
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 11 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creators of UNTIL DAWN and THE QUARRY, an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.
Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Featuring Hollywood actor, Lashana Lynch (Bob Marley: One Love, The Woman King) as the ground-breaking astronaut, ‘Young’, experience immersive cinematic storytelling and edge-of-your-seat horror on a deep space mission to save humanity.

Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths. 
Recruit up to five players to join you on your mission in couch-co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.3Kreviews | 62% | — | $2M |
| $59.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished the game and overall I'd recommend it. The story had so much potential, but they didn't fully use it. But, I still had a good time and would definitely buy it again. 5/5.
Genial
Ich habe erste 37 Minuten hinter mir, aber bisher ein definitives, nein Danke. 3 Dinge, die mich einfach kolossal stören. 1. Hat die Dialoge ein 5 Jähriger geschrieben? Das ist ja furchtbar... 2. Wer ist für die Cutscenes verantwortlich? In einer Zwischensequenz sind mehr Schnitte drin als in einem Liam Neeson Film. 3. Wieso werden bei Dialogen immer die Köpfe ins Vollbild gepackt? Will man unbedingt zeigen, was für ne tolle Grafikengine man benutzt und wie toll die deshalb aussehen? Finde ich absolut nervig, so riesige Köpfe immer zu sehen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian*languages with full audio support
| $49.99 |
| 470ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm four hours in, and its enough time for me to write a thumbs down. First, I like or find value in every Supermassive game. I've played them all. Even though I personally disliked The Quarry, I recognize it was mostly the humor and tone which is subjective. This though? They need to get rid of the people who managed this project. First, these games are known for characters that sometimes don't make sense. And that's ok with teenagers or normal people. The people on this ship are supposed to be 'the best of the best'. Yet the commander in charge is insufferably dim. There's a computer on board that can apparently detect foreign life forms, but that's never referenced outside of the prolog. Second, the characters have taken a step back from "The Devil Inside Me". Like that one or not, they really nailed the motion capture, had great voice acting, and largely got rid of the big teeth, staring eyes, and other artifacts this genre has had. Its back here! Characters look have the quality of their earlier work, not their later work. Third, pacing. They keep cutting to several days in the future where you go through a stealth segment or 'action' scene. My guess is the director thought they couldn't pad the early part of the game with story and then fill the last half with all action and stealth segments. Bad call. In a game with story choices and consequences, I don't want to know that X character is going to be alive 18 hours from now. You've ruined the tension. Fourth, the ambiance. The game starts out GREAT. The 'prologue' is so far the best part of the game. It feels tense and sets the mood. Then when you clear it you get some upbeat music with some footage of the ship outside for the next chapter. What? WHY? You ruin the moment! What are we going for here? The lack of concern of the crew combined with this makes me feel like I'm just going through the motions and has 'gamed' me right out of the immersion. But hey, we can get past that if the game is fun right? So far, I'm not having a lot of fun. Maybe its the stealth segments. They don't bother me and I'm not 'bored', but they slow the actual story and choices down quite a bit. And that's what we're all here for. It's just incredibly disappointing and their worst work to date. And I hate to say this because the difficulty and rewind options are top notch. Everything else is just a step back.
