
A unique blend of City Building, Social Management, Exploration and Adventure gameplay, Distant Kingdoms brings a rich fantasy world to life. Help the Humans, Dwarves, Elves and Orcs of Talam, begin anew in the fabled land of Ineron.
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting take on the Anno formula; however, I would not recommend buying this game at this stage, but definitely put in on your watchlist. It is a very interesting concept, with four different races and bonuses, upgradable buildings and building addon effects and so on. The graphics and the art style are both quite appealing. It is definitely an ambitious project, but as of May 8, 2021, it does not deliver as much. I will just talk about a few things that I wish that could be improved. First, there is not much noticeable visual difference between each races. The only difference is the "Town Center" building. The in-game mechanic is that the player build houses first and tenants from different races move in. With that in mind, it kind of makes sense that the residence remain the same design, but I would like to see more visual difference based on the race of different tenants. And that leads to the second problem. At the start of the game, you select your starter race, and through in game exploration process you will be able to find new races to join the community. This process seems to be random and you don't know when or which race you will discover next. Meanwhile, it seems that you cannot control the amount of each race. I would suggest to add buildings that specifically tailored for each race to move in. What further complicates the problem is that most of the production buildings have racially specific bonuses, which makes that building essentially "locked" for certain races, i.e. mines for the dwarves, lumberyard for the humans, etc. So you really want there to be certain amount of workers of specific race to trigger the bonus. I would suggest add different bonuses for all races, like the warehouse. Another thing is that it would be nice if the devs can move the pop-up event icon to the top left. It would be even better if a special panel is designed for it and add in some audio cue when there is a pop-up. Currently it is very easy to miss. Last problem I had is with the graphs and charts, or rather lack thereof. There is no way to monitor the production vs consumption of a certain trade good. It would be nice if the devs can show the actual product and consumption numbers.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not buy! The game has been abandoned by the developers. What is not stated here and what is no longer apparent in the info, the publisher was actually Kasedo Games/Kalypso Media. They had their name removed from the info after the game was abandoned. Probably to keep a clean slate. Such bad behaviour towards customers should be denounced. Anyone who buys an Early Access title from this publisher is by no means certain to receive a finished game after the EA phase! In German: Nicht kaufen! Das Spiel wurde von den Entwicklern aufgegeben. Was hier nicht steht und was in der Info nicht mehr ersichtlich ist, der Publisher war eigentlich Kasedo Games/Kalypso Media. Die haben ihren Namen aus der Info löschen lassen, nachdem das Spiel aufgegeben wurde. Wahrscheinlich um eine saubere Weste zu behalten. Solch schlechtes Verhalten den Kunden gegenüber sollte man anprangern. Wer also einen Early Access Titel bei diesem Publisher kauft ist keineswegs sicher, dass er ein fertiges Spiel nach der EA Phase geliefert bekommt!
I'm gonna give this game a thumbs up. But it's a very mild thumbs up. Look the game is pretty good. In terms of simulator city building games it gives you what it promises, for the most part. And all those extra special things this game promises that other games don't have? It gives you those too. Overall it does what it sets out to do. So why am I giving it a mild thumbs up? Well because most of the stuff it gives is average. Not exceptional. Plus it's super bugy and super unfinished. Those things alone are almost enough for a thumbs down. Plus that big pricetag on top of it. But I give it a thumbs up because the premise is really good. The possibilities with this game are very promising. The fact that it's got a publisher who does a ♥♥♥♥ ton of these games is also another positive that this game WILL be finished. But keep in mind this game is NOT finished yet, and it's super glitchy right now. It's early access so its to be expected. But really consider this game before you buy it. It's basically banished with a few extra gameplay mechanics. That's it. Go Look up the game Banished if you odn't know what I'm talking about. The only reason why I'm giving it a thumbs up when it's basically just a re-skinned banished is because it has the possibility of offering us so much more and I'm hopeful and excited to see that new mechanics implemented. But if this wasn't enough for you then I encourage you to check out the video I put on my youtube channel (link below) as it has more detail and information along with actual gameplay footage. Thanks for reading and I hope I helped some of you to spend your money wisely. https://www.youtube.com/watch?v=VzXdliUs3sY
Never thought of EA as a crowdfunding platform. @Steam: this isn't Kickstarter or Indiegogo. I know you write your way out of refunds in your TOS, but this was clearly a grab'n'dash. I spent 0,8 hours in this nightmare of a game, but now I can't get a refund (more than 14 days ago). You should refund us all. Store credit is fine.
Beautiful Game with great features, sad thing is that the current state of this game is "UNPLAYABLE". I did three play through in the last two days (Since Launch). Save files of every single run ended up corrupted/bugged. Currently Load Game option is not working at all. My suggestion for those who wanna buy would be "please please please wait until the game is fixed" Love the game though, Hopefully everything gets fixed soon.
