
Distant Lands: Earendel is 3D clicker about knowledge, memory and reality
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Distant Lands: Earendel is a 3D clicker about knowledge, memory and reality

Based on a future world where a strange and undefined disaster took place, we are chosen for unknown reasons to complete the mission of "hiding" stars, cleaning the astral view to watch further and discover new and random stars. You'll have to unveil why we shoot stars, why are we chosen and why everything looks so undefined. Hide stars to obtain money, and spend it on building a village, collect Anialms, and unlock new features. Explore places like The Town or The City to read notes and watch shortfilms someone left behind to understand your roots and the history of the world.
All the models, music, cutscenes, animations, programming & story are made by me. It's been a long and hardworking journey to make a world where everything connects and everything makes sense at the end. This game was inspired mainly by Outer Wilds, even though it's very different, its way to tell the story mixed with the freedom you have to discover it was the first stone of Distant Lands: Earendel.

Its core gameplay is based on the 3Dfication of the typical clickers. Get money, buy something that gives you more money, and spend that money to unlock new functions. A simple but fun way to discover new stars, every star has its own peculiar thing. Sometimes you just have to click it 10 times, sometimes it moves, sometimes it has other stars around it...
The Village System where you obtain passive money is made to incentivize the exploration and not to feel like you're losing money if you go to walk. You can also encounter Experience Orbs and Money around. The Experience system works so that the level you currently are, multiplies with the money a star gives. If a star gives you 2$ and you're level 3, you will obtain 6$

The art of the game is very basic, if you play you will understand why, but I also wanted to make a template where I could create things without the need of them to be realistic. Playing around plain textures makes the imagination create all what's needed for our minds to understand what you're looking at.

I don't want to spoil anything about the story but just know I worked really hard for everything to make sense. The way the story it's told is multiple, and by that I mean it's not just notes and static reading. Didn't want to spoil anything on the trailer neither so you'll have to trust me when I say it's not boring at all, I worked so hard to avoid long and boring notes but at the same time tell the story the best way possible.

My intention is to follow the Distant Lands series and make more games within this universe. So many stories are still waiting to be told and game design has many ways to innovate and be fun to play.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Reviews
Video: https://youtu.be/myfXaMNhBFk Distant Lands is an almost surreal experience. If you don't experience all of the story bits, it is possible to miss out on some things that explain what's going on. I still feel a bit confused as to what I experienced over nearly 5 hours, but I can say for sure those 5 hours were well spent. It's hard to write a review for the game though, because with every word that escapes my fingers my mind is fighting to retain the secrets that await you. Gameplay is akin to an idler, a clicker, and a walking sim. You explore a location that begins with questions, gives you more questions, and finally answers. It is a game that consistently pushes you towards finding answers to what's going on, yet entices you with its pleasant music, charming gameplay, and a feeling that you don't quite want to leave it. You'll explore, you'll solve some very slight puzzles. You'll learn to look at things from different perspectives. You'll ask yourself questions, and click on stars. You'll click on orbs, gaining experience, which makes clicking stars much more satisfying and gainful. Watch the world come to life with your actions. A great soundtrack awaits, and the game itself is just a wholesome and charming experience. I quite like this, and highly recommend it.
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This is a relatively short but quite enjoyable game, filled with a surprising amount of secrets and an unexpected story, told to you bit by bit. The visuals, though simplistic, are very pleasant. The whole game has a generally relaxing vibe (minus one specific thing. If you know, you know). All of this is completed by the BANGER sound track. Though I received it for free, I would say it's 100% worth the purchase.
This game is genuinely great, Excellent story, amazing music, decent mechanics. A word of warning: You cannot play this game with just a track pad and play game is in the bottom right of the title screen. This game is 100% worth your time and money. Can't wait to see what they make next.
hesitant recommendation i like the concept of putting an incremental/clicker type game in a wide open world which you can explore and find parts of the narrative and secrets in, but the execution is very rough the biggest problem for me is that playing the game just isn't very fun. the star clicker minigame is [i]fine[/i], but RSI-inducing and very dull until you unlock some of the later stars, and the world is so huge and the movement so basic that exploration for me would often boil down to holding down shift-w for three minutes while i looked at my phone. it was hard to get invested in exploring the game world when there was so little interactivity and so much dead air walking through huge open areas to get from one point of interest to another the music is good, the controls are a bit janky, the narrative has some interesting ideas but is let down a bit by a rough english translation. all in all a sincere, soulful effort that's hard to dislike, but often disappointingly unengaging
(未クリアでのレビュー) クリッカー × 3D空間の探索 × ストーリー重視なADV、となかなか変わったゲーム。 望遠鏡を使い星を「隠し」て手に入れたお金で設備をアップグレードしていき、 時折探索をしてテキストログやビデオログを集めながらストーリーを読み解く。 音楽に力が入っているのか曲数も豊富で探索時の雰囲気を盛り上げる良い曲が揃っている。 フィールドがやたらと広く探索がしんどいのと星のクリックエリアが狭くクリックしずらいなどの粗さがあるためおすすめしづらいが、変なゲーム好きかつ英語が読める人には刺さるかも。
Distant Lands: Earendel es un intrigante juego de exploración en 3D donde los jugadores navegan a través de un mundo post-apocalíptico mientras enfrentan retos relacionados con el conocimiento, la memoria y la realidad. El juego utiliza mecánicas de clicker combinadas con una narrativa profunda, en la que cada decisión afecta tu comprensión del mundo. La atmósfera futurista y el enfoque en la interacción emocional hacen que el juego sea único y cautivador. Si eres fan de los juegos con una historia rica, misterio y un enfoque filosófico, Distant Lands: Earendel será una experiencia fascinante. Valoración: Aspecto Puntuación Jugabilidad ★★★★☆ Gráficos ★★★★☆ Dificultad ★★★☆☆ Innovación ★★★★☆ Ambientación ★★★★☆ PS: Primero que nada, muchos gracias al desarrollador por proporcionarnos la clave para esta reseña. Si te ha gustado mi opinión, no olvides visitar más reseñas y recomendaciones de juegos en nuestro Curator: https://store.steampowered.com/curator/45041832-Maestro-del-Pixel-Pixel-Master/. ¡Aquí siempre encontrarás algo único y emocionante!
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