
A co-op party game where you draw things humans can understand, but an image recognition AI can't! 2-6 players can join with just one copy of the game, using your mobile browser as your controller.
Modeled estimate, not a reported figure. How we estimate →
About
Deviation Game is a co-op party game for 2-6 players that pits human creativity against AI perception. Your goal: draw secret prompts like "Flamingo" in a way humans can understand, but an image recognition AI can't!
If just one person owns the Steam game, everyone can join by watching that player’s screen. Up to 6 players can join for free using their smartphones’ web browsers via a QR code.

1. Join using your own device
Using your mobile device, scan the QR or enter the room code at outdraw.ai to transform your device into the game’s controller!
2. The drawer picks a prompt
The drawer first picks a secret prompt from categories such as objects, actions or even concepts.
3. Time to deviate!
Then they just gotta draw it! But remember, the aim is to trick the AI while making sure your friends still get the picture!
4. Everyone (plus the AI) guesses
Once the drawer is done, all the guessers will submit their best guess, including the AI! Choose carefully, you only get one chance!
5. The answer is revealed!
If you fail to fool and the AI guesses right, then humans lose! If the AI fails and humans guess right, then humans win!
By embracing the medium of games, Deviation Game aims to use AI as a collaborative tool that seeks not to replace human creativity but to enhance it. Through the game, players learn to express themselves in new ways to deviate from what the AI has already learned, making for a fun and brain-teasing party experience, where you’ll create things no one has ever seen before! Flipping Alan Turing’s revolutionary 1950 Imitation Game on its head, Deviation Game encourages players to fool the AI instead of the AI trying to fool them.
At the end of each game, players can consent to their drawing being used to potentially train the AI... or not! Allowing you to decide how the game may evolve. Collection is opt-out by default, and all data without consent will be deleted. By working together, players from around the world can collectively uncover the biases in large AI models by exposing their blind spots in interpreting diverse, culturally specific drawings.
Deviation Game was initially showcased as an art installation at Civic Creative Base Tokyo in 2023. The work has since been shown in globally renowned exhibitions, such as Ars Electronica, Taipei Digital Art Festival, and Now Play This, engaging audiences of all ages and sparking critical discussions around AI and creativity.

Deviation Game was developed and self-published by a group of good friends consisting mainly of game designer Tomo Kihara and art-design duo Playfool (Daniel Coppen & Saki Maruyama). With a focus on play, their practice centres around designing tools that foster creativity and making artistic interventions that engage with urban space and society. Their previous work How (not) to get hit by a self-driving car received an Honorary Mention in the S+T+ARTS Prize 2024 at Ars Electronica.
Deviation Game is their first experience to self-publish an indie game.

Q. How exactly does the AI guess?
A: In each round, the AI will return numerous guesses, depending on the number of players in the game. If one of those answers are correct, AI wins!
Q: Doesn’t the AI just have access to all the prompt words? Surely it’s cheating!
A: Not at all! While some examples are provided to the AI to give it more context, it is freely guessing each answer it submits, which is why sometimes they’re a little off-base.
Q: What AI model are you using?
A: Throughout Early Access, we are experimenting with various AI models via the service OpenRouter. In the future, we plan to introduce a feature that allows players to choose which AI model to go up against.
Q: Does the game’s AI get smarter after each game?
A: No, the AI is not learning in real-time. However, custom improvements to the AI can be made with a future update after enough data has been collected to retrain the model.
Q: How is our drawing data being collected?
A: We only collect drawing data that has been given explicit consent. Collection is opt-out by default, and all data without consent will be deleted.
Project: Tomo Kihara, Playfool (Daniel Coppen, Saki Maruyama)
Engineering: Kye Shimizu, Daiki Hashimoto, Jasper Stephenson
Music: Plot Generica
Logo: Yu Miyama
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
めちゃくちゃ面白い! みんなで買う必要はなく一人でも持っていればみんなで遊べるのがとてもいいと思った。 ただ、一部回答でほぼ違うものなのに正解判定をもらえること(ジャガイモとサツマイモ、ベッドと毛布など)があってこちら側の恩情もあるがAI側が有利に働く場面が多くあったためそこは修正してほしいなと思った。
お題を伝えるためにどうしようかと試行錯誤するのがとても楽しいです。ディスコードなどの別媒体で画面共有が必要なのはマイナスなのですが、知り合いと通話するきっかけになるので結果的にはよかったなと思いました。複数人でワイワイしながら遊ぶとより面白いです。
AIに悟られず、出題者がお題の絵を描き、参加者が何の絵か当てるゲーム。 やることは簡単でわかりやすいので、どなたでも参加できる 〇良かった点 ・ホストさえゲームがあればPC、スマホやタブレットで参加できる。 ・絵の上手い下手は関係ない。 〇モヤっとポイント(2026.1.24時点) ・消しゴム機能か戻る機能を追加してほしい。
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Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game! it's nice t play with your artist and non-artist friends :)
PCやゲーム自体ををもっていない人と遊べるのがいいところだと思います。友人とプレイする際に身内ネタを使うとAIが答えられないので、難易度がグッと下がります。AIと真剣勝負したい方は身内ネタは使わないことをお勧めします。
大人二人でお酒を飲みながら「ちょっと5分だけ試すつもり」で始めたのに、気づけば2時間以上ぶっ通しで遊んでいました。 シンプルで直感的な操作なので、小さなお子さんでも楽しめます。人が集まる場でのパーティーゲームとしても強くおすすめできる作品です。
おれって書くとライオンになるので気を付けたほうがいいです これは言い訳生成AIです!!1!!
【★★★☆】 友達とやると最高に面白い 自動スクショ機能だけ追加して欲しいです、見返したい絵が余りにも多すぎる →その他のメニューからアクセスできるギャラリーで過去の絵を見ることができます!(追記:2/14)
友人や家族と遊ぶのにぴったりでした。ゲームに慣れてない人たちとも簡単に盛り上がれてとてもGOOD。 かなりAIが強いので、人間側がいろんなアプローチを試すのだけど、プレイしている人間側の考え方のクセが知れるので、ぐっと仲良くなれるのがこのゲームの魅力だと思います。最近は、初対面の人がいる集まりとかに持っていくのが気に入ってます!
재밌다! 아는 사람들끼리 재밌게 하기 위해선 서로 정답에 대한 힌트를 공유하지 않는 걸 추천, 하지만 사람이 너무 적으면 서로 토론해 보는것도 나쁘진 않다. 팝콘을 설명하기 위해 고데기로 팝콘을 튀기는 그림을 그리면 사람들은 왜 고데기를 그렸냐고 따지며 그 와중에 ai는 핫도그로 인식하는 게임. ai 공략에 대한 약간의 팁: 물개를 설명하기 위해 물개를 제외한 관중석과 수영장만 묘사해도 물개라고 맞춘다. (당시 ai 자신감 62%) 사람들 입에서 "그게 뭔데 씹덕아" 가 나오게끔 그리면 ai가 절대 못 맞춘다. ex) 숟가락을 설명하기 위해 포켓몬스터 윤겔라 실루엣을 그리기
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Players by region
Where this game's players are, estimated from review languages.
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