
A physics-based puzzle-platformer about the importance of friendship! Gather your friends in a conga line and help them save their endangered planet, but beware: the longer the chain, the harder to control! On the other hand (haha!), journeys are better with friends on your side.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Dutch
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Very cute puzzle platformer. You explore a rich fantastic and colorful world while listening to a very enjoyable and relaxing soundtrack. The special feature of this game – to make chains with your friends – is used very wisely for the games varied puzzles.
I will change my review when the bugs are fixed because the idea of the game is genius and the puzzles are really neat. However there are too many bugs to make it worth it at this time. Particularly in world 3 level 2, it introduces swinging using the sticky friends. Immediately after jumping off of a swing, the camera reverses. Other times, the controls get completely inverted for a while. There is a way to switch which friend you are controlling that may counteract this, but it's a really clunky feature as there's no visual indication of which friend you're controlling. The level is nearly impossible to beat because the swinging mechanics don't work and the game constantly inverts your controls for some reason. Also on world 2 there are lot of puzzles that seem to require really ridiculous frame perfect timing, which is... not necessary for a game like this.
Once you get used to the controls, the complete derpyness unfolds :D
It's great :D
I love it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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