
A small town food delivery man receives an order to deliver food to a strange house. When he arrived, he discovered that the house contained a terrifying secret that one who knew it would not be able to escape to tell others.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Delivery Man is a third-person indie survival horror game developed and published by Negative Return that transforms a mundane job into a tense and unsettling descent into the unknown. You play as Dave, an ordinary food delivery worker taking on what appears to be just another late-night order. What begins as a routine task quickly spirals into a claustrophobic nightmare when he arrives at an unfamiliar house that harbors far more than a hungry customer. The game capitalizes on this grounded premise, turning an everyday scenario into the catalyst for supernatural horror and survival. The core experience blends exploration, light puzzle-solving, and intermittent combat. Navigating the house from a third-person perspective, players move through dimly lit hallways, cluttered rooms, and locked areas that gradually reveal fragments of the story. Environmental storytelling plays a significant role, with clues scattered throughout the setting that hint at the house’s dark past. Progression often depends on locating keys, combining items, and deciphering simple puzzles that unlock new sections. While the puzzles are not overly complex, they contribute to the pacing by forcing players to slow down and examine their surroundings carefully. Combat elements are present but deliberately restrained. Players can defend themselves with limited weapons, including a handgun, though ammunition and healing resources are not abundant. Encounters with enemies are designed to create tension rather than encourage aggressive play. In many situations, avoidance or careful positioning proves more effective than direct confrontation. This balance between vulnerability and agency reinforces the survival aspect, keeping players cautious as they navigate hostile spaces. The combat mechanics are functional, though not deeply intricate, serving primarily to punctuate exploration with bursts of danger. Visually, Delivery Man adopts a low-poly art style that complements its indie roots. The simplicity of the models and textures does not aim for photorealism but instead focuses on atmosphere. Strategic use of lighting and shadow amplifies suspense, with narrow corridors and dark corners concealing threats. The minimalist design works to the game’s advantage by allowing the imagination to fill in gaps, enhancing psychological tension. Sound design further strengthens the mood, with ambient creaks, distant noises, and sudden audio cues heightening unease throughout the experience. The narrative unfolds in a straightforward manner, gradually escalating from mystery to horror. While the story may follow familiar genre beats, its effectiveness lies in execution rather than innovation. The sense of isolation and the relatability of the protagonist’s predicament make the unfolding events feel personal. Dave is not portrayed as a hero but as an ordinary individual caught in extraordinary circumstances, which adds a layer of vulnerability to the journey. This grounded perspective helps sustain immersion even when supernatural elements become more prominent. Replay value comes from achievement-based challenges and optional objectives that encourage varied playstyles. Completing the game under certain restrictions—such as limited weapon usage or minimal healing—adds an extra layer of difficulty for players seeking a greater challenge. Although the overall runtime is relatively concise, the compact structure prevents the experience from overstaying its welcome. Ultimately, Delivery Man delivers a focused and atmospheric horror experience that succeeds within its modest scope. Its combination of exploration, tension-driven combat, and puzzle mechanics creates a steady rhythm that keeps players engaged. While it may not redefine the survival horror genre, it offers a solid indie interpretation that prioritizes mood and immersion over spectacle. For players who appreciate smaller-scale horror titles built around atmosphere and vulnerability, it provides a compelling and unsettling journey through a seemingly ordinary job gone terribly wrong. Rating: 7/10
[h1]Always trap your delivery driver[/h1] As the credits roll on [i]Delivery Man[/i], the passing of "Textures from freetextures.com" and "Sounds from Freesounds.org" paint a perfect picture of this game's production cycle. This title is pure indie; it's buggy, poorly translated and often very surface level in its design. Compared to many other indie titles out there though, it does feel as though it realizes its artistic vision, which is something many otherwise unfinished titles in the same vein may struggle to claim without sweating profusely and backing towards the nearest exit. [h2]It's basically [i]Resident Evil 1[/i] on an even lower budget[/h2] This is a real popcorn flick of a game. You don't need to use your brain (even for the puzzles), and it provides resistance, but perhaps not a challenge [spoiler]UNLESS YOU GO FOR THE PISTOL ONLY RUN WHICH IS PRETTY FRUSTRATING[/spoiler]. I didn't even have to heal once over my first playthrough and over the course of my final playthrough (for the no save/load achievement) I wasn't even hit by a single enemy throughout the game. If you're looking for something easy to chew through that doesn't chew through you (unless a zombie catches you off guard) then this is one that might be a good purchase. It's by no means a [i]must play[/i] title, but it's decent enough to provide an hour or so of entertainment. 5/10
such a twist to the ending
The saving sounds is hella annoying, the enemy rance is some times to far, in fights you get stuck in walls and die, and it feels like they had a good short game and just fileld it with dosents of puzzles to make it be longer
Better than Crimson Desert.
A good, simple RE style game well worth the price. The choice of retro PS style graphics is ideal for games like this - it makes the shadows in the dark harder to define and therefore creates a more tense atmosphere while still looking aesthetically pleasing. The boss fights were fun and well-designed, I especially liked the design of the first boss fight. There are some small additions / fixes which could make the game even better - - The enemies you fight are never grouped together. As a result, they aren't really threatening and they are easy to deal with because they are isolated. If the enemies sometimes spawned in groups, with enemies ambushing you, flanking you or swarming you, they would be much more of a threat and more of a challenge. - The English dialogue is a bit weirdly worded at times, but this is forgivable because I don't think the devs speak English as a first language. Therefore, I have few complaints about this. - More ambient sound effects could have been added e.g. maybe a storm outside, dripping water in the cellar etc. although the ambience is still fairly good. - The game could do with a map. Personally, I could find my way around without getting too lost but regardless it is a feature I think the game would benefit from. Overall a good RE inspired game, fun and well worth the price. Nice game
Way better than it has any business being at this price. Will be following the dev for what comes next :)
this a amazing game considering all AAA games gone for looks and no game play or mystery for the money its a very facinating playing game yes u take a pizza i beliv i more like nt delivery a pizza ever again after this if i was him lol so fun i figured out mechanics and then started new had lots med kits i recmend this
COOL GAME
Teljesen korrekt kis indie game, remek Resident Evil-hangulattal. Az irányítás és a kamerakezelés is rendben van, ahogyan az inventory és a mentési rendszer is. Talán egy kicsit túl sötét volt helyenként, ami egy horrornál érthető lenne, de itt a VHS-szerű szemcsés retro nézet a minimális fénnyel kombózva néhol nem a legjobb vizuális élményt adta. A sztori faék egyszerűségű, ám a végén kapunk egy elég ötletes kis csavart, ami nagyon tetszett. A fejtörők nem hiszem, hogy nagyobb problémát okoznának bárkinek is. A nyelvezete sem túl bonyolult, vagyis gyengébb angol tudással is játszható. Mindent összevetve azt mondom, hogy még teljes áron is megéri az árát. Aki szereti az efféle retro horrorokat, nyugodtan tegyen vele egy próbát. Nem fog fájni.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Detective Beebo: Night at the Mansion | $8.8K | 62 | 98% | $6.99 |
| Steamburg | $8.8K | 52 | 48% | $9.99 |
| Fhtagn! - Tales of the Creeping Madness | $8.8K | 52 | 96% | $9.99 |
| Eared Hero | $8.8K | 145 | 26% | $1.99 |
| Unstoppable Hamster | $8.8K | 145 | 67% | $1.99 |
| 300 Dwarves | $8.7K | 66 | 53% | $6.99 |