
Demonk is a cooperative game for 1 to 4 players. You play as monks who must negotiate or banish evil spirits. Spirits and their banishment are based on ancient Slavic myths. For banishment or a pact with a spirit you will receive money.
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About
Demonk is a cooperative horror experience for 1–4 players, where you take on the sacred role of Slavic monks — trained in the forgotten art of dealing with the dead.
Your mission: communicate with ancient spirits, uncover their stories, and choose whether to banish them... or negotiate for peace.
Set in a world deeply rooted in Slavic mythology, every encounter is a test of faith, logic, and trust between players.
Success brings reward — money, relics, and reputation. But failure? That may cost your soul.
Will you find harmony with the beyond… or will the darkness consume you?
THERE IS AN APPROACH TO EVERYONE, POSSIBLY THROUGH FOOD

AND POSSIBLY THROUGH BONES

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Danish, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian +4 more
Reviews
Жестко устроил кирпичный завод от скримеров, параллельно выучил все молитвы, которые знал мой прадед, и случайно вызвал соседа. Теперь живём втроём, свечей не хватает, но вера укрепляется
史
Пока демон мотылял меня за яйки по всей избе, вспомнила все молитвы и уверовала.спасибо за просветление.
oun les almayın deymez
Минимальная багованная херня, никаких денег не стоит. Больше технодемка. Возврат. Ожидал от идеи большего.
Прикольная игруха, сложная но интересная, реализм в деталях, по типу свечка не загорается до того момента пока не поднесешь фитиль к фитилю и так же с ключом и замком. Чтобы пройти одну локацию пару раз придется умереть, но оно того стоит потому что анимация смерти каждый раз разная. Модельки демонов довольно страшные. Нужно поиграть немного и станет интереснее
Игра отличная! Несколько раз скримеры напугали до усрачки! Качество звуковых эффектов на уровне! Очень рекомендую любителем хорроров!
DEMONK is a dark cooperative horror game that combines paranormal investigation with Slavic mythology, ritual-based gameplay, and tense multiplayer survival. Developed and published by VETO GAMES, the experience places players in the role of monks investigating supernatural disturbances tied to ancient spirits and forgotten folklore. Rather than relying entirely on conventional horror tropes, the game builds its atmosphere around mysterious rituals, unsettling environments, and mythological creatures inspired by Eastern European traditions. The result is a horror title that feels rough in certain areas but stands out because of its unusual setting and strong thematic identity. The gameplay revolves around exploring haunted locations either solo or with up to four players online. Each investigation requires players to search for clues, identify the nature of supernatural entities, and determine how to deal with them through ritualistic actions or direct exorcism. The game encourages teamwork heavily because players often need to coordinate item collection, share information, and react together when spirits become aggressive. Communication becomes one of the most important tools during investigations, especially when panic starts spreading among the group in darker or more dangerous sections. One of the game’s most interesting qualities is its use of Slavic mythology. DEMONK avoids the familiar ghost-hunting clichés common in many multiplayer horror games and instead introduces rituals, creatures, and supernatural systems inspired by lesser-used folklore traditions. Spirits respond differently depending on player actions, and certain encounters involve offerings, prayers, or negotiation rather than simply destroying the threat immediately. This mythology-driven structure gives the game a much stronger identity than many low-budget horror titles that rely on generic paranormal concepts. Atmosphere is easily one of the game’s strongest aspects. The abandoned locations, medieval-inspired architecture, dim candlelit interiors, and oppressive environmental design create a constant feeling of dread during exploration. DEMONK understands how to build tension through uncertainty and silence rather than relying solely on loud jump scares. Walking through dark corridors while hearing distant whispers or unexplained noises creates an uncomfortable sense of anticipation that works particularly well in multiplayer sessions. The investigation mechanics are relatively straightforward but effective enough to support the cooperative gameplay loop. Players gather clues, monitor supernatural activity, and perform specific rituals depending on the entity they encounter. Some spirits become more aggressive if handled incorrectly, while others can be calmed through specific actions tied to folklore traditions. This system adds a layer of experimentation because players are encouraged to learn how different supernatural entities behave rather than simply treating every encounter the same way. Visually, the game clearly reflects its indie origins. Character models, environmental details, and animations are somewhat rough compared to larger horror releases, and technical polish can feel inconsistent in places. However, the atmosphere compensates for many of these shortcomings. Strong lighting design and dark environmental presentation help create memorable locations despite the limited production values. The game succeeds visually more through mood and environmental tension than graphical fidelity. The sound design deserves significant praise because it carries much of the horror experience. Whispering voices, distant footsteps, ritual sounds, and unsettling ambient effects constantly reinforce the idea that players are never truly safe. Silence is often used more effectively than loud scares, creating long stretches of uncomfortable tension while exploring haunted areas. Multiplayer voice chat also naturally becomes part of the atmosphere, especially when players begin panicking during sudden supernatural encounters. One of the best parts of DEMONK is how unpredictable multiplayer sessions can become. Since players must cooperate closely while dealing with limited information and dangerous spirits, even simple investigations can quickly spiral into chaotic situations. The tension created by group communication and unexpected supernatural events gives the game many memorable moments that feel unique to cooperative horror experiences. At the same time, the game has several clear weaknesses. The overall structure can become repetitive after multiple sessions because mission objectives and investigation routines remain fairly similar throughout the experience. Enemy variety and environmental diversity are somewhat limited, which reduces long-term replay value once players become familiar with the mechanics and spirit behaviors. The small player community also affects matchmaking consistency, making the game more enjoyable with a pre-made group of friends than random players. Technical roughness is another issue. Certain mechanics can feel unclear, balancing occasionally becomes inconsistent, and some interactions lack the polish expected from larger multiplayer horror games. The game still feels like an evolving indie project rather than a fully refined release. Players willing to tolerate awkward mechanics and occasional bugs will likely enjoy the atmosphere more than those expecting a highly polished cooperative experience. Despite those flaws, DEMONK succeeds because of its commitment to its unique concept. The combination of cooperative ghost hunting and Slavic folklore gives the game a personality that separates it from many generic paranormal multiplayer titles. Even when the gameplay systems feel simplistic or rough around the edges, the atmosphere and mythology-driven mechanics remain engaging enough to keep the experience memorable. DEMONK ultimately stands as an ambitious indie horror game that delivers tense cooperative gameplay through its blend of supernatural investigation and dark Slavic mythology. Its ritual systems, oppressive atmosphere, and strong thematic identity create a horror experience that feels genuinely different from many other multiplayer ghost-hunting games. While the limited content variety and technical imperfections prevent it from reaching the polish of larger horror titles, the game still offers an entertaining and atmospheric experience for players who enjoy cooperative survival horror and folklore-inspired supernatural settings. Rating: 6/10
Думал это просто хоррор, а оказалось, что это очередная кооперативная фигня про изгнание существ, коих развилось уже десятки штук. Совершенно не страшно (хотя скримеры при поимке в первый раз могут немного напугать). В соло в игре делать нечего, скучно, контента мало, не интересно. Минут 10 побегать, да и выключить. Возможно в коопе что-то мнение бы поменялось, но для соло игры абсолютно не рекомендую. Если хотите попробовать в коопе, то берите по самой максимальной скидке. Очень сомнительный продукт.
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