
Dig, dig, dig! For love, for fame, for money! Fast arcade digging game with story, treasures and boss fight! Let’s dig together, let’s find some treasures, let’s put them on the ground and make some money!
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho bom para passar o tempo,porém bem dificil ate KKKKKKKKK.
Simple and fun. There's a hint of time management (a mechanism I abhor), but it isn't sufficient to run the fun. I wish there was a simple help screen telling you what things do - it took me forever to realize that unlocking characters lowered the price of using checkpoints. I beat the game in 4 hours, but had I known what basic things do, I would've done it in half the time. There's definitely a NES vibe to the gameplay (with SNES graphics), and for a budget indie title, it's enjoyable enough.
Diggerman, developed by Digital Melody and published by Forever Entertainment S. A., is a colorful arcade-style digging adventure that combines reflex-driven gameplay with light progression systems and a playful narrative hook. The premise is simple and intentionally whimsical: a massive mole has kidnapped the protagonist’s beloved, and it’s up to Diggerman to burrow deep beneath the earth to rescue her. While the story serves primarily as a lighthearted motivation for the action, it provides just enough context to frame the descent as a purposeful journey rather than a purely abstract arcade challenge. At its core, Diggerman revolves around downward excavation. Players carve their way through layers of earth, avoiding hazards and collecting treasures along the way. Movement is responsive and easy to grasp, allowing players to focus on timing and positioning rather than complex inputs. However, beneath this simplicity lies a steady escalation of challenge. Environmental threats such as falling rocks, spikes, explosive TNT, lava pools, and aggressive underground creatures create constant pressure. Each hazard demands quick decision-making, and lingering too long in a dangerous area can quickly lead to failure. The rhythm of digging, dodging, and advancing downward forms the heart of the experience. Progression is structured across multiple themed worlds, each introducing new visual elements and increasingly complex obstacle arrangements. As players delve deeper, the layout of hazards becomes more intricate, requiring sharper reflexes and better anticipation of environmental behavior. Occasional boss encounters break up the standard digging loop, most notably the towering mole antagonist whose appearances add bursts of intensity and spectacle. These moments provide variety and help punctuate the pacing, preventing the gameplay from becoming overly repetitive. One of the more engaging elements of Diggerman is its light upgrade system. As players collect treasure during their descent, they can invest in improvements that extend digging stamina, enhance performance, or unlock additional capabilities. These upgrades introduce a mild strategic layer to the arcade framework, giving players tangible goals beyond simply surviving longer. The ability to hire workers to assist with excavation further adds a sense of progression and resource management, even if these systems remain relatively straightforward. Visually, Diggerman embraces a vibrant and approachable art style. The underground environments are bright and stylized rather than dark or gritty, which keeps the tone playful despite the subterranean setting. Character animations are fluid, and hazards are clearly readable, which is crucial for a game built around fast reactions. While the visuals do not aim for high-end graphical realism, they suit the arcade aesthetic well and maintain clarity during chaotic moments. The game’s pacing makes it particularly well-suited for short play sessions. Individual runs can be completed quickly, making it easy to jump in for brief bursts of action. At the same time, the escalating difficulty and unlockable upgrades provide incentive to return for multiple attempts. Some players may find that the core digging loop becomes repetitive over extended periods, as the fundamental mechanic does not evolve dramatically. However, the increasing complexity of hazards and the pursuit of higher scores or deeper progress can sustain engagement for those who enjoy arcade-style challenges. Ultimately, Diggerman succeeds by focusing on a strong central mechanic and layering just enough progression and variety to keep it engaging. It does not attempt to reinvent the genre or introduce elaborate storytelling; instead, it delivers a polished, accessible digging adventure with consistent challenge and charm. For players who appreciate arcade action with light strategic elements and a playful presentation, Diggerman offers a satisfying descent into a colorful underground world where quick thinking and steady hands are the keys to rescue and reward. Rating: 7/10
Super leuke game! zeker 12 uur speel plezier op je STEAM VEWLIX ARCADE
===[ 🕛 Game length ]=== ☐ Really Short (0 - 2 hours) ☐ Short (2 - 8 hours) ☑ Normal (8 - 24 hours) ☐ Long (24+ hours) ☐ Endless ===[ ☠ Difficulty ]=== ☐ Piece Of Cake ☑ EZ ☐ Medium ☐ Hard ☐ Impossible ☐ Dark Souls ===[ ⯁ Story ]=== ☑ It Doesn't Have ☐ Fantastic ☐ Good ☐ Average ☐ Bad ===[ ۞ Gameplay ]=== ☐ Excellent ☐ Very good ☑ Good ☐ Bad ☐ Very bad ===[ ❤ Audience ]=== ☑ Everyone ☐ Young (0 - 15) ☐ Adult (18+) ☑ Casual Players ☐ Pro Players ===[ ♬ Music, Audio Effects ]=== ☐ It Doesn't Have ☐ Fantastic ☑ Good ☐ Average ☐ Bad ===[ ☢ Graphics ]=== ☐ Masterpiece ☐ Beautiful ☑ Good ☐ OK ☐ Bad ☐ Potato ===[ ★ Requirments ]=== ☐ High End Rich PC ☐ Fast PC ☑ Medium PC ☐ Minimum PC ☐ Potato (90' PC) ===[ 🏁 Bugs ]=== ☑ No Bugs Happened ☐ Tiny Bugs ☐ Few Bugs ☐ Lot Of Bugs ☐ The Bugs Game ===[ € Price/Quality ]=== ☐ Free ☑ Worth The Price ☐ Expensive (Sale Waiting Game) ☐ Better To Burn Money (Refund it if you can to burn them) ===[ ✔Others ]=== - Multiplayer: NO + Singleplayer: YES - Can be repetetive
これはスマホゲーム向きですが、シンプルで1回のプレイ時間もとても短く、育成要素や開拓要素もあり、気軽にやるのに向いています。面白いです。
fun game made a good speedrun would recomend
还行,休闲游戏,估计应该有手机版。没有中文,但是文字不多,不影响游玩,好评了。本平台,它处自定义包入的本体约3元,目前就这,看以后追评。
good casual game.
Synopsis: fun and worth playing, but don't feel you need to complete it. The good: The gameplay is straightforward: choose left or right to dig down, avoiding pitfalls that will kill or slow you. Get as far as you can, earn a few coins, die. Repeat. The coins allow you to unlock new characters and level up existing ones so that you can progress further. This is pretty fun and addictive. The bad: After sometime you sort of hit a wall and a long grind is required to proceed. This is where it becomes not so fun and ultimately not worth playing. As with many games these days, you unlock lots of new stuff at the beginning but it slows down over time. At some point, even the new stuff isn't that new, and you're grinding for the sake of eventually unlocking the end content, which is pretty limited. All in all, worth playing for a few hours, but don't feel like you need to unlock everything.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 69 Yuki Love | $675.7 | 54 | 87% | $0.99 |
| Bro, where's My head??? | $678.1 | 50 | 78% | $0.69 |
| Hollow Steps | $668.9 | 90 | 62% | $0.49 |
| Derange | $668.6 | 67 | 67% | $0.79 |
| unWorded | $679.8 | 54 | 74% | $0.83 |
| Gothic Girls | $681 | 110 | 81% | $0.99 |