
A single-player game set in a archipelago full of puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
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Just like the first game, this still has incredibly high quality procedural generated puzzles. This has it's own twists on the bridge moving mechanics. The move limit per platform helps to keep the solutions concise, so it's much easier to reason about it, although they can still get incredibly tricky. Notable is that by simply getting across you will get access to more puzzles, but to complete a puzzle you'll have to form an unobstructed path from one side to the other. Giving you kind of a sub-goal of just getting across first. This lenient way of unlocking puzzles also means that there are many more puzzles to choose from at any point, if you get stuck at a particular tricky one. The people running around and the randomly generated megaliths are a nice touch, but the impressive endless puzzles is what's interesting.
I am glad that Dis Pontibus 2 didn't fall into the boring indie sequel category. I didn't invent that category so don't shoot the messenger :) Most of puzzlers (I played) who do the sequel thing fall into the same trap and that is to take the original formula and copy almost everything that worked while adding almost nothing new. Dis Pontibus 2 takes the formula from the first game and makes a simple tweak that creates a new headache. The goal is to build a bridge of course but this time you can move each block only 2 times before it breaks. Sounds easy.....it is not. The game starts easy, as it should. The main tweak is that you have this tiny box you can push and depending on where you put it you can spin the block you are standing on. Sounds complicated....it is. It is a concept that I found very confusing at first. Confusing to the point that I wanted to stop playing. They say that patience is a virtue and that you learn from the mistakes you made. I started playing this game on 27th of December 2024 and 100 % it today , 22.04.2025 . I took large breaks, sometimes up to 10 days. The first game broke my spirit but I was playing it non stop and never finished it. So, what am I trying to say ? This review is all over the place I know. The main issue I had was trying to wrap my mind around the concept of rotating blocks. In the first game you had rules. Every block moved in a certain way. In this game you have to figure out how to rotate the blocks. It is time to ask and answer some questions. Is Marcos Donnantuoni an underrated developer ? Yes he is. Is this game that is made for any puzzle fan ? No, it is a hard game that will scare casual fans away. Is this game better than the first one ? Well, in some ways it is but I would say that both games offer different things. The only thing they have in common is to build a bridge to get to the next puzzle :) Look, I think this game is great, Every time I solved a hard puzzle it was like beating a boss in Dark Souls ( I know nothing about that series but YTers talk about it non stop) I can recommend this game 100 % . It is one of the best puzzlers ever made (in my opinion) and a hidden gem. Support this developer because he deserves it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
A brilliant puzzle game with great replayability. Compared to the prequel this is a great update, keeping the puzzles within a scope that is reasonable yet still challenging. This absolutely deserves more love.
[h2]A Puzzle Adventure in a Whimsical Archipelago[/h2] Dis Pontibus 2, developed by Marcos Donnantuoni, invites players to embark on a delightful puzzle-solving journey through a charming, procedurally-generated archipelago. Building upon its successful predecessor, this single-player experience challenges players to repair bridges, manipulate platforms, and unravel the secrets of a long-lost civilization. [h3]Gameplay Mechanics:[/h3] Dis Pontibus 2 centers around the core mechanics of pushing, rotating, and manipulating platforms to create functional bridges between islands. As you progress, the puzzles grow increasingly intricate, requiring careful planning, spatial reasoning, and adaptability. The game's procedurally-generated world ensures that each playthrough is unique, offering new challenges with every adventure. [h3]Art Style and World-Building:[/h3] The game's enchanting visuals immerse players in a whimsical world filled with mysterious ruins, lush vegetation, and serene landscapes. The attention to detail and atmospheric soundtrack enhance the overall experience, allowing players to lose themselves in the captivating universe of Dis Pontibus 2. [h3]Replayability and Difficulty:[/h3] Dis Pontibus 2 shines in its replayability, as the procedurally-generated levels provide endless possibilities for exploration and puzzle-solving. With increasingly challenging puzzles and an intriguing storyline to uncover, players will find themselves returning to the game time and time again. [h3]Final Verdict:[/h3] Dis Pontibus 2 delivers an enthralling and unforgettable puzzle-solving experience set in a mesmerizing world that beckons players to explore its secrets. The combination of entertaining gameplay and charming visuals, make this sequel a great addition to any puzzle lover's library. So, what are you waiting for? Embark on a one-of-a-kind adventure that will test your wits and leave you longing for more. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
I usually play a bit longer before a review, but this wonderful puzzle game needs more reviews now and I can easily see myself playing this again and again. The puzzles are short, clever and fun. The little islanders add nice ambience and cheer you on. The victory-dance for every established bridge (=solved puzzle) is just cute and adds to the positive mood.
Great game. Though puzzles are proceduraly generated, they feel designed. Recommended for any puzzle fan.
the only puzzle game i can play without feeling stupid all the time
I feel the need to share my appreciation for this game as it's quickly become one of my favorites. It doesn't quite fit the "cozy gaming" category as most people define it, but it's an incredibly charming and relaxing experience while still being a great challenge. I even include the graphics in that statement - I know the dev doesn't pride themselves on them but I truly do find them very endearing. Oddly enough, this game feels the most similar to "Desert Golfing" to me, which receives near-unanimous praise (and deservedly so). Really hoping to see more of this dev's procedural generation in future games - will always be an automatic purchase for me.
虽然玩了一个小时后卡关然后再也没碰过,但是怎么自动退款了啊(悲)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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