[h1]Will you be able to manage a fantasy colony where four different races must coexist peacefully?[/h1] [b]Overview[/b] Distant Kingdoms is a new fantasy sim in Early Access state where you will have to manage a colony in which four different fantasy races will have to coexist: humans, dwarves, elves and orcs. Your task will not only be to manage the expansion and need of a fantasy colony, but also to control the exploration of the territories around it and the social interactions between the four different races that inhabit it. [b]I’ll Take the Elves Please[/b] Before starting to build the actual colony, you will have to choose its starting race: yes, you will not be able to start a new village with all the four different races already available, mainly because it would be too complex to manage them all initially. The races are four and are all defined by different characteristics and boons: elves are scholars and are very good at extracting mana while dwarves, on the other hand, tend to be better engineers and have bonuses while working in mines. [b]Steady and Slowly[/b] After the very first few hours it’s very easy to make an idea of the state of Distant Kingdoms: this is an ok title when it comes to city building, but with some flaws and, ultimately, nothing really special about it. Starting with the flaws of the game, there are way too many dead moments in which the only thing you can do is watching the screen and wait for resources to accumulate: this is due to the research system of the game, which tasks you with creating many, MANY, buildings which, especially early on, is quite demanding in terms of wood and coins. The other flaw is the balance of the game that as of now is a bit off: prices of buildings and researches should be overhauled while some aspects of the game are almost useless while requiring resources that are hard to gather. In the latter section we can find totems, for example, some can boost productivity which, under certain circumstances, can be really beneficial for the colony, while others have different effects. One totem in particular boosts the happiness of the colonists around it, but an upkeep of 6 mana in order to boost the happiness of a bunch of houses from 66% to 67% is an incredibly high cost for an effect that has basically no impact. [b]Differentiation, Anyone?[/b] Past the already cited flaws, the second big problem of Distant Kingdoms is that it has nothing too particular about it: the fantasy setting, besides some smaller mechanics and graphical aspects, can’t really be felt, along with the fact that you should be managing four different races. While I’m sure that the game will evolve (it’s what Early Access is for in the end!), right now Distant Kingdoms makes very little of the gameplay twists that should make it stand out. The fantasy setting is hard to notice and, especially early on, is limited to mana gathering, which is then used to power totems and portals. Even these two mechanics aren’t really game-breaking, with totems providing a boon to the area around them and portals acting as instant travel vectors between two points. Luckily once the city has been developed a little things change, with magical towers and dwarven drills coming out from the ground, but the city really needs to more “magical” early on. Another shallow mechanic is the one that requires you to manage the four different races: as I already said, when starting a new colony you pick one single race, acquiring the other three later on in the game with the help of exploration parties. The only differentiation between different races is their needs in terms of resources and the production bonus they may provide to a building when working in it. While the production bonus can be really useful, there are little downsides when not meeting the needs of a specific race: they will not revolt or change the gameplay in any way but decrease the overall happiness value of your city: not really what I was hoping for. [b]Exploration[/b] Another one of Distant Kingdoms’ highlighted features is exploration. Described as exploring a world filled with secrets, in which you will have to send out adventuring parties into the unexplored mists and help decide their fate through a choose-your-own-adventure style quest and event system, this is another poorly implemented mechanic. Exploration involves the creation of a party of heroes, which can be recruited once you build a tavern in the town. Recruiting heroes is very straightforward and I usually just pick the ones that have the most positive perks, while also balancing between a resilient frontline and a strong backline, assuming this actually matters in the game. Exploration per se will only require the player to select a party and click on an unexplored hex of the map: this will send the party on an adventure, often triggering very short text-based events in which the player will have to choose between a few options. This system is not new to the videogame landscape and there are games that implement it really well (the first example coming to my mind being Stellaris) but, unfortunately, Distant Kingdoms tells uninteresting tales, leaving the player picking the option with the best bonus without even reading the story behind it after a few events. Once explored, a tile becomes available to build on and could grant access to the population of a different races that was previously undiscovered. Most of the time exploration is limited to clicking on a hex and then choosing the best option of an uninteresting story. [b]Verdict[/b] Not really a final verdict, as the title is still in Early Access, but I really cannot recommend Distant Kingdoms in its current state: the game is a rabble of poorly implemented and shallow mechanics that go along with very poor optimization. Unfortunately this time I can’t even recommend buying it at a discount: just wait some time and then decide for yourself if the new content is worth the asking price. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
The developer shut down last year.
Do no buy this, It is abandon ware. Seems like a good idea but the developer just stopped working on this. In its currently state it can only be considered a demo, as the game is unplayable at some point.
Abandonware
Whelp... Another promising early access game seems to be dead and gone. Nothing to see here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.