
Dimensional Gears is a 2.5D puzzle platformer that takes place in a dystopian steam-punk future where household appliances are the only sentient beings left. Shift dimensions in order explore a dangerous 2.5D environment, escape the factory, and save your friends!
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Languages: English
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It is a fun but short 2.5D puzzle platformer. The idea of being in a 3D yet only in a 2D playing area is neat! Shoutouts to my cousin's boyfriend on working on this game.
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Hours played at review time, across 38 reviews with recorded playtime.
Just played through it! Took around 35 minutes for my first run on hard mode. Level 12 kicked my butt, but overall it was enjoyable. There were a couple of weird visual bugs, and the jumping felt strange, but overall it was fun. I missed a popcorn on level 4 and couldn't seem to collect it on a second playthrough of the level. Other than that, I liked the sound design a lot! The muting when behind a wall was a nice little touch and the caterpillar death sound was quite funny. Could be fun to go back through and map out a speed run!
Fun overall, worth the 40 min to play it. Only problem I found is that on level 4 one of the popcorn bags is stuck in the floor, not sure if that is intentional but took me a little bit to find based on particles coming out of the ceiling. The jumping feels a little floaty and if you do it right you can wall grab certain jumps. The music is good and doesn't get repetitive at least until the very end when you are stuck on a level and it starts to repeat. The art is decent the fact you can see the box inside the microwave is a nice touch. It is good for what it is.
Dimensional Gears is a puzzle-platformer. You play as a toaster, awkwardly hopping from platform to platform, rescuing movie tickets, grabbing keys, and scooting around spikes, lava, and other hazards. Why, exactly, you are playing as a toaster is unclear - the game’s description says this is a dystopian steampunk future where sentient appliances are the only beings left, but I spent enough time as a 90s kid to know that it can’t really be a dystopia if a happy toaster is coming to the rescue - but this is the reality you live in. The impact of the story is essentially nil, with the majority of the focus being on the mechanics and puzzles themselves. Mechanically, Dimensional Gears is deceptively simple. At first glance, the happy little toaster is hopping from platform to platform, collecting keys and dodging hazards along the way. However, Dimensional Gears adds an interesting twist. While it presents itself as a two-dimensional platformer, the map the player is navigating is a three-dimensional one, visible from one facet at a time. To fully navigate it, the player must twist and turn reality, shifting which facet they’re viewing at any given point, and navigating further from there. It’s an interesting mechanic, and one that adds quite a bit of character to the game. One consequence of being a 2D object navigating a 3D space is that it forces the player to reconsider and remap levels in their head. Part of the challenge becomes not only navigating the level, but actually understanding what it is, and what steps are required to hit each point. While the game provides a mechanic to be able to view the level in its entirety, I found the game to be much more fun when I didn’t use it, instead, navigating the space based on my idea of what was going on, and piecing together the level design from there. While the level designs themselves are nothing particularly special, this facet-jumping provides a way for them to become a bit more special and interesting, and for the player to need to rethink their approach to the game. That said, this is clearly a first game on the part of the developers, and one with a lot of rough edges begging to smoothed out. The hit box on the toaster and various hazards seemed variable, for example, sometimes causing me to hit a hazard I didn’t think I was touching. Jumping is less a jump and more a semi-motivated lob that may or may not actually reach its goal at the end. Most frustrating, though, was that, coupled with sometimes awkward movement and variable hit boxes, the idea of level design took a leaf directly from Chip’s Challenge. Levels must be done in a single, perfect shot, or not at all. While the levels are short enough that this should, in theory, work, in practice, that combination of sometimes wonky controls and hitboxes meant I was trying the same level over and over, not because I hadn’t solved the puzzle, but because I couldn’t get the platforming to work within the limited confines provided to me. This sort of awkwardness can rapidly become the bane of any puzzle game, and it definitely greatly decreased my enjoyment of this one. Still, despite it’s awkwardness, there’s a charm to Dimensional Gears. Its barebones nature lets the player focus on the puzzles, and especially the dimensional twisting mechanics. There are good ideas in this one that make up for some of the wonkiness of the gameplay itself. It may not be a stellar game, but it is still a charming little excursion alongside a manic little toaster. [i]Developer: Discontinued Developers Genre: Puzzle, platformer Year: 2022 Country: United States Language: English Play time: 30 minutes[/i] If you enjoyed this review, check out [url=https://jannekeparrish.com/reviews] my other reviews [/url] and [url=https://store.steampowered.com/curator/44626948-Loons/] my curator page. [/url] Thanks for reading!
"Dimensional Gears" is one of literally thousands of student projects infesting Steam. It's from DigiPen. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a real dud from DigiPen, it's a 2.5D platformer where you play as a sentient kitchen appliance. The creativity here is balanced with equal quality technical delivery, which is to say, it's abysmal and I'm not sure the students even graduated. The graphics aren't great, really low poly stuff, barely in 3D, no decent textures... really phoned in. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
took me only 15 minutes to fully complete the game on hard, not sure if there's anything more but I did save all my friend, fun enough experience.
Dimensional Gears, ev aletlerinin kalan tek duyarlı varlıklar olduğu distopik steam-punk geleceğinde geçen bir 2.5D bulmaca platform oyunudur. Tehlikeli bir 2.5D ortamı keşfetmek, fabrikadan kaçmak ve arkadaşlarınızı kurtarmak için boyutları değiştirin!
A good game mechanic idea with a few bugs in later stages that ruin the experience. Didn't find it interesting enough to continue after running into the bugs.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.