
★ Surreal dice-rolling roguelike about luck and greed ★ Feed your dice dumplings, collect game bending trinkets, roll too much and lose it all. Or get lucky, unlock King Fetus, meet God and you might just wake up.
Modeled estimate, not a reported figure. How we estimate →
About
You're smart. You roll few dice, get few points. It's enough. Time to bank... but wait-
You're smarter. One more roll. Perfect, double your points. Just one more.
You're a genius. You keep winning. You're the chosen one. The dice love you. One more roll and you take it all.
You're stupid. You lose it all. You swear they're judging you.
Restart.
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Every roll carries a chance for glory.
But every roll carries a risk of bust.
Improve and swap your dice with each cleared level.
Collect trinkets and discover broken synergies.
100+ trinkets
40+ spells and snacks
RNG powered by God n' Fate engine
Magic dice effects
5 companions with unique powers
Pretty decent art
Dice with no eyes whatsoever
Advanced tickle mechanic technology
Night mode for your poor tired eyes
More trinkets, spells, snacks
New dreamy worlds to play in
More playable characters and silly shopkeepers
Challenge runs and run modifiers
An entity claiming to be God
Strait of Hormuz resolution
Dares and quests
Music sourced straight from starving indie musicians
Infinite Mode?
Made by two guys
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game that makes me very mad
The vibes are immaculate
Super cool concept. Love the designs and structure of the game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game. I think the mechanics are really interesting, and although I've never played Balatro, you can probably imagine its similar to that. A strange, eclectic take on a classic tabletop game that includes some weird new mechanics to keep things fresh and roguelike elements. Visually, I love the style of the graphics of the game and its characters. You can tell so much effort was put into making this game feel cozy and chill. I love the weird little things that jump out of the die when they break lol. Also all of the characters' unique abilities seem pretty charming and mechanically interesting. I think the trinkets, consumable items, and dice side mechanics keep each run of the game feeling pretty interesting. If you optimize (break) a run to any high degree, you will notice that some items are much stronger than others however. Balance is definitely something that I think will improve over time and seeing as how this is in early access and getting regular updates, I think it will only get more fun to get deep into a run. This game is really annoying sometimes however, seeing as how you can basically always lose a run no matter how good your decision making is at a certain point with the system of instantly losing if you get all 1s on your dice that you've rolled (there are some items that negate this however). I think it feels kind of unsatisfying to instantly lose a run just because you got really unlucky, and is something like Binding of Isaac does NOT have. Even if you get terrible items in TBOI, you are still able to skill your way out of that run and win. This means that literally not every run of this game is actually winnable, which kind of sucks, even if extremely improbable with proper risk management and decision-making. I think the combo system/momentum is a really fun mechanic where you get more points if you take risks and keep rolling your die without saving the points that you have accrued. There are a lot of little systems like this in the game that I really enjoy, and I think the more depth that some of these systems get, the better (while still maintaining its current ease to pickup initially). Overall, great game. Maybe add some kind of system to make it so every run is technically winnable, it's just kind of lame to have a small probability to not be able to win a mostly winning run, just because of some 0.16% chance or whatever. It really always happens when you're in the middle of a great run lol.
The epitome of risk vs. reward. Unlike a lot of other games in this genre, where you only get a set number of rerolls per turn (see Balatro, Slice & Dice, and CloverPit), Dice Have No Eyes lets you (theoretically) reroll as much as you want on any given turn. I'm a huge fan of games that let you choose to play it safe or continually double down, and that is a central theme of this game. The gameplay looks relatively simple on the surface, revolving around rolling dice to score poker hands, but there's a surprising amount of decision-making involved with every reroll, which only increases (or decreases) depending on how you shape your build. I've had runs where I tunneled hard into rolling for Pair/Two Pair/Three Pair because of my trinket choice, and others where I went flexed around Full House and Five of a Kind due to the consumable spells and snacks I was offered. The various characters and their powers also enable more unique combos and playstyles, like Wizard being able to easily take advantage of the coin flipping mechanic due to their shield power. Many other options open up as you progress due to the extensive meta-progression unlcock tree, which contains new characters, trinkets, snacks, and spells to try out in future runs. Overall, for an Early Access title, this game is incredibly polished. It has an amazing art style/aesthetic, and I appreciate the devs supporting indie musicians by including their incredible music tracks in this game. The devs are also super active in their Discord, open to feedback and suggestions from players, and seem to have a clear vision for what content they want to add and how they want to balance the game, which bodes well for the game's future and the eventual end product it will turn out to be. 10/10 would highly recommend giving Dice Have No Eyes a shot if you are a fan of deckbuilder/dicebuilder roguelites!
holy hell i rolled a 1 nine times in a row when i booted up this game... 9/9 would sit in stunned silence again!
Great artwork and pleasant animations filigree the white-knuckle tension that accompanies the pursuit of high-rolling gambles. It's tons of fun to roll the bones~!
This game is awesome, there is a big luck aspect to it but that is the point and it's fun and cool and I like it. If you think gambling is fun you'll like this. I will now officially declare that any negative reviews are tripping. I have that authority, I promise.
Stupid dice game 好玩
it is your god they create reality If you like balatro, you will like this. But importantly, it stands as its own thing, without being just a balatro clone. In essence, once you have unlocked enough stuff, it is much more game breakable than balatro, while not becoming trivial. Also, you could probably play this both as a gambling addict and as a spreadsheet technician. There's both strategy as well as a LOT of push your luck type stuff The visuals and sound effects are INCREDIBLY charming. The game has so much character, there's no words for it. Can't wait to see what future updates bring Some items do need balance changes currently, but it doesn't take from the fun of the game
Players by region
Where this game's players are, estimated from review languages.
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