
An atmospheric underwater horror game, can you evade and survive?
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Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Absolute Perfection. The amazing art of the running is never seen before in any game. Running like that is peak performance un-achievable by normal humans. Leaning doesn't just lean, but transports you to a universe where you slowly fly away and fall into the black abyss that is UNITY. The monster "Cthulhu" Chased me down a hallway and into a locker, whilst flicking his blue ass tentacles at me tryna get a taste. This game has a difficulty setting, which means that it actually gets MORE DIFFICULT. True masterpiece. My favorite room includes the window through reality, where you see through all walls and rooms, which is an amazing foreshadow of the incredible abilities that your character will soon be able to have. 10/10, would let Cthulhu smash. Jk this game is garbage. It's free though, can't complain.
[h1]Overview:[/h1] '[i]Depths of Madness[/i]' is a first person horror survival puzzle game where you play as an unnamed individual trapped on what I assume is a submarine or underwater lab running around collecting keycards trying to escape alive. As I guessed, the game isn't great and is extremely finicky to play for reasons I'll get into later. The plot (if you can even call it that) is barely existent as most of it is told through SD cards that can be found scattered around the map that detail the events that transpired within the station and what came to be of it's inhabitants. Although '[i]Depths of Madness[/i]' attempts to be scary, it doesn't only do an extremely poor job at it but it also does an extremely poor job at being suspenseful. Many of the SD cards contain audio of varying qualities to which some are hard to understand due to being so damn quiet. '[i]Depths of Madness[/i]' is one of many glitchy and buggy games littered on [i]Steam[/i] with a QA team that mostly sleeps during work hours. [h1]Gameplay:[/h1] Plays like your typical low budget first person indie horror game consisting of mindlessly running around trying to find things to pick up while also avoiding a monster. The main gist of the game is trying to find colored keycards that open locked doors that must be opened with keycards of the corresponding color. Luckily, all you need is one of each colored keycard to open all the doors. That being said though, it's still a maze and a half to explore and you can easily get lost around the submarine as most of the hallways look practically the same. Controls also include ones that should aid the player with staying alive such as leaning and crouching. However, something I noticed was that if you lean into a wall, you'll be able to clearly see outside the map and other hallways and rooms inside the facility. Not only that but if you walk up to a door that doesn't open, it'll just jitter around like it's trying to open and you can actually fit yourself between the small opening while it's trying to do so. I actually got a bit too carried away and did this on a door that lead to nowhere and ended up falling into the black abyss of nothingness. I guess you could say that's my fault but how about just have an invisible wall? The horror aspect is extremely weak and doesn't present itself until way later in the game. I'm honestly not sure when the monster shows up but it definitely caught me by surprise albeit not in a good way. It's pretty much a floating Kraken-like monster that hovers slowly towards the player in a very nonthreatening manner and if it catches you, the screen just fades to black. That's it, no death animation or jumpscare or anything of the sorts. It's extremely underwhelming and not only does the horror aspect let you down, but even worse things come after. Now one of my complaints with the game is that the mechanics are inconsistent and extremely finicky to get to function. Just simply bringing up the menu becomes a task because it doesn't always show up when you press the "ESC" key. Not only that but it's bound to the playermodel meaning that when you bring it up, the character model will raise their arm revealing a pause menu interface. That sounds pretty cool on the surface but it's novelty quickly vanishes when you realize that you can only see the menu when you're looking straight forward. I'm not kidding, if you're looking down or up and bring up the pause menu, you will [b]not[/b] see anything and will not be able to click on the resume, settings, or quit button. I legitimately thought I screwed myself over but thankfully if you smash that "ESC" key enough, your character will eventually put their ♥♥♥♥♥♥♥♥ arm down. But the worst thing about the game is that there's no save feature and dying soft locks the game. Oh yeah, you thought you could restart from a checkpoint or even the beginning after you die? That's wishful thinking because what instead happens is that you get caught by the monster, the screen fades to black and then, you're stuck in limbo. The game doesn't load a checkpoint, it doesn't restart from the beginning, it doesn't even throw you back to the main menu which in itself is cruel. It just gives you the middle finger salute and bids you ado. The only thing you can do is Alt+Tab and kill the process. Now [b]that[/b], is pathetic. And since dying soft locks the game and there's no way to save it, I honestly couldn't bring myself to try again. '[i]Depths of Madness[/i]' just isn't a good game from top to bottom and needs so much polish to even be considered a mediocre one. Despite it's attempts to offer a unique experience, it just comes off as a cheap, unfinished and unpolished game that did most of what it set out to do wrong. The only thing the game did [i]right[/i] was the title because this game sure did drive me mad. [h1]Controls:[/h1] Now despite all the backlash I gave the developers, there [i]is[/i] a redeeming factor to some extent and that is how they presented the controls. Starting the game queues up a rather amusing animation of an overly happy blue person telling you how to play the game and the tutorial even ends in fireworks! Aside from that, you get the standard controls for a horror game which consists of leaning and crouching. The overall feel of playing isn't good but the animated tutorial is enough for me to at least give the developers one point. [h1]Graphics:[/h1] Yeah, unfortunately the whole futuristic space station looking laboratory niche is getting old. It doesn't look any better than most [i]Unity[/i] asset flips and honestly could be one as well aside from the few things the developers threw in themselves such as the voice acting but that has nothing to do with the models and assets being used. Shaders are almost nonexistent and lighting needs a lot of work. It's hard to feel scared in an environment brighter than a sidewalk on a summer day and the world itself feels so empty and void of anything. Don't feel scared to throw some random props here and there as long as they pertain to the setting they're being placed in. The absence of any environmental depth makes rooms look far bigger than they need to be and just wastes more time for people playing the game cause they have to walk longer distances for literally no reason. [h1]Audio:[/h1] Also not good but something I can commend the developers for is that they actually were able to get people to voice act for the SD cards found throughout the map. Everything else however, you can probably guess. [h1]Conclusion/TL;DR:[/h1] '[i]Depths of Madness[/i]' is a first person horror survival game where you spend most of the time running around an empty underwater science lab looking for keycards to open doors that lead to more empty hallways and rooms. Horror aspect is extremely weak and contains no jumpscares of suspenseful elements that would remotely make the player feel on edge. The monster is extremely slow, is not scary in the least bit and actually [b]soft locks[/b] the game when it kills you. General controls and gameplay attempts to be unique but ends up being buggy, glitchy and assures no quality control was done throughout the entirety of the title.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game said it came out on may 15 its may 14 rn and im hella confused anyway its not bad but could use some improvements like just a fyi because im playing the game while writing this im busy writing this and i will forget basic stuff in the game that is wrong so everything is out of order 1. leaning is weird because its just moving your camera to the side its not leaning at all 2.items could be a bit better like key cards dont just sit up and the first one is just sitting in a hallway have it in a room or something!!! 3.there are two identical rooms that both have a "window" that is basically just a part of the map he didnt put in it just shows you other parts of the map 4.make a stamina pool please i didnt know you had stamina so when i was running around and he slowed down and started huffing and puffing it scared the living ♥♥♥♥ out of me because i thought something was happening 5.the pause menu is sideways (it isnt crucial but it is still annoying me) edit:just realized its because he has a wrist thing i like that you did that but please have it straight or have it force the screen so you can see his hand when you pause 6.my hands look like if E.T. found some latex gloves 7. dont allow the player to look straight down or else we get to see floating arms 8. walking is really wrong im sliding everywhere so even if i did want to lean around a corner to see if anything is there i cant because ill slide around the corner and it will see me first 9.the shower room has some weird invisible platforms in front of the door so i have to walk up the invisible thing and crouch through the door 10. i wish when i paused it would pause the game because while i was playing i had to walk away and i just hoped that i wouldnt die 11.it definitely needs a map im not good with directions so i got REALLY lost i dont need one thats already mad just have it that you have a hand drawn map that you character marks where you have been and whats there 12. the monsters ai is a little funky i had trouble because it cornered me and was looking away so i couldnt get its attention and run away and i couldnt move past it thats all i know so far im currently so lost idk what to do so im quitting while im ahead 4/10 would play if i could find out where i was going again
Well I loaded in and immediatley fell through the world, and then restarted and the same thing happened.
