
Deluge is a horror-centric JRPG where you play as the resurrected warrior Hudson, a corpse tasked with infiltrating a battered community. Bound to a tyrant’s will, yet haunted by your own past, you must make choices and battle your path forward to either redemption or ruin.
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About


Take the role of a resurrected warrior in service to an evil entity known as Ganglim. Your instruction is to finish off a terrorized community after they've settled into their new home. How you accomplish this task is left in your hands.
The village of Figaro is full of locked doors, buried history, and the occasional monster in a box. Explore at your own pace, choose where to go and who to trust, and decide whether you’ll rely on your sword, your magic, or your conscience to withstand the night.



Deluge is a dark, atmospheric 16-bit RPG about memory, morality, and a history that refuses to stay buried. Blending classic JRPG combat with psychological horror, Deluge invites players into a melancholic adventure filled with turn-based battles, branching storytelling, and countless secrets waiting beneath the surface.
Feel the story of Figaro through an immersive audio and 16-bit visual experience
Trade blows in over-the-shoulder, turn-based combat encounters
Make decisions that impact the progression and outcome of Figaro’s story
Enjoy a massive soundtrack of 40+ original songs by Jazzweather and friends
Experience a world inspired by cult RPGs from the early internet era

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full Disclosure, Ol' Riggy reached out to me to give Deluge a go + provided me beta test key a few days ago. For a small indie title, this one has a lot of heart. It knows what it wants to do and it sets out to do in earnestly. This is a classic story of redemption that ended up more morally complex than I had expected. With a protagonist that is more human than the usual RPG. It's a short game (3-4 hours) with some replayability; combat isn't overly complex but you'll likely get smoked once or twice. There's a few things to do off the beaten track and some secrets to discover. If you have a spare evening, you could do a hell of a lot worse than giving Deluge the time of day.
I have played my fair share of RPGs, and as someone who decently enjoys the genre, it's sometimes difficult me to fully immerse myself in them. However, Deluge is clearly the exception. There's some great elements of horror, a story that is dark yet approachable, cool combat mechanics, and a great sense of humor throughout. This is a world that you truly begin to care for. Deluge is more that a simple game for me; It's a prime example of what an immersive RPG should strive for on this level. It was short, sweet and to the point, without ever sacrificing its quality.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is peak, instant RPG Maker classic...
bravo
.
Great game. Thanks for the journey!
It's special.
This game was such a treat from beginning to end! I was really immersed with the environments and atmosphere accompanied by the subtle tones and music. It's a very comforting game yet feels tense at the same time, but executed just right! There is a lot of accessibility and polish to the game, you can tell the developer really put his time into it and loves his craft. Deluge is a must play for those that love RPGs, some horror-esque tones, and a great story!
Don't Fear the Reaper
Disclaimer: Only played through one complete ending so far. As a silent undead risen with almost no memory of your past, you must decide your role in a small town's fate. Will you join the demon's march to crush the living? Or can and will you oppose your fate as a monster? So I enjoyed my time with Deluge, a dark, fairly contained and polished RPGmaker experience. Would call it a B-game experience... It made for a fun long night, with an interesting concept (playing as a skeleton, risen to create havoc!); and a nice amount of polish, certainly for RPGmaker in general (around 3 - 6 hours for an ending I think). If I had any qualms, it might have started with first impressions, with a somewhat dubious initial cutscene exchange... that I likely would appreciate more if rewatched now. These doubts were lifted as I grew interested in the empty town and its mysteries and dangers. It does remind me a bit of other horror RPGmaker games I've played in the past, which I always have been fond of. But with the inclusion of battles (non-random). I'm feeling a little undead myself for staying up so late, so let me wrap this up... Fights are pretty straightforward and apparently forgiving (death is not the end!), actions have degrees of impact leading to replayability. Expect to see a lot of classic RTP characters for better and for worse. (Personally it was nostalgic to me, and there are some references, as an enjoyer of all things RPGmaker!) Events were well scripted, and the story was simple but interesting. Nice little bit of worldbuilding, even if you only stay in one location. Anyway I can give it a little to medium recommend; it made for a great one night stand (against the forces of darkness!) ;D
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Players by region
Where this game's players are, estimated from review languages.
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