is more spoiler than foreshadowing.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $745.2K | 2.3K | 86% | $14.99 | |
| $745.2K | 1.9K | 95% | $14.99 | |
| $744.9K | 4.2K | 80% | $4.99 | |
| $744.8K | 4.5K | 95% | $6.24 | |
| $744.8K | 1.8K | 96% | $21.99 | |
| $746.4K | 1.3K | 26% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 483 | 89% | $6.99 | |
| $199.7K | 295 | 73% | $17.99 | |
| $41.4K | 973 | 87% | $1.99 | |
| $9.8K | 24 | 38% | $9.99 | |
| $7.5K | 76 | 100% | $3.99 | |
| $7.2K | 32 | 59% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun game with an eerie atmosphere. The story is good but not that deep. The world and enemies are scary and feel very dangerous, but once you learn the map a bit better and figure out how they work, it gets a lot less exciting. If you like Lovecraft it is a fun time and can be finished pretty quickly.
Очень даже интересная, занимательная игра про хтонь и безнадегу. Игра может быть немного душной в плане сбора ресурсов и механики "конца света", но в остальном, было интересно играть. К тому же, у меня есть определенная фобия морского дна и каждый раз открывая новый биом мне было жутко как минимум первые разы при посещении локации.
Excelente. Realmente es un juego de esos maravillosos. Soy una persona que con los juegos de terror suelo ser muy reticente porque no me asusto, pero este juego sabe tenerme en tensión y generar una atmósfera incómoda que no te deja estar tranquilo. Me gustó tanto la historia, como la jugabilidad, la verdad es que le he dado una vuelta entera al juego en normal y deseando poder darle alguna vuelta más en otras dificultades. El apartado artístico es simplemente maravilloso.
前期很爽,中期很压抑,后期人建筑资源起来了有点爽但又没的爽,地图有大又空,怪重复,纯折磨。虎头蛇尾。可惜了,还行吧
An unholy union between Darkest Dungeon and Dave the Diver, blessed with a solid exploration-management loop and a suffocating atmosphere (in like, a good way) which leans more on creepy vibes than shocking visuals or jump scares. An easy recommend to anyone who enjoys some gameplay-heavy lovecraftian horror. If I had a criticism, its that the dread starts to wear off by the last third of the game. I think this is kind of inevitable in gameplay heavy horror games, where learning the game means turning the enemies from scary gribblies to just another mechanic. It's particularly a problem here because Dive or Die just runs out of enemies in that last third, resorting to a brief gauntlet of previous challenges for its final act. I still had a great time, but I think it knocks the game down from great to just pretty good.
Ph'nglui mgl'nafh Rai'nmakr R'lyeh wgah'nagl fhatagn, Ph'nglui mgl'nafh Rai'nmakr R'lyeh wgah'nagl fhatagn, Ph'nglui mgl'nafh Rai'nmakr R'lyeh wgah'nagl fhatagn, Ph'nglui mgl'nafh Rai'nmakr R'lyeh wgah'nagl fhatagn, ... arise! 10/10 Lovecraftian 2D-Thalassophobie
It's like Dave the Diver and Darkest Dungeon had an unholy love child, but now with even more human sacrifice! It's a really good game though play it.
Отличная игра - захватывающий, который буквально погружает в атмосферу напряжения, боли! Смерть персонажей заставляет слушать каждый звук, каждый шорох заставляет вздрагивать и внимательно следить за каждым движением вокруг.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.