
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 98% | — | $1.6M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 game highly recomend
Pretty awesome honestly, wears its inspirations on its sleeve (Tony Hawk, Sonic 3D, and JSR), and is fun as hell to play. Doesn't wear out its welcome too long which is a good thing.
Great game, havent had this much fun with a new release since forever
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.4K | 84% | $29.99 | |
| $1.6M | 19.8K | 88% | $2.99 | |
| $1.6M | 3.6K | 90% | $19.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $1.6M | 2.1K | 68% | $29.99 | |
| $1.6M | 3.3K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.7K | 253 | 85% | $19.99 | |
| $334 | 2 | 50% | $7.99 | |
| $837 | 15 | 100% | $2.99 | |
| $467 | 5 | 100% | $4.99 | |
| $250 | 15 | 47% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 796ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tony hawk pro skater + subway surfer being the main theme of the gameplay. There's enough new mechanic every region to keep the game difficult enough yet forgiving by having many respawn checkpoint that take you back 3~5seconds before the place you crashed.
A thrill ride from beginning to end proving that a wacky concept like a trick-based train game can be just as enticing as any extreme sports game with the right presentation and design implementation. The colorful Japanese pop-art aesthetic mixed with a funky soundtrack is always a treat to the eyes and ears. The controls are somewhat unconventional, understandable due to the outlandish premise of grinding rails with a 30-ton metal box, it doesn't take long to be become familiar with them and tempting you to get ever higher scores and medals in each level. The plot and characters aren't anything revolutionary, but do the job well enough to keep you engaged.
densh это поезд, получается атака поезда)) гениальное название))
migth be goty
Naja, die ersten 2 Stunden hats Spaß gemacht, nutzt sich dann aber schnell ab. Erstmal Lob an die Entwickler für diese riesige Anzahl an Strecken + kreativer Ideen. Mein Hauptproblem ist leider, dass es zu einfach ist. Genauer gesagt: Alle paar Meter ist ein Checkpoint und man kann von denen so oft starten wie man will. Auch gewisse Medaillen zu erreichen ist keine Voraussetzung um weiterzukommen. Man fährt also einfach relativ stumpf ein Level nach dem anderen ab. Ein blinder Affe könnte das durchspielen. Von daher war für mich nach ein paar Stunden die Luft raus. So kann ichs leider nicht empfehlen.
I don't easily write reviews, but this high octane fever dream of a game captured me from the get go, and never released its grip. This is definitely my indie game of the year, if not GOTY. The game starts simple, with a ramen delivery via mostly decrepit train tracks, after which we're told the base premise of denshattack. Did you know that one of the people left out of the dystopian residential domes in post-apocalyptic Japan was a crazy engineer who modded trains so they could do tricks like in Tony Hawk's Pro Skater and Jet Set Radio? Well, now you do, and they are as engaging as the ever escalating storyline. The playable levels are divided into basic point A to point B sprints, races, trick park score attacks, and boss stages. You learn new trick along the [strike]road[/strike] rails, and the fun never stops. Boss levels are the definite highlight of this game that sends physics crying in the corner from act 1. There are also many other spoofed and lampshaded games and tropes, with my absolute favourite being the boss fight of Chapter 7. It truly takes the game on another level, which is a high bar when the first boss is a freaking combining train mecha. I know this review is mostly hype, but I don't care. I will continue playing this game probably for years to come. TL;DR: This game is so awesome I can't talk about it without hyping it up to the heavens, and beyond.
Franchement c'est fun, c'est beau, le concept est WTF mais en vrai c'est ce qu'on attend d'un jeu indé. J'ai retrouvé des sensations que j'avais pas eu depuis les premiers Tony Hawk Pro Skater. On en prend plein (trop ?) les yeux pendant les missions donc au final ce jeu est parfait pour plein de petite session et une fois une mission terminé on en envie de la refaire pour chopper l'or car le challenge semble toujours réalisable. Ah, et ça tourne à merveille sur le SteamDeck au passage !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.