
In Dermapis, a point-and-click adventure set (mostly) in an apartment, you take on the role of its resident: Yvette. Meet interesting characters, solve puzzles, and make decisions that can influence the plot.
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About
In this (fairly short) point-and-click adventure, you guide Yvette through her daily life in her apartment. She's been living alone for some time now and she's noticing some strange details. Explore the locations with Yvette and lose track of time and space with her. Despite her isolation, you'll encounter several NPCs throughout the game who enrich the world around Yvette and provide information that she couldn't have discovered on her own.
As you progress, you'll solve some not-too-complicated puzzles and discover more about the story every day. Another gameplay aspect is your own decision-making, whether it is in dialogue or elsewhere, which influences the plot.
The game contains mild horror elements.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Reviews
I can definitely recommend it! It’s kind of a shame this game has so few reviews, especially since it’s barely 1 euro. It’s short, but really interesting. From the very beginning, there’s this weird, unsettling feeling you can’t quite explain. As you go on, that feeling slowly builds up, and little by little, the truth starts to come together. There are also small hints and clues along the way, and if you pay attention, you can unlock a really cool ending. And honestly, the story is just genuinely interesting and unique. The game didn’t need to be long or full of complicated twists and puzzles, a simple but good idea was enough to make it a really enjoyable little experience.
Normally I abhor point-and-click adventure games but I really enjoyed this one. None of the puzzles were that difficult, no pixel-hunting, and the characters and world kept me engrossed. There are a few minor hiccups (voice acting didn't play for a few of the lines) but overall, I would recommend ESPECIALLY if you don't typically play these types of games.
Great little psychological horror point-n-click, I think if you like the aesthetic and these kinds of 'little poems,' it'll be a nice little experience that goes nicely with keeping a little log of game notes. I think if you liked this you'd like Dreamwraith's 'Surrogate', too. They are both sweet little indie games with psych-horror aspects. I enjoyed the fact this is pretty much fully voice acted, that's a nice touch. Will be checking out the other games this dev has made.
Wer neugierig auf das Schräge, das Unheimliche und das Unangenehme ist, wird genau das finden, was er sucht. Ein Spiel für Menschen, die lieber in fremden Albträumen stöbern als im Tageslicht spazieren.
ocağı açık unuttuğum için başa döndüğüm yerde fena zortladım ahahahah. yapımcının gerçekten farklı, psikedelik bir mizah ve korku anlayışı varmış
Dermapis is an unconventional indie project that feels closer to an abstract interactive piece than a traditional game, deliberately stepping away from familiar structures in favor of mood, ambiguity, and player interpretation. Developed by Janne and published by Jokerngesund, it presents itself as an experience meant to be explored rather than completed in a conventional sense, offering minimal guidance and leaving much of its meaning open-ended. It’s the kind of title that immediately signals its intentions—not to entertain through systems and progression, but to immerse through atmosphere and unease. From the outset, Dermapis avoids clear objectives or direction. There are no explicit tutorials, no defined goals, and little indication of what constitutes progress. Instead, players are placed into a strange, often disorienting environment where exploration becomes the primary activity. Movement and interaction are simple, but the lack of structure creates a constant sense of uncertainty. This design choice encourages curiosity, as players are left to experiment with their surroundings, trying to understand what elements are interactive and how they might connect to one another. The experience is driven largely by observation. Environments feel fragmented and symbolic rather than grounded in a coherent, realistic space. Interactions are sparse and sometimes difficult to interpret, reinforcing the idea that the game is not meant to be approached in a straightforward, goal-oriented way. Progression, such as it is, comes from piecing together visual and auditory cues, though even this can feel ambiguous. At times, it may not be clear whether you are advancing or simply moving through different variations of the same space. Atmosphere is where Dermapis is most effective. The game leans heavily into a surreal, almost oppressive tone, using visual distortion, minimalism, and unusual design choices to create a persistent sense of unease. Rather than relying on traditional horror elements, it builds tension through uncertainty and unfamiliarity. There is a constant feeling that something is off, even if it is never fully explained. This approach can be deeply engaging for players who enjoy psychological or experimental experiences, as it leaves room for personal interpretation. Visually, the game adopts a stark and stripped-down style. Environments are often sparse, with an emphasis on abstract shapes, textures, and lighting rather than detailed assets. This minimalism enhances the unsettling atmosphere, but it can also make navigation more challenging, as it is not always clear how spaces are structured or connected. The audio design complements this approach, using ambient sounds and subtle cues to reinforce the sense of isolation and tension. Together, these elements create a cohesive mood that defines the entire experience. However, the same qualities that make Dermapis unique also limit its appeal. The absence of clear goals or feedback can make the experience feel aimless, particularly for players who prefer more structured gameplay. Without a sense of progression or reward, it can be difficult to stay engaged, especially if the atmosphere alone is not enough to maintain interest. The game’s abstract nature means that much of its impact depends on the player’s willingness to engage with it on its own terms. In terms of content, the game is relatively brief and does not offer much in the way of replayability. Once the initial sense of discovery has passed, there are few new elements to uncover, and the experience remains largely the same on subsequent visits. This reinforces its identity as a one-time, exploratory experience rather than something designed for extended play. Ultimately, Dermapis is a highly specific kind of project—one that prioritizes artistic expression and atmosphere over traditional gameplay. It succeeds in creating a distinctive and memorable mood, but it does so at the expense of accessibility and structure. For players who appreciate experimental design and are open to interpreting meaning for themselves, it can be an intriguing and thought-provoking experience. For others, it may feel too abstract and lacking in direction to fully engage with. Rating: 6/10
这款点击解谜游戏首先抓人眼球的,就是主角和Surrogate一般独特的瞳色?蓝配橙,紫配粉。 虽然故事采用超现实叙述,但故事比较好懂。和《移动谋杀案》Mobile Murder Mystery讲了内核相近的故事,生命力从最深处被榨取。蜜蜂相当于骨髓的代指,缓慢地被抽骨吸髓,就像王小波口中挨了锤子的牛。 隔了好几个月,想起来重拾整理下游戏流程。但也让我遇到了像在隔空对话的《移动谋杀案》,就抛转引玉做个合并同类项。 https://www.acfun.cn/v/ac48564740 蜜肤工厂
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