
A roguelite game using angelic and demonic powers. The protagonist evolves with each stage clear, changing abilities and appearance. Select random abilities upon leveling up to build the strongest character and defeat evil spirits from all directions.
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About
"DeviDevi Survivor" is an action game that combines omnidirectional shooting with roguelite elements.
Players take on the role of a protagonist who seeks to fulfill wishes using the power of the scales, challenging evil spirits.
Through stage-based adventures, players can enjoy character growth and evolution.
Due to the curse of the scales, the protagonist's body, stats, and character portrait change after clearing each stage.
This evolution system allows players to experience different growth patterns in each playthrough.
Over 40 different skills are available, and players can choose random skills when leveling up.
This allows players to build their own ultimate character.
Combine skills to develop various tactics and face hordes of evil spirits approaching from all directions.
The story branches based on changes in the protagonist's body type, leading to different endings.
Each growth phase has dedicated event scenes, allowing players to enjoy story developments according to their chosen growth pattern.
The protagonist's body type at the time of game completion is directly reflected in the ending scene, allowing for a more immersive conclusion.
※By clearing "Normal" difficulty, you can unlock the archive function that allows you to view all scene animations and body variations.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
キャラクターのイラスト差分も豊富でその組み合わせがムービーに反映されたりと、個人的にとても良作だと感じています。 先日のアップデートではフルボイス化もされ、とても嬉しく思います。 が、できることならオート再生機能(任意でON/OFF可能)が欲しいと思っています。間の取り方なども含めた声優さんの演技が都度止まってしまうのは大変もったいなく思いますし、ムービーを進めるために多忙な利き手を稼働させなくてもよくなるといいなと思いました。
直接转发别人的评论: 作为一名长期在外网盗版网站粪海淘金的人,每天逛资源站看到的都是一些个人粗制滥造的黄油 (以前大部分还用一下免费模型或者I社,现在直接套ai 人麻了) 看到这个游戏的预览的时候我是非常期待的(就是我发的这几张截图,还是挺有欺骗性的,还有一张cg我不会码就不发了) 史吃多了总会淘到金子是不是 打开游戏发现是类幸存者已经让我感到有点不对劲了(毕竟做幸存者类的黄油都不太行) 开始游戏 草 20关每关只有1分钟 算了 虽然史 但好歹短痛 然后我就被折磨了几个小时 tmd 不会做游戏就不能照着原版抄吗 设计简直完全违背幸存者逻辑 先说说游戏时间 我完全不理解这b作者拆成20关干嘛 每关1分钟-3分钟 然而过关血量等级武器全都是继承的 那我问你啊那我问你 我上关杀怪的经验就没了 你这个比设计除了每关结束给个强化buff有啥意义 按时间给不一样吗? 这个强化点了会改变主角立绘确实还行 但是你buff绑定超武还要点10级才能进化不是纯nt设计 需要副buff技能进化的也需要全部点满才能升级(一般都是5+5+5) 然后这么麻烦才能进化的超武一定很强吧 我反正第一次升级那个雷电 感觉还不如原版 哦牛批 最绝的是这还不是最史的 最史的是什么呢 这个游戏后期关远程小怪刷的多 而且远程怪是出生就发弹幕 你秒了也没用 导致后期动不动就弹幕密集 而且击退巨tm高 很容易你就被推进怪堆暴毙了 那么这游戏怎么通关呢 答案是在局外狂买输出和血量 进游戏点个免伤和回血挂机 我只能说逆天 老二:你说得对,但是女主露出1阶段是真的很涩 游戏总共3结局 天使化 恶魔化和其他打通有不同的结局动画 你点的特质也会反应 输了只有史莱姆cg
It's a bit short and some of the content isn't translated, but what's there is good and its worth it.
