
A retro incremental game where you accept jobs involving disks, decide how to process them, and push an aging PC to the absolute limit. Upgrade your machine, reboot to gain permanent BIOS improvements, and tackle disks that get increasingly hot, risky, and valuable.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Defrag Incremental is a retro incremental game about doing one very specific job on an increasingly overworked 90s PC: defragmenting disks for money.
At first, the job is simple. Pick a disk, choose an algorithm and get it done before the workday ends.
Then the disks get bigger.
Some arrive damaged. Some run hot. Some are worth a lot more than they have any right to be. Your computer gets faster too, but faster hardware also gives you more ways to push things too far.
You don't have all day.
Disks come with different sizes, values, conditions and properties, and taking the most expensive one is not always the smart choice. A job that looks profitable can become a problem if it runs past the end of the shift or your hardware isn't ready for it.
Daily conditions and contracts can also change what is worth doing from one workday to the next.

Algorithms and modes trade speed, reward, heat, wear and safety against each other.
There isn't one setup that is best for every disk. Sometimes you want to finish as quickly as possible. Sometimes keeping a damaged disk alive matters more. Sometimes you just need to get something finished before the clock runs out.
Once a disk is running, you can keep an eye on its health and temperature and intervene when things start going wrong.
Finished jobs give you Defrag Points to spend on the current run. Improve read and write performance, cooling, recovery and the other parts of the machine that are holding you back.
As those upgrades stack up, disks that were painfully slow at the start become manageable and new tiers begin to make sense.
The System Stats panel keeps track of the combined effects of your upgrades, so you can see what the machine is actually capable of.
Rebooting is the prestige layer.
Your temporary run upgrades are reset, but the Reboot Charge you've built up becomes BIOS Chips. These are spent on 53 permanent BIOS upgrades that stay with you between runs.
They unlock new shops, automation, longer workdays, advanced controls and other tools that gradually change how each new run plays.
So every run starts again, but it doesn't start from the same place.
Eventually the computer can take over some of the routine work.
Automation follows a simple set of rules. It can keep things moving on its own, but an attentive player can make better choices about disks, algorithms and risk. You can leave it alone, step in when it matters, or gradually automate more of the job as the system grows.

The money you make from disks is separate from the points used to upgrade the computer.
What happens during the workday follows you home: finished jobs, lost rewards and interrupted shifts affect a separate life-management layer between workdays.
Housing, transport, food and other expenses gradually turn the money you earn at the computer into another part of the progression.
The computer keeps track of what you've discovered and how far you've