
A physics-based puzzle-platformer about the importance of friendship! Gather your friends in a conga line and help them save their endangered planet, but beware: the longer the chain, the harder to control! On the other hand (haha!), journeys are better with friends on your side.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Super süße Grafik und Sound und auf jeden Fall familienfreundlicher Knobelspaß =)
It's great :D
Very cute puzzler with beautifully designed characters and maps. Puzzles are perfect for a casual game, they vary in difficulty from easy to medium. I believe I am only about 1/3 of the way through right now, so I would assume total play time would be around 9 hours. I've enjoyed it a lot so far, and haven't even tried the co-op yet. Developers have also been good at communicating on their discord and quick to fix any bugs (which are pretty much non-existent). I think this game has lots of potential, and could have great replayability in the future with new content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Dutch
Hours played at review time, across 35 reviews with recorded playtime.
Very clunky. You run around with many guys holding hands and they keep getting stuck or falling down, pulling you with them. Couldn't get pass a place where you had to move a stone to draw a specific symbol and everytime i give command that enables me to move the stone, the "friends" with me start running on their own, ruining the image before I get a chance to even start drawing. Had a bug where I couldn't pick up any companions and I was required to pick up 5 to pass a gate leading forward. Luckily the bug also enabled me to jump half the map so I could just jump over that gate. Finally, just want to point out I'm disappointed I stopped playing it too soon, want to give it another chance in the future. Bug could be fixed by restarting the game and maybe gameplay issues I can still work around with
I will change my review when the bugs are fixed because the idea of the game is genius and the puzzles are really neat. However there are too many bugs to make it worth it at this time. Particularly in world 3 level 2, it introduces swinging using the sticky friends. Immediately after jumping off of a swing, the camera reverses. Other times, the controls get completely inverted for a while. There is a way to switch which friend you are controlling that may counteract this, but it's a really clunky feature as there's no visual indication of which friend you're controlling. The level is nearly impossible to beat because the swinging mechanics don't work and the game constantly inverts your controls for some reason. Also on world 2 there are lot of puzzles that seem to require really ridiculous frame perfect timing, which is... not necessary for a game like this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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