シーンの女の子の見た目をある程度好みに調整出来るので絵柄が刺さった場合は悪くない ただしシーン自体は主人公のみ3パターンで見た目が弄れるくらいしかないので値段に満足度が付いてくるかはやや微妙 ゲームとしてはとりあえず強化してればそのうちクリア出来る難易度なのでそこまでシビアな難度ではない ゲーム部分の欲としては経験値の取得量を今の限界の倍くらいにしてくれないと取得したスキルが全部上げ切らないので微妙にやりがいがなく不完全燃焼気味 基本的なサバイバー系は通して10分から30分ほどなのに対して1ステージの時間を短くする事でトータルの時間が30分ほどになるタイプ 途中で中断する事も出来るのでその辺りは気楽にできる まぁ、買うならセール時をおすすめする
EASY PEASY
….可不可以給我CG全解開啊🙌 我快不耐煩了🙄 製作組給我全解吧⋯⋯
真不建议玩,CG只有三个这个定价是真不合理。性价比极低,而且小游戏有BUG实际两小时的游戏时间因为BUG能拖到五小时。其次CG质量可以中上等,但为了这三个结局CG看是真没必要,不如去壁纸引擎直接找。关于H,可以改女主三维皮肤颜色什么的,但可有可无。这种质量只建议十几块的时候入手
DeviDevi Survivor, developed and published by PAKOchan Factory, is a compact action roguelite that builds on the increasingly popular “survivor-style” formula while introducing its own twist through a transformation-driven progression system. At first glance, it follows a familiar structure—waves of enemies, automatic attacks, and incremental upgrades—but it quickly sets itself apart by tying player growth directly to evolving forms that influence both gameplay and presentation. The result is a game that feels recognizable yet distinct, especially for players who enjoy experimenting with builds and seeing their choices reflected in real time. The core gameplay loop revolves around surviving relentless waves of enemies in confined arenas. Movement and positioning are key, as attacks are largely automated, shifting the focus away from precise input execution and toward awareness and decision-making. Players must weave through increasingly dense enemy patterns, collecting experience and selecting upgrades that gradually shape their character’s capabilities. This creates a steady rhythm of escalation, where early moments feel manageable but quickly evolve into chaotic scenarios that demand constant attention and adaptation. What gives the game its identity is its evolution system. Rather than simply stacking passive upgrades, players guide their character through different transformation paths, each affecting stats, abilities, and overall performance. These transformations are not just mechanical changes—they also alter the character’s appearance, providing immediate visual feedback that reinforces progression. This system encourages experimentation, as different combinations of skills and upgrades can lead to varied outcomes. Each run becomes an opportunity to explore a new build, with the possibility of discovering more efficient or powerful configurations. The roguelite structure supports this experimentation by introducing randomness into progression. Upgrades are presented in a semi-randomized manner, forcing players to adapt their strategies based on available options rather than following a fixed plan. This unpredictability keeps runs from feeling identical and adds a layer of decision-making that extends beyond moment-to-moment survival. Over time, the cycle of attempting runs, refining strategies, and unlocking new possibilities becomes the driving force behind the experience. Combat itself is fast-paced and visually dense, especially in later stages where enemies can fill the screen. The challenge lies less in executing complex maneuvers and more in managing space and anticipating threats. While this makes the game accessible, it also means that much of its depth comes from build optimization rather than mechanical mastery. Boss encounters and difficulty spikes add some variation, but the overall structure remains consistent, emphasizing endurance and gradual