
Dimension Jump is a precision puzzle platformer, where you don’t just jump between platforms, you jump between dimensions!
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Languages: English
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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ну такое...
Dimension Jump is a...fine puzzle platformer. But it doesn't really feel like it brings much to the flooded genre, and in general could use some more all-around polish. For example, when I put the game in Fullscreen mode, it only goes into...quarter-of-the-screen mode. I'd put lots of other puzzle platformers ahead of this one on your to-play list.
I played better structured, more interesting and involving games in 1989. The dev obviously played all the 8bit puzzle games from the DOS era and decided to grace the world with another pointless turd. Waste of time both for the player and the developer. Simple, talentless and pointless title..
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Hours played at review time, across 43 reviews with recorded playtime.
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Dimension jump has excellent level design; with abilities that are easy to learn but challenging to master. This is a game that will test your planning and ingenuity as well as your reflexes. The vanilla game is divided into multiple sets of 10 levels; with new puzzle mechanics being introduced each time. Such include: swapping dimensions, lock switches, flipping Gravity, different movable/breakable objects, warping lazers, timers etc. Stages are unique, quick and fair; resulting in a nice “just one more go” type feeling. There’s a fantastic sense of progression as well. You only need to complete 7-8 levels of a set to unlock the next 10. Achievements are plentiful and are spread out quite evenly. Replayability wise: there’s speed-run leaderboards and hard to reach bonus stars in each level which require you to find more innovative ways to complete each level. Then there's the level editor: making your own levels and sharing them is pretty intuitive in this game :).
It's a fantastic puzzle platformer; that requires both planning and reflexes. What the game makes lacks in eye candy in more then makes up for with gameplay. New systems get added every level-set and will make you rethink how to bend the world. First you begin between toggling the world between two states then come switches, gravity rotation, teleportation, lazers etc. Controls could be a bit more fluid but are quick to adapt to. The levels are well crafted and challenging. They'll make you think outside the block andfeel incredibly satisfying once completed.
The game forces you to login via discord to play or to pay a dollar but lets say you do login into discord to play it you need authorise some permissions that ultimately can change some data on the discord account and read text messages and that data could perhaps go on to be on the dark web like some dirt on you or personal information that could be sold for profit. Now look I am not saying the team behind the game is doing that but it is a possibility that needs to be taken in mind for you the consumer that being you and me and them the developers because if it is false then its going to look bad for public reputation and should most likely be changed a-sap because authorising permissions to play a game is really freaking suspicious. Ok now to talk about the gameplay I would say it is pretty ok its not the best but its alright
I'd like to recommend this game, but it just doesn't feel worth the price. All of the different mechanics that make up this puzzle platformer are pretty fun to use and usually implemented in an interesting manner. There is also a pretty decent build up whenever a new mechanic is introduced to help ease the player into that new mechanic. A big problem that leads to the game not feeling worth the price comes with a focus on speed. You are rewarded with coins for finishing a level under a certain amount of time (which I'm still not really sure what their point is outside of letting the player know whether or not they have beat the level fast enough), but most of those times are under a few seconds. Since the levels are made to be completable in such a small amount of time, it makes most of the levels very short. Within an hour of playtime, I already completed half the game's levels. I did not, however, complete them under the times the game wants. This, to me, just seems like padding the length of the game by having people keep replaying the same levels to get a super fast time. For some people, that may be good enough reason and value to buy the game, but for me, it's just not enough of a reason to keep me playing past the completion of every level.
good game i have to say i was expecting something bad but its really fun!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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