
Delta Force — Black Hawk Down: Team Sabre is the official expansion pack to the #1 best selling PC game in North America. Team Sabre was developed using the Delta Force — Black Hawk Down engine and it requires the mother product to run.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Top tier Pentagon propaganda, I probably replayed the BHD campaign like twice 10-13 years ago. Never tried the Iran warmongering one, but it seems nice. Too sad the Pentagon let it be sold to the Chinese now though, the new one seems trash lol
[i]I don't know why I'm even typing this review considering that the main game that you need to play this expansion itself is no longer available for sale on the Steam Store. But I guess I'll go ahead and club reviews for both in this here space anyway since this is still on the shelves and I played the game anyway. [b]This review is only for the three single-player campaigns.[/b] [b]TL;DR:[/b] Decent game. Has a tactical shooter feel to it, but very RNG based and extremely scripted. Lacks open-world aspect, so mostly linear like an action shooter; Not as strategic. Weapons all feel different. Friendly AI is competent while enemy AI is dumb. Limited save slots. Not a bad game all things considered, but nothing like the originals.[/i] [hr][/hr] Delta Force: Black Hawk Down is an odd entry into the franchise, albeit not a surprising one considering how this is where the game was headed from the beginning anyway. It has the elements of a tactical shooter, but lacks the emergence of a mil sim and has more scripted events that most modern action shooters. It sort of feels like a game that doesn't know what it wants to be. And the Team Sabre expansion pack only further highlights these issues. The Black Hawk Down campaign follows the infamous tale of the attempted war against Farah Aideed in Mogadishu where two Black Hawk Helicopters went down and marked the beginning of unending troubles for the Delta Force. Only, the campaign works to outline the entire story from the entry of the Delta Force and how they aided the situation in Mogadishu, to beyond the Black Hawk event where they went back in to extract the price on Aideed's head. In that regard, the campaign can be called complete in that it does weave a narrative. You'll mostly face protection and capture missions as was the nature of operations in this real-world campaign. Team Sabre, on the other hand, features two campaigns: one in Colombia featuring a stand-in for Pablo Escobar and his contras, and the other in Iran featuring a budget Saddam Hussein. These short campaigns weave an escalating narrative well, especially the Iran campaign which details the US propaganda on the War for Oil while making you play through the truth. As far as the story is concerned, the game actually does pretty well. The gameplay, however, is where things get confusing. Your character has the pacing of a soldier in a tactical shooter and running around recklessly will get you killed sooner that you can even determine the threat. However, the enemies aren't the best shots, and you'll often have lots of time to target and eliminate them. The primary issue comes from the overwhelming number of enemies and the very scripted nature of the game itself. You will usually have enemies appearing so suddenly in an area you just cleared that you'll be forced to proceed cautiously even when you can see an obviosuly clear horizon. And then there are the troops armed with RPGs. You can never see one in time and even if they miss, the blast radius will still get you. There are save slots, but they cannot be overwritten, meaning that there are limited number of saves on every mission. Which is fine, but when you don't know how long the mission is, you need to ration them. A checkpoint system would've been a better idea. Especially considering how all of these factors make the game very RNG-based although a note can be made about that being the nature of modern warfare. The level design further adds to the issues. While the older Delta Force titles, no matter how action oriented, gave you the emergence to apporach the mission how you wanted to, BHD does not like to let you go out of bounds. For the BHD campaign, the urban environment provides a very linear path for you to follow anyway, so it isn't as noticable there. But there is still a very linear design to these levels where you have to follow a very specific flow from one point of the map to the other. The Team Sabre expansions is where the lack of open-endedness truly shows itself. Despite the open terrain, any time you try to scale a hill or try to flank the enemy to gain a tactical advantage, the game