
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 92% | — | $745.4K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could I would leave a mixed review, the artwork is great, the sound design is very good and the gameplay loop is simple but compelling, and my first attempt was genuinely thrilling. As you can see from my hours I have given this game several attempts but it is just too painful to continue. The biggest issue this game suffers from is one of the most obnoxious development choices known to mankind, the forced autosave, with no option to manual save! This makes the arrogant assumption that your game is perfect and has no bugs, which can waste huge amounts of game time, when it turns out it does and so I have to downvote. In a single player game, who cares if someone wants to save scum, I play 'honour man', where I only save scum if I come across a bug/glitch/terrible game design choice, but I don't care what other people do. Spoilers alert. One run I lost my best diver when I first encountered the black boon fish, after killing it, it leaves a portal that says it will take you to the surface, so I go exploring further and return at 0% oxygen and successfully use the portal, only to drown next to the west shallows exit because it doesn't actually take you to the surface, it takes you 10m from it where you can drown at arms reach... either have a region in which you can't drown in near the exit, or have that fish take you to the surface like it says! And there was autosave ready to kick in and ruin my run. Poor game design. I learned from that and did another run, this time I was in the west stalker well, came across another black boon fish, killed it, portal opened, so I carried on exploring, when I returned there was no portal. I had saved 2% oxygen, it was at the entrance of one of the side tunnels and so only exit is back through it. so couldn't have missed it. Once again my best diver drowns and autosave steals another one. Bug. Another time I was going around the Eastern farmlands, returned to entrance except the 'return to surface' text/button interaction wasn't there, so another diver drowned within arms reach and run ruined by autosave. Bug. I since learned from internet that if you are quick enough you can exit from menu/alt-f4 before your diver drowns you can restart the dive (great, but shouldn't have to do that, should be able to just load save like any other game). Poor game design. However not even this will save you if you make a simple mis-click during the on land management phase between dives. If you select someone to man a station, but accidently mis-click or choose the wrong person but change your mind before the next dive, well too bad, accept your mis-click or they are now 'fatigued' rendering them useless despite the fact they have done nothing, and once again because of autosave, not even alt-f4 saves you from this. Poor game design. There is a feature where you can 'host' survivors, which temporarily saves them till next day if you don't have room to recruit them. This usually works but on one run the next day comes and they are gone. Unavoidable autosave again. Bug. The '% chance' for an expedition to succeed is tedious game design. Usually it is high enough on a run that you don't have to think about it, and you successfully bring back survivors to becomes divers or man stations. Or if you are unlucky like me you get your first 3 expeditions end in failure, which is the equivalent of loosing 6 survivors, 3 rounds of experience gain from the expedition, lack of sacrifices and manning stations for growth, which massively impedes the early game, which is mind numbingly tedious if you have already restarted a couple of times due to other bugs etc. Again unavoidable autosave. Poor game design. As previous reviews have said, the fishing hut and 'food & morale' system is OP, which in turn renders the infirmary nearly useless. High food allows your people to heal up to 30% health a day and morale heals sanity. This pretty much negates the need for the infirmary and is too easily managed with the fishing hut. I have only played on normal difficulty so this might be more of an issue in higher difficulties. But at least for normal this is poor game design. The list of available skills as your people level up feels really weird, like an illusion of choice but badly implemented. After first level up your characters choose between improving your base stats (health, sanity etc), reducing your character costs (food and morale) or... being a good netter giving you a boost to fishing rarer items if you specifically man the fishing hut, what about the other 8 stations? do they get bonuses? nope, at least for a couple of them not till level 5 and 10. Ultimately you do have choice, but depending on what role the character has, it really isn't a choice. I won't be trying to refund as I did genuinely enjoy my first attempt, and believe the game is made in good faith with developers who care, but I couldn't recommend this game at this stage. I hope one day I will return to see some updates and most necessarily a manual save/load option. Time is valuable, I have thousands of hours in rimworld and barely ever 'won' but loved it, I have hundreds of hours in darkest dungeon and loved it, which also has the forced autosave in it, but admittedly I never came across a bug in it and it also doesn't have a clock/time limit, which means trial and error can be tedious but doesn't ruin your run. There is a timeless mode but it removes achievements, again poor game design. Maybe normal mode shouldn't have time limit and harder modes do? Anyway I hope to return one day, experience a better game and get to update this review.