
DigWorld is a cozy 2D digging extraction sandbox with roguelite elements, where each run is a race against the clock to get the best rewards. Collect as many items as you can before time runs out. Sell. Upgrade. Repeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DigWorld is a cozy 2D digging extraction sandbox with roguelite elements, where each run is a race against the clock to get the best rewards. Carve through a freshly generated mine every time, manage your stamina and limited backpack space, haul your finds back to the container before time runs out, and turn every successful trip into upgrades that let you dig deeper on the next run.
You cannot die, you cannot lose. This is a cozy journey that never actually punishes you.
(And you can touch cows)
Upgrade system - Collect crafting materials each run to upgrade your equipment and push further in the next run.
Shop - Buy consumables and permanent special items that will help you throughout your run.
Levelling - Become more experienced, gain levels, and unlock useful skills that shape your gameplay.
Collections - Keep track of your discoveries and complete the full collection of 400+ items to become the Master of the Underground.
Artifacts - Collect magical artifacts that greatly enhance your stats.
Smelting - Have a surplus of unused crafting materials? Smelt them into more useful ones!
Cosmetics - Unlock various hats and outfits that will change your looks and boost your self-esteem.
Contracts - Fulfill various contracts and earn additional money, exp or even cosmetics.
(Travel to different biomes)
(Test your luck by spinning the no-loss slot machines)
(Open mysterious chests to see what's inside)
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this one is awesome, super grindy, collections, digging, bombs last achievement was a little too much, but real to do
i like to dig
Pozytywne zaskoczenie. Sporo rzeczy do odblokowania, progres zauważalny i odczuwalny. Skałki kopie się bardzo miło. Idealny tytuł na relaks po pracy. Rzecz która może być istotna dla niektórych: nie ma tu walki, ani namacalnych przeciwników, typu kosmicie, robale itp. Po prostu kopiemy, sprzedajemy, ulepszamy... i czy potrzeba czegoś więcej? :-)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Russian
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really great incremental mining game. I like how the pickaxe can be aimed diagonally, as it allows you to create tunnels sloping up instead of just down. The progress is really satisfying, as there are equipment upgrades, tunnels and ladders, skills, and artifacts that can be collected. Two tweaks that I would suggest: the progress is really good for the first 90% of the game, but the second last and last equipment upgrade tiers slow things down considerably, due to the gold cost. I hit a bottleneck to get the 2nd last pickaxe where I had more than enough materials for it, but had to complete ~4 runs to earn enough gold to afford it, which was a change from the rest of the game where I felt I could buy something consistently after each run. The 2nd tweak would be to allow the entire skill tree to be purchased. Having a level cap seems unnecessary- allow all the skills to be bought, and then offer small incremental increases to stamina, loot slots, or dig speed beyond that.
Un petit jeu hyper tranquille. Ici, pas de monstre, pas d'éboulement, pas de danger, pas de mort. Le seul impératif : ramener les objets trouvés au coffre avant la fin du temps imparti (5 minutes qu'il est possible de prolonger un peu). Des objets, il y en a beaucoup, beaucoup. Et des composants (pour améliorer ses outils). Et des artefacts (qui rapportent des bonus uniques). Et on veut les attraper tous ! On peut aussi tomber sur des bandits manchots sous terre. J'ai pas compris comment ils fonctionnent, mais pas de skill nécessaire. Il y a aussi un système d'exp qui débloque des compétences (47 compétences en tout, mais on peut n'en apprendre que 40, il va falloir faire un choix), des missions globales passives qui rapportent elles-mêmes des petits boost, des commandes d'objets (à acheter) qui rapportent de l'exp et de l'or et parfois des objets consommables (qu'on peut aussi acheter dans une boutique). Pas de village, pas de pnj, le gameplay se concentre sur une seule chose : creuser. Alors, certes, c'est répétitif (mais enfin comme beaucoup de jeux quoi). Malgré tout, on veut toujours aller plus profond.
Классная игра, я залип) Умереть нельзя, проиграть нельзя, пока все нравится. Как-то однообразно пока, но думаю далее с уровнями что-то будет меняться.
just a chill game
The progression feels bland and boring. It takes multiple runs later on to get upgrades that don't make it more exciting, just make you more money but you need more for other upgrades. The general mechanics don't change over time or exciting new things don't appear the deeper into the game you go. Just grindy for little payoff for me
Drug
노가다가 좀 심하긴한데.. 재밌습니다!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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