Top Spiel
very nice
tus desiciones no importan en el 98% de las veces, no cambia nada, todas las mujeres son marimachos, es todo tema woke
Yo lo disfruté mucho, siento que agarraron lo mejor de cada Dark pictures anthology y lo mejoraron Algunas cosas positivas Primero gráficamente me encantó, de verdad se siente un salto enorme a los juegos anteriores, las caras eran raras antes de este DKSAJK. Me gusta el diseño del inicio, la música, los cambios de cámara, el que puedas ponerle filtro al juego y la personalización. Está bueno ver el diagrama de flujo de tus acciones, creo que ya faltaba esto en este tipo de juegos y me gustó que lo agregaran. Aun así YO me spoilee por ver el diagrama sin haber terminado el cap. ALERT SPOILER A PARTIR DE AHORA agarré a la anders falsa y por casualidad entré a ver el diagrama y paff en toda mi cara "ENCONTRASTE A UNA ANDERS FALSA" No sé si es personalizable que te diga cada acción que haces, pero eso sí me sacó mucho de onda JAJAJA. Me gustaron los personajes puedes agarrarles cariño u odiarlos KDJSK, hasta los secundarios,Amé a Anders, Simms, Carter etc. Siento que a pesar de no haber salido mucho, se sentía que no estaban solo para morir y ya, como Hannah y Beth de Until Dawn (se que es un ejemplo MUY drastico ya que el juego gira en torno a su accidente) o los del prólogo de los anteriores juegos que después no volvíamos a ver, creo yo que podrias encariñarte de ellos. También vi unos cuantos quejándose de que agregaron personajes LGBT innecesarios. En mi opinión no importa realmente DSKJAK, osea hermano, no es lo principal, En qué te afecta que les den 10 segundos de coqueteo gay? JJAJA. A mí me hizo mucha gracia la verdad. Me encanta la idea de los cambiaformas. No lo he rejugado, no sé qué tantas opciones te dé el juego, pero al menos en mi partida no salieron muchos. No sé si no quisieron jugar tanto con la idea de confundirnos (lo cual raro porque se supone que así nos los querian vender?) o solo fue en mi partida que no tuve la suerte de ver muchos, pero aun es interesante la idea. La dinámica de tener que caminar escondido está buena hasta cierto punto. Siento que abusaron demasiado. Hubo un par de momentos súper innecesarios que en lo personal se me hicieron largos, cuando tranquilamente pudo haber sido quizás más divertido tomar decisiones pequeñitas para agregarle dificultad. O una idea podría haber sido hacer varios caminos y que tú pudieras decidir CAMINANDO escondido por dónde ir. Tipo, ir por el camino correcto escondido o equivocarte e ir por otro donde, aunque hayas pasado escondido, sí o sí te tocaría persecución por elegir ese lugar. Siento yo que lo haría mucho más dinámico y no te haría pensar: "ash, otra vez esconderse". Hay muchisimas cosas a mejorar por el precio, pero aun asi no es un mal juego, yo lo amé y genuinamente estoy super ansioso por ver que nuevos proyectos traerá Supermassive Games, quizas no esté siendo super objetivo ya que me gustan los juegos de decisiones de terror pero aun asi queria compartir mi opinion. Ya para terminar me hubiera gustado el coop online, esto los hacia algo unicos, hasta el dia de hoy 3/9/2026 todavia no está, pero tengo entendido que si lo agregaran mas tarde, asi que es mas una queja personal jaja. RESUMEN Si traes dinero, te gustan los juegos como Until Dawn/The Quarry o sus antecesores, cómpralo Vale la pena para pasar el rato y rejugarlo a ver qué te perdiste. yo lo pondria a la altura de House of ashes (JUEGAZO), si tienen la opcion de jugar ese o este les recomendaria empezar con House of ashes JAJAJ
Very fun for the first playthrough, but there's not much reason to keep playing after that, unless you want to see all the death scenes. The stealth sections get aggravatingly repetitive. Don't buy at full price.
A choice game in space with an unknown presence that want you out of the way you can play this and you can check out my full playthrough unedited @ https://youtu.be/eC8Dqyvg57g?si=vmoi8ux7zgWz7Upl
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529 | 3 | 33% | $6.99 | |
| $399K | 1.5K | 40% | $9.99 | |
| $4.4K | 21 | 71% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 52 | 48% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 6.7K | 95% | $14.99 | |
| $2M | 6.7K | 95% | $14.99 | |
| $2M | 1.2K | 59% | $49.99 | |
| $2M | 3K | 86% | $19.99 | |
| $2M | 5.6K | 94% | $19.99 | |
| $2M | 1.9K | 75% | $29.99 |