will warn you to return to the AO, failing which you'll die of a heart attack. As a result, what you end up with a series of ambushes that you need to fend off which moving forward or a joyride in a boat or a humvee or even the bed of a truck while taking enemies out on the rails. All of this removes huge chunks of strategic elements from a title that had, until now, allowed you to approach problems the way you saw fit as long as you met your objective. Your friends are extrmely competent for a change. You can actually rely on them to eliminate hostiles for you in most cases. There is the odd exception when they can sometimes stand right in front of an enemy and still miss every shot like they're Neymar. In fact, their shots help you figure out where the enemies are especially in areas with dense foliage. The enemy AI, on the other hand, is dumb as rocks. They'll usually just stand and place and attempt to shoot you while missing most of their shots in most cases. Or they'll just walk around oblivious to their own allies being shot down, or even worse, get stuck running behind a pillar trying to reach you. The only time they have the accuracy of Simo Hayha is when obscured by fog or smoke and you can't see them, and the reaction time of Sebastian Vettel when you're infiltrating a CQB environment. At other times, you can comfortably stand in front of them and take your time reloading your weapon before shooting them down. Oh, and the .50 calibre emplacements are probably the most accurate of them all, considering how they can turn mounted machine guns into snipers. The graphics are pretty good and you now have weapon reload animations as well. In some instances, the graphics are so good that the enemies get camoflagued until they shoot at you or get shot at by your teammates. Using the binocs or the scope of your rifle adds a new level of life and detail to the game. One thing I could do without would be the dense foliage which hides most enemies in a game that is already very chance-based. However, that too, perhaps, is the nature of modern warfare. The soundtrack isn't anything special, but it is generally on point. And hey, at least there is a soundtrack. Sadly, there are also quite a few bugs in the game. Certain missions, an escort mission in particular, has moments where the NPCs just randomly die without even being shot, causing mission failures. It is also the same mission where you can fall through the floor and the enemies you need to kill to call the next script flag disappear, softlocking you. Apart from the instances where enemies can see you through dense fog, smoke, and foliage, there are times when you can slip and fall through vehicles. And the Iran Campaign for Team Sabre also has a mission which lags like anything when you try to play it. Come to think of it, the bugs are mostly present in the Iran Campaign. Black Hawk Down isn't a bad game by any means. But its not a particularly good game either. It feels too scripted and RNG based to feel like Delta Force and the moments that make it a tense tactical shooter are often accompanied by either unreasonably difficult AI or very dumb enemies. The lack of emergence, which adds a strategic edge to the game, combined with the scripted nature make it feel like playing a slow-paced action shooter. While the game can be fun to play at certain moments, the bugs and overall lack of quality make for frustrating experience where you're more eager to clear a level rather than have fun playing it. BHD isn't a bad game. But it isn't a particularly good game either. And it certainly doesn't feel like Delta Force. More akin to a prototype for a Call of Duty game where they hadn't worked out the kinks in their formula.
Hell yes. Can't buy this anymore but I'm told you can download it free.
Funny that you can still buy this, but the main game.
One of the best games ever, it's amazing.
οκ
黑鹰坠落战役好评,难度合理、存档点多、好找人、剧情优秀。 其他两个战役(哥伦比亚、伊朗)我必须严重差评,尤其是哥伦比亚。地图全是茂密的植被,玩家找人困难,敌人却能透视+千里眼锁你,队友几乎每一关都会被地形卡住(有时会导致卡关),存档点还从8个锐减到3个,容错率大幅下降。 最恶心的是,黑鹰坠落虽然敌人也经常出现在阴间位置,但清理过的位置通常是安全的。而哥伦比亚经常从你已经清理完的地点刷敌人出来,打着打着突然被偷屁股然后前后夹击。 第三关居然能从我屁股后面刷新出大军七八次,从土里长出来的是吧。总共就俩NPC,队友半路卡住剩我一个人打到快通关,然后要营救的NPC也卡住了,直接任务失败,给我整红温了。再加上前面说的原因,整个游戏流程像在自虐。 只能说这个系列从黑鹰坠落之后一落千丈是有原因的。技术停滞不前,恶心玩家的水平倒是突飞猛进,跟玩家有仇的制作组想不凉都难。
Great game even if it is 20+ yrs old.
Jó.
Whoever sees this and still wants to play the multiplayer lobbies you still can. use link below and follow instructions. you do not need to buy the game and can find keys for this game by using the google search engine. hope this helps my fellow nerds. https://novahq.net/forum/showthread.php?t=62972
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