
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment.
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Languages: English**languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oftentimes, reactions are in response to other reactions. This game and the person who made it had a hatecampaign against them that was entirely unwaranted. In reaction to this, I really wished i liked this game. I do not. I don't DISLIKE this game, but it is very barebones, simple, repetitive and hammers the point home while withdrawing choice and agency. I don't really get why there are actually options, they don't change much in the story besides the surroundings of your state. I tried every option to go out and experience the world that was available, but in her own analysis by the end she called herself/the game told me she became a shut in. Why give me the choice then? I read pretty fast and the game is pretty short if your doing one playthrough so it only took me 15 minutes to finish. It did not feel like 15 minutes, it felt much longer. I understand that depression should not be depicted or portrayed as fun or enjoyable however i don't think the repetitous monotonus inner dialogue gives good commentary on depression. Nor does giving the option to see a therapist, choosing it, and then the game tells me she didn't feel like going anyways. Again why make a game that has choices if they mean nothing? getting help from a therapist DOES change lives and help, if it's a commentary on how people with depression often avoid help even when they should be getting some, then just make it a visual novel. don't give me options that lead to the same conclusion. If making this game helped the developers or even one person who played it, thats great. Im happy it was made, just didn't work for me. The fact that THIS, a very light and heartfelt simple detail describing living with depression, something so nonoffensive and unasuming, was at the center and the origin of what snowballed into the culture we have right now is both absurd but also strangely poignant and fitting.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Once you play depression quest, you'll never stop wanting to beat every 4chan user to death with your bare hands" -me, just now. 8/10
I played this game while suffering from severe depression. I thought it would be another crappy game with no happy ending or escape from the reality I live in. I felt terrible at first playing this game, not only because of the fact that in the days leading up to trying this game, I felt like there was nothing good in my life. Everything that happened to my character reminded me of how beautifully my partner supported me, knowing that we both had depression. And I cried a little while playing this. Because it made me remember her. I'm not going to give details about my private life in a game comment section. I'll just say that I hope she's doing well, and when she feels ready, maybe we can follow our dreams together, I hope. And live together as beautifully as my own character. EDIT: Woah its been a while well what i can say after few months we decided to give a chance to our relationship now we live together <3
Honestly a good training sim for actual depression, applying these skills in real life could save a person. I don't understand the hate, it's a free game.
Short and bitter-sweet game, about 1 hour to read all content and reach all endings. Not the best game addressing depression, but not the worst either. If you're looking for something similar, I can recommend "Bag of Milk" and "Omori" more. +++ It's free, not much to complain about price-wise at least. ++ If you play the game multiple times, it's actually a good way to see how your personal choices can impact your recovery from depression. Almost like a "how to" guide in a way and you can see how certain actions worsen your outcomes. ++ Decent writing, the characters felt believable and consistent. You also get to see certain sides of each character depending on your choices. - The UI is clunky and annoying, though at least it has TAB and arrow navigation. - Almost no visuals in this visual novel, it's almost entirely plain text and could be a series of 3 PDFs instead (there are roughly 3 "endings"). -- I didn't relate to the charater much myself, having gone through severe depression with first-hand experience. -- Many "days" end suddenly with no warning, and you're dumped into a new scenario. This feel very narratively jarring. --- Most choices don't affect much other than a few words here and there, and "unlocking" other dialogue options.
恶心至极的游戏制作人
i decided to get a good grade in depression this time around, but honestly i don't think that's a good way to portray the experience. the last time i played it, more options would be in red because it's harder to make good decisions the more depressed you are, but if you make the right choices from the start, it's a bit too easy to bootstrap your way to success. it makes depression seem trivially easy to overcome.
Set in presumably 2014, Depression Quest is a Twine-engine (HTML) text adventure game that attempts to convey to the player the experience of being depressed, as well as having some anxiety that meshes with that depression. Some of the issues that I have with Depression Quest include: - fixed protagonist (white, male, privileged to have health insurance access, heterosexual) - simple adventure design based on making the right choice to getting better from depression - unpleasant loop of background music You can probably play Disco Elysium and get a more immersive experience dealing with a myriad of mental health issues on top of having to empathize with being a cop and a white dude. That also likes women, probably. Also what the ♥♥♥♥ is a "Gamer Gate"? I've heard of Gamer Chairs but now you're making up ♥♥♥♥. Watergate used to mean something.
i tried to like it, i really did, and a few parts resonated with me, but i simply cant recommend this. the choices to get better are obvious and nothing goes wrong provided you click them, and it doesnt depict the self-battle with depression well. this would be far more engaging if it wasnt just clicking obvious options and having them always succeed, which is a real disappointment; it wouldve been amazing if it depicted the struggle with depression in a more literal and visceral manner
Why i want to die.
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