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: The game is poorly balanced, while the narrator and art generate a lovecraftian atmosphere, the game rewards agressive gameplay more similar to a hack and slash. The good The diving feels smooth The design is nice (the village personally feels very close to darkest dungeon's hamlet) The voice acting is on point No gamebreaking bugs on release is remarkable The bad (mostly balance issues) From the very beginning the game tells you there is a set amount of time to finish the game (and the loading tips inform you that you shouldn't delay with you altar offerings prolong the end), you can disable this but the game explains that the intended design is to explore while under time pressure. This creates a sense of urgency that some could find unappealing, but for the purpose of the atmosphere it's good, the problem lies that you will very soon realize, you can increase the timer faster than it goes out. The only way to progress in the game is to lean heavily into eldritch stuff, like it's normal. The first time i tried beating the game with no sacrifices, but i soon realized that I had to in order to get the upgrade for the workshop that enables you to craft the upgrades to finish the game. The previous point is where things get silly, every single eldritch thing you can craft or do in the village is a buff, new recruits? straight to slaughter, nobody bats an eye. You wear a suit made out of living flesh? Completely normal. You are using a cthulu powered jet ski? your sanity increases. The game rewards you for being a full on cultist with absolutely no downiside. Some things are very poorly explained or not at all, like the difference between fishing 3 and 4, or a piece of nonlethal ammunition that has a description that makes it sound like you would use it to block a hole to prevent a chase A lot of mechanics are either there just as a filler or you'll unlock them when they no longer matter (or finish the game before unlocking them). For example, in a normal run when you finish the game your villagers will be between lv 5 and 8, the library heals them for 0,5 to 1 per level (let's say around 6 healed), through food buffs your villagers will heal 30% each day, this would be around 30 to 60 each day. Having a good population is counterintuitive. Base recruits suck, you only get one a day, and leveling them up takes forever. By the time you get your first recruits (lv4) from exploring, your villager will still be lv 2 or 3 at most. So you'll banish everybody, this happens again when you unlock later expeditions and the recruits from those are lvl 9 while your town is 6 at best. The game autosaves at the village, the learning curve for what manning each building is very steep, and you can only change the villager's job once per day, autosave in the village punishes you for not properly understanding the importance of each building. The gun's magazine is so limiting that you'll find yourself playing "riddick goes diving sim" While I found the lore and creatures good, the story itself is quite lackluster, jack being immediately presented as holding a "drumstick" is more spoiler than foreshadowing.
Solid game, had a fun time although end game got a bit grindy. Would have been interesting with more options and traits for town management
Очень даже интересная, занимательная игра про хтонь и безнадегу. Игра может быть немного душной в плане сбора ресурсов и механики "конца света", но в остальном, было интересно играть. К тому же, у меня есть определенная фобия морского дна и каждый раз открывая новый биом мне было жутко как минимум первые разы при посещении локации.
I really enjoy survival games and I love the suspense, this game is most excellent for that with some downtime while you are in town. I find this game relaxing and a little jump scary-ish. Perfect Combo
Если вы любите "неторопливые спешности", то эта игра для вас. Что-то вроде SUBNAUTICA, но в 2D режиме.
Отличная игра с вайбом The Darkest Dungeon с густой лавкрафтовской атмосферой.
Excelente. Realmente es un juego de esos maravillosos. Soy una persona que con los juegos de terror suelo ser muy reticente porque no me asusto, pero este juego sabe tenerme en tensión y generar una atmósfera incómoda que no te deja estar tranquilo. Me gustó tanto la historia, como la jugabilidad, la verdad es que le he dado una vuelta entera al juego en normal y deseando poder darle alguna vuelta más en otras dificultades. El apartado artístico es simplemente maravilloso.
A fun game with an eerie atmosphere. The story is good but not that deep. The world and enemies are scary and feel very dangerous, but once you learn the map a bit better and figure out how they work, it gets a lot less exciting. If you like Lovecraft it is a fun time and can be finished pretty quickly.
[h1] GRÁFICOS [/h1] Uma pegada artística estilizada e sombria, combinando um visual 2D focado em terror atmosférico e exploração submarina, semelhante em tom e estilo ao clima lúgubre de Darkest Dungeon. Se você já jogou e gostou, possivelmente também irá se encantar por esse visual. [h1] JOGABILIDADE [/h1] Mistura exploração subaquática de terror, gerenciamento de acampamento e mecânicas de roguelike. Num primeiro momento parece um jogo confuso, mas você pega o jeito rápido. [h1] DIFICULDADE [/h1] Não é um jogo desafiador nas mecânicas. No início tudo te mata com extrema facilidade, mas com o passar dos dias você começa a aprender os movimentos das criaturas e o jogo se torna fácil. [h1] HISTÓRIA [/h1] Se passa em um mundo apocalíptico com uma pegada lovecraftiana, onde uma misteriosa chuva negra cai ininterruptamente há cinco anos, afogando a civilização e transformando o planeta em um oceano repleto de criaturas hostis que transformam aquelas águas em um verdadeiro pesadelo. Os poucos sobreviventes que restaram tentam se manter vivos em acampamentos improvisados nos picos de montanhas que ainda não foram totalmente engolidos pela chuva. O seu papel nessa história é assumir o controle de um grupo de sobreviventes liderado por Jack, um protagonista determinado a desvendar os mistérios das profundezas e apaziguar a entidade divina antes do fim do mundo. ABSOLUTE CINEMA! [h1] TRILHA SONORA [/h1] Eu gostei hahaha. Ela consegue criar uma atmosfera tensa, sombria e imersiva que combina perfeitamente com a proposta de sobrevivência e terror lovecraftiano. [h1] CRÍTICAS [/h1] Achei a história um pouco curta. Gostaria que o jogo tivesse mais desafios, áreas diferentes... quem sabe em uma DLC ou atualização futura. O jogo tem um enorme potencial. Mas vale a pena, é um bom game e por um preço OK. [h1] NOTA FINAL [/h1] ★★★★☆
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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