improvement. Visually, the game leans into a stylized anime-inspired aesthetic, with character transformations serving as the main highlight. Watching the protagonist evolve over the course of a run adds a sense of progression that goes beyond numerical upgrades. However, the environments and effects are relatively simple, designed primarily to maintain clarity during chaotic gameplay rather than to impress visually. This functional approach works well for readability, though it limits the game’s overall visual impact. Narratively, DeviDevi Survivor offers only a light framework. The branching outcomes tied to different evolution paths provide some context and motivation, but the story remains secondary to the gameplay systems. The multiple endings add a small incentive to explore different builds, though they are more of a bonus than a central feature. Players looking for a deep or immersive narrative may find this aspect underdeveloped. The game’s main drawback lies in its limited variety. While the evolution system adds depth, the core loop of surviving waves in similar environments can begin to feel repetitive over extended sessions. Enemy behaviors, while escalating in difficulty, do not always introduce fundamentally new challenges, and the lack of significant variation in objectives can make progression feel somewhat predictable. This repetition may not be an issue for players who enjoy the genre’s inherent loop, but it can limit the game’s long-term appeal. Despite these limitations, DeviDevi Survivor succeeds in delivering a focused and engaging experience within its scope. Its strength lies in how it builds on a familiar formula while adding a meaningful layer of customization through its transformation system. The sense of growth, both mechanical and visual, gives each run a distinct identity and keeps players invested in experimenting with different approaches. In the end, DeviDevi Survivor stands as a solid entry in the survivor-style roguelite genre. It doesn’t drastically redefine the formula, but it introduces enough unique elements to make it stand out among similar titles. For players who enjoy fast-paced survival gameplay and the satisfaction of refining builds over multiple runs, it offers a rewarding experience, even if its repetition prevents it from reaching greater heights. Rating: 7/10
[table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table] 《恶魔幸存者》是款类幸存者的成人肉鸽动作射击游戏,拥有独特的身体改造系统,和幸存者玩法融合的还行。 [h1]我独自……抗灵?[/h1] 玩家扮演渴望恋爱的女恶魔猎人尼娜,为了实现有男友并能榜大款就此退休的目的,她在经常对自己性骚扰的好色天秤魔人蛊惑下,订下了收集灵魂契约,并作死地独自前往恶灵肆虐的巨大陵墓收集灵魂。 而作为契约一部分,尼娜能调用天秤魔人的天使与恶魔之力,代价便是身体上的变化…(天秤魔人:计划通!) [h1]幸存者X身体改造[/h1] 本作为自动攻击的类幸存者玩法,玩家只需要控制方向即可,比较考验玩家的走位,所有攻击、技能都是自动释放。游戏为闯关的游玩模式,总共20关,可惜的是这20关地图只有一种,场景是能循环的,没有边界,难度叠加,玩家需要在限定时间内存活,并击杀指定数量的敌人即可过关。 在战斗中,每次升级,玩家能从随机40多种技能中三选一(很经典设计),像是远程、近战,以及恶魔技能、天使技能等,玩家可以策略性地组成Build,以应对敌人。 此外,每过一关都可以为角色身体改造,拥有恶魔化(影响恶魔技能伤害)、天使化(影响天使圣光技能伤害)、巨乳化、露出化、头发变化、粘液化、身体颜色变深化这七种身体改造,升级会影响伤害、血量、移动速度等等,每种改造效果在3、6、10阶段时会实时改变立绘,且恶魔化和天使化只能选一种,如果不选就是人类形态,最终游戏根据角色的天使化、恶魔化程度、是否是人类,共有三种结局。 最后,游戏还有局外成长系统,每次过关、击杀敌人都会获得金钱,用来永久升级角色血量、伤害等,重复游玩更利于破关。 [h1]不是很重要的色色内容[/h1] 游戏色色内容不是很多,除了战败的色色插图外,就只有角色通关后的天使化、恶魔化、人类三种专属结局,以及身体变化程度,设有不同的分支,可惜还是骑兵,但对于当前体量来看,也还行。 [h1]总结[/h1] 游戏在有限的资源下,做到了鼓励玩家多次通关刷结局,只是重复度高的问题实在没法忽略,但你若是当成时长刷一把的程度,游戏还是比较有乐趣的,局外养成给的资源也很充裕,后期可以当成爽游来玩。
這遊戲只有4種親密事件,且要過40關才能解鎖事件庫,一路上只能刷刷刷
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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