
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is not debressing
Коротенькая игра про депрессию в 0 лет
снова еще одна скучная игра
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es simple pero la verdad que me dejó pensando mucho pd: creo que tengo depresión
Это даже не игра в привычном смысле, а текстовый симулятор депрессии. Местами душно, но если хочется понять, как это состояние ощущается изнутри — очень точно сделано
For the haters, it's obviously not a game for the 'fun' or 'entertaining' factor. Nor can you stick it in a specific genre. As someone with moderate depression whilst being unmedicated; a lot of the game resonated with me. Everyone's experience with depression isn't the same but a good bit of the story was similar to mine. I'm glad the creator didn't give the typical happy ending even though it would probably be reassuring for some people. It shows the reality of living with depression and never knowing 'when' or 'if' it will end.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ you cannot see your reflection in boiling water. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ similarly, you cannot see the truth in a state of anger. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ when the water calm, clarity comes.
Such a deep Game. It might be one of the best free games pull ever
游戏做的烂的和ppt一样的垃圾 作者是吃人血馒头的人渣
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.