
A fast-paced, minimalist bullet hell where dying makes you stronger. Originally made for a game jam, now polished and released as a free standalone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
You’re a circle. Everything else wants you gone.
But every time you die, you leave something behind — a glowing shield, a permanent upgrade, a memory of failure turned into a tool for survival.
Die. Upgrade. Try again.
In this neon-lit bullet hell, every death creates a persistent upgrade that stays on the battlefield — blocking bullets, shaping new strategies, and gradually turning chaos into rhythm.
This is a small, free game I made during a game jam.
I liked the vibe, so I decided to polish it up and share it here on Steam. It’s short, weird, and (hopefully) satisfying. No microtransactions, no fluff — just you, the shapes, and the bullets.
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Languages: English
Reviews
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Oyun, Ölmenin sizi daha güçlü kıldığı, hızlı tempolu, minimalist bir mermi cehennemidir. Başlangıçta bir oyun sıkışması için yapılmıştı, şimdi cilalandı ve ücretsiz bir bağımsız oyun olarak yayınlandı.
"Die. Respawn. Repeat." is a laughably bad (and objectively failed) bit of insincerely made Game Jam junk that was dumped on Steam for profit... never okay. It's a minimalist, real ugly looking bullet hell game with a gimmick that dying gives you a power up. The irony is that uninstalling this game powers up your entire life. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. This is not a sincerely made product, it was made for a game jam, which is a problem. It was done in a constrained period of time; professional game development takes years of effort from teams of talented and qualified people. A "game" slapped together in a weekend by an amateur simply isn't going to have any value for gamers, and that plays out clearly with this shovelware. Also, products created in game jams were never intended for gamers, they exist only to stroke the ego of amateur developers who can't get a real job in the industry. When developers, especially untalented ones, put themselves before gamers, garbage like "Die. Respawn. Repeat." is the inevitable result. It's improper for shovelware like this to be published through Steam Direct, because it's harmful. This half-baked, rushed, non-professional product, not designed for gamers, is taking up space on the Steam store that should be given over to genuine, talented developers who do the right thing and make fully developed, not rushed products for gamers. This makes it harder for gamers like you and me to find these genuinely made products. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. You're expected to pay up $1 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". Charging money for game jam crap is an offense to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
죽음이 만들어준 안전지대 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 목표 지점으로 향하면 되는 간단한 게임입니다. 물론 지점까지 향하는 길에 붉은색의 탄이라거나 가시라거나 화면을 왜곡하는 영역이라거나 벽이라거나 하는 사소한 방해물들이 등장하지만.... 플레이어의 구체를 중심으로 일정 크기의 막같은 것이 존재합니다. 이 막이 붉은색의 탄이나 가시 등과 충돌하면 으악하고 리스폰 지점에서 부활하게 되죠. 이때, 사망한 지점에 2가지 색상의 박스가 랜덤하게 생성되는대, 파랑색은 안전지대로 내부에서는 탄의 영향을 받지 않고, 노랑색은 충돌하는 총탄을 제거해주는 효과를 가집니다. 이를 활용해서 안전 지대를 생성해 길을 나아갈 수 있고, 노랑색 박스를 탄이 생성되는 위치나 주요 지점에 배치해 위험을 배제시킬 수 있죠. 목표 지점에 도달하게 되면 해당 스테이지를 클리어하게 되고 다음 스테이지로 이동하게 됩니다. 진행에 따라서 화면을 왜곡하는 영역이 추가된다거나 죽음을 부르는 나무나 다른 색상의 탄들이 등장하기도 하죠. [아쉬운 점] -UI가 은근 불편함 -안전지대이지만 가시에는 죽음
A fun little game with an interesting concept, I'd definitely recommend giving it a try.
Игра **Die. Respawn. Repeat.** — это настоящий подарок для любителей хардкорных roguelike-шутеров. Она с порога бросает вас в водоворот стремительных боев, где каждая ошибка может стать фатальной. Но именно в этом и кроется её очарование: смерть здесь — это не конец, а лишь ступенька к следующей попытке, к лучшему пониманию механик и врагов. Визуальный стиль игры, хоть и не претендует на фотореализм, обладает собственным неповторимым шармом, а саундтрек отлично дополняет напряженную атмосферу. Разнообразие оружия, перков и врагов гарантирует, что ни один забег не будет похож на предыдущий. Управление отзывчивое, что крайне важно в таких динамичных играх. Сложность может отпугнуть новичков, но если вы готовы учиться на своих ошибках и получать удовольствие от преодоления трудностей, то **Die. Respawn. Repeat.** подарит вам десятки, а то и сотни часов захватывающего геймплея. Это игра, которая заставляет вас думать, адаптироваться и, конечно же, снова и снова нажимать "начать новый забег".
Nostalgic feel, loved it! The F1 level player speed increase was neat and fun. Special thanks for the music, props to the composer!
would play this game more if there was more levels checking out the dlc
It was fun. for a little bit.