
Detached is a suspenseful interstellar duel that demands tactics and skill to survive. Separated from your unit you must make smart decisions and race to safety in this visceral exploration of deep space. Strap yourself into your spacesuit for thrilling gameplay designed for VR headsets.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I turned of tutorial, still in tutorial. Cant play the game its annoying
Gra wywala komputer, zawiesza. Jeszcze nie uruchomiłem jej, więc nic o niej nie napiszę. Mam VR vive cosmos i kilkadziesiąt innych gier VR. Wszystkie działają. Nie wiem czy czekać aż twórcy ją naprawią , czy zwrócić...?
Game crashed twice on start up. The third time it launched but it is unplayable. Can't even navigate menus because there's way too much stuttering. The only VR game that my high end PC has ever had issues like this.
Design flaw: Tutorial is on by default. You have to go into the menus and select to turn the tutorial off, otherwise it will continue to repeat the tutorial endlessly. Thank you daddyhughes111 on YouTube for putting that together! That's how far I've gotten. I'd rather have not had to choose recommend yes/no yet. I got swayed into choosing yes because of the genius move of adding a peripheral blinding option during acceleration. I turn this up to 100% and I feel no motion sickness! W͟o͟n͟d͟e͟r͟f͟u͟l. More developers should learn to lower the maximum absolute value of the derivative of player camera velocity and rotation, or do exactly what this game does and blind peripheral vision during acceleration and during change of rate of rotation.
It's hard to believe, but it actually got harder to control with index support. Yikes. Need to rotate? Squeeze the palm 'button'....sure. Except it takes ANY input. So....your hand is resting around the grip? Get ready to ride the pukey carnival ride, sucker. Avoid.
Only recommending to those who want to test their VR legs, and their stomaches. I don't recommend playing for longer than an hour at a time.
♥♥♥♥ me I forgot I had 14 days to get a refund. It's been a year
Sticks are waaaay to sensitive for this kind of game.. need to use virtual joysticks similar to Space Docker to be able to control the game properly or use of HOSAS to enjoy it.. using the thumb sticks makes the controls way to sensitive and dificult to control..
[h1]The game to make you sick[/h1] I am all for simulating things, but no. This takes it a bit too far, you need nasa training to keep up with orientation and even nasa has auto stabilise equipment. Trust me if you are new to Vr steer clear. If you are a vet at VR maybe but just a no for me. well after they finally added some what I would call quality of life, I would say sure, it is a good puzzle game in zero G, still definitely not for the new VR gamer. this requires a high level of tolerance. Will play some more and see if my review flips again.
HP Reverb G2, Windows 10, 64GB Ram, RTX 3080, and can't get the screen to stablize. SUPER laggy, took me forever to get to the display menu through the options...felt like a drunk guy trying to walk up the stairs to his apartment. If you aren't supporting this VR game any longer, then Steam shouldn't be allowing you to continue selling it any longer. Edit: Finally got it stable, had to enable DX11 in the Steam VR Windows Mixed Reality settings. Interesting simulation, even if it was a little hard to get the controls down. Not bad, but not worth $25 with no support.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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