Got this game thinking it would be a nice indie horror game. Little did i know that i would: glitch out the map by walking into the wall after a few seconds and having to reset the game because there is no world reset or kill box if you fall. Or the time where i walked into about 800 walls because my character keeps ♥♥♥♥♥ sliding all over the place like they're wearing butter shoes. Or how i walked into 97 rooms that are exactly the same, with exactly the same things in them, making me more lost than i was when mum disappeared in the shopping mall 14 years ago. Or the time where my ears were on the verge of ♥♥♥♥♥ bleeding from static because either the game had a seizure or Bill Cosby walked inside of my ear hole and started moaning louder than an blue ♥♥♥♥♥ whale.
Like cool bro i can clip through walls
"Depths of Madness" is one of literally thousands of student projects infesting Steam. It's from South Arkansas University in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a 6 year old student project set in an underwater facility, a basic low effort tech demo of an adventure game. The game's mechanics are basic: finding keys and using explosives, with a frustratingly uninspired Cthulhu AI that relentlessly hunts you down. I'm not sure if the students graduated. I hope not. The graphics aren't great, low poly, low effort assets that look like something 1999 rejected. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 10 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
depth of madness is a cool concept for a horror game just executed horribly despite the game being made in 2019 3 years later is seems the developers have not cared at all for the game since it is such a buggy mess the controls like the running is so slippery it doesnt work half the time you also can glitch through walls which is not ideal and the monster thing that chases you looks so poorly made it looks like a child did it the only thing it got out of me was a little shiver that was it i do not recommend this game despite it being free as it seems the game is an early published game that has to many bugs 0/10
Mutlak Mükemmellik. Koşmanın muhteşem sanatı daha önce hiçbir oyunda görülmedi. Bu şekilde koşmak normal insanların ulaşamayacağı en yüksek performanstır. Eğilmek sadece eğilmekle kalmaz, sizi yavaşça uçup gideceğiniz ve BİRLİK olan kara uçuruma düşeceğiniz bir evrene taşır. Canavar "Cthulhu" beni koridorda ve dolaba doğru kovalarken, bir yandan da mavi kıç dokunaçlarını tat almak için bana doğru savuruyordu. Bu oyunun bir zorluk ayarı var, bu da aslında DAHA ZORlaştığı anlamına geliyor. Gerçek başyapıt. En sevdiğim oda, karakterinizin yakında sahip olabileceği inanılmaz yeteneklerin harika bir habercisi olan, tüm duvarların ve odaların arkasını görebileceğiniz gerçeklik penceresini içeriyor. Yine de ücretsiz, şikayet edemem.
Ich gebe ungern bei kostenlosen Spielen einen Daumen runter, sondern nur, wenn es wirklich sein muss. Und das ist bei diesem Spiel der Fall. Absoluter Müll und wirklich ganz schlecht gemacht. Mich stören keine billigen Grafiken oder auch keine etwas verbuggte Steuerung. Auch kann ich damit leben, dass man durch Wände und Türen in die anderen Räume schauen kann. Aber das "Monster" ist der größte Witz des Jahrhunderts. Nicht mal animiert schwebt es vor sich hin und ist so gruselig wie ein Marienkäfer auf der Hand. Spart euch die Zeit, das ist wirklich einfach nur ganz großer Schrott.
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