
Imagine yourself throwing balls to destroy geometric shapes like cubes, triangles, lozenges and hexagons. The big problem is, you need to find the perfect trajectory of the balls for them destroy everything at once. But you are persistent and this is your challenge from now on, can you do it?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Great casual game! Challenging and well developed. I loved the minimalist neon art with geometric shapes and the game ambience. I had a great time playing it.
Beautiful game with glowing things and SFX that fit with the music.
Fun quick game for a bit, a few gripes I had with the gameplay though: -Some of the puzzles have very specific angles that you need to use, which would be fine if I could easily fine tune the angle I wanted. It was pretty annoying trying to get the perfect mouse position for 180 degrees on some of the puzzles, and if there were something like pressing shift to increment by 5s or to change the mouse sensitivity temporarily, that would be amazing. -The puzzles with moving parts were probably the least fun mechanic added, it was fine with the moving squares at first, but the spinning hexagons were really annoying, as if they weren't timed perfectly, the balls could fly off in directions which weren't anticipated. It kind of felt pretty gimmicky and wasn't really fun, as I had essentially 'solved' the puzzle, but I had to retry it multiple times and line up the angles just to attempt it again. -Hitting the corners is never planned, and pretty much always results in an instant loss, which is annoying given how small the sides on the hexagons are to hit. It would be great if the corners just bounced as if it had it the closest side, or even if the hexagons were just bigger. -There's just a dead zone at the top of the screen, which is annoying trying to set up a shot near the top. Maybe narrow it to just the menu section? -Keybinds would be nice, like R to restart quicker Overall, not really anything too great, it's only a dollar though so I can't complain too much and has potential, but some design choices were a little questionable.
Great level design, sounds and music. Very nice game!
Hard Game and very good!
No idea how to play this thing,no instructions,no help. Can't get beyond level 2 so I suppose I must be very stupid but not so stupid that I don't know how to get a refund.
A game with great gameplay, I recommend it to anyone who enjoys puzzle with angles.
Mecânica muito bem aproveitada, com níveis bem feitos. Recomendo :D
While I've not played many other geometric shape games this is a great one! The game makes you be extremely precise on where your small white circles you shoot go. It would teach many a good lesson about patience. I love the shapes. This game has brought me through many emotions, at times I felt joy at the celebration of winning. And in other times this game has made me cry. In fact, I've wailed for hours on end. I've been in so much pain because of my own failures. I have felt stuck and unable to stop the shapes I have to destroy or I cannot get any further. The 55 Triangle brought me great pain, it made me feel all my efforts were futile. Tears ran down my cheeks and my eyelids became inflamed. I was in utter, complete, agony. This is something I have written about the 55 Triangle: The 55 Triangle, it is quite plain. The 55 Triangle causes great pain. The 55 Triangle makes me want to rupture a vein. The 55 Triangle makes me want to fall out a plane. The 55 Triangle makes me want to stand in front of a train. The 55 Triangle makes me want to get hit by a crane. When I see the 55 Triangle, it starts to rain. The 55 Triangle is my bane.
it's amazing, very creative and smart!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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