
This is a innovative Roguelike game. We've replaced traditional, linear skill progression with a revolutionary custom skill system.With this system, you can transform a simple fireball spell into a rapid-fire fireball machine gun, or even a high-damage, wide-area fireball cannon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 4.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
割草游戏,挺好玩的。
不是,咱就说能不能好好抄。肉鸽本意就是爽,你这就是像依托答辩一样,还硬加剧情,我还得硬着头皮吃下去。 可别说这是国产吸血鬼了!很尬
真的是很有趣的,很爽的一个游戏,15块钱也算物超所值了 背景故事是中国神话背景,还有很多例如愚公移山 精卫填海 杞人忧天 的小故事,全部做成了游戏事件,这点真的是小小的惊喜 然后是战斗,是真的挺爽的,游戏的随机技能升级机制设计的很有趣,真的一刷就停不下来 冲就完事了!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 28 reviews with recorded playtime.
打击感意外的爽,啪啪啪啪啪啪啪,不说了,我要去血洗天灾了 dog(
[h1] 前言 [/h1] 很高兴能够看到越来越多有自己特色的类幸存者游戏出现,个人特别喜欢这种Build成型之后挂机割草的玩法,从吸血鬼幸存者再到土豆兄弟,基本上都玩过,这一款《古神:太古试炼》给我的感觉就是“眼前一黑”,当然,不是贬低的意思,而是他的一些设定很独特。 [h1] 华夏神话传说背景 [/h1] 在《古神:太古试炼》之中,我们操作的角色有一个身份背景,女娲的后人(说实话那个角色身份信息表格就让我眼前第一黑,作者在里面疯狂的整蛊,挺有意思的。)我们不断的和女娲进行对话,然后逐渐的了解一些关于洪荒的故事(注意,里面参杂了大量作者的设定,当成一个全新的故事看还挺有趣的~) [h1] 极简的画风下不简单的玩法 [/h1] 游戏的各种画风给我的感觉就是简单,还有生草。 不过新奇的画风下的独特玩法才是重点,游戏中的各种道具都和神话背景有关,并且怪物掉落的经验同样的不需要玩家自己去拾取,游戏中全自动的给我们获得怪物的经验,通过经验来获得奖励。并且场景中会随机的刷新出来符咒,不同的符咒会给我们当前关卡暂时性的加成(游戏中给的原因是神器获得很难,所以只给我们用一会~) 不同的地图还会有几个专属的怪物BOSS,击败BOSS之后还能够获得技能的特殊强化,例如冰龙可以变成两只,冰盾可以变成冰风暴等等。 [h1] 总结 [/h1] 目前游戏的体验来说还算不错,定价也比较低可以当成一个休闲小游戏来游玩,但是目前给我的感觉就是有点刷的不是特别的爽,后期的怪物有时候来的也不是特别的多,并且我好像也没发现有类似于两个满级武器合成一个神器的这种玩法,所以还是有点遗憾的,希望制作组后期能够推出更加优质的内容~ [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
对比其他同类的游戏没啥特别吸引人的地方 刷起来感觉一般般 至少前期是这样 没啥动力玩下去了
问题还是挺多的,看在众筹的份上,给一个好评鼓励一下。首先人物移动的时候如果转向会减速,同时向上和向下速度也感觉比向左向右要慢;其次技能不清楚什么时候冷却结束,如果有那种刷新提示会更好;还有一些技能描述不是很清楚,导致选择升级的时候不知道该怎么选择。还有一些其他的问题,不过感觉开发者应该是不会继续更新了,那就这样吧。
这是一款国产的类吸血鬼,游戏采用中国古代神话作为游戏的背景故事和元素,玩家为了完成神的试炼,需要闯关完成森林、沙漠、冰原、山河、遗迹、洞穴六大试炼,当然同时在试炼关卡里也会有些小剧情,比如愚公移山、精卫填海这类的小故事,为其主人公提出选择的建议,还能随机获取些BUFF加成,同时地图上也会散落着十二生肖的buff加成,游戏具备着剧情rogue元素。 游戏共计有18种基础技能以及36种神话技能,每个技能最高能到达十级,玩家可以自行选择使用不同的技能搭配,以及游戏外的天赋技能选择,可惜的是游戏只有一位角色供玩家游玩。游戏整体流程体验下来,难度并不大,纯粹刷刷刷的休闲乐子游戏,同时也能感受到作者的心血。 ‘ 整体游玩的体验看来是部合格的类吸血鬼游戏,像素画风+中国古代神话元素的加持下,也尽显得该作独有一番风味,游戏也可以试玩,价格不贵,同时游戏中与女娲的对话也非常有趣,感兴趣的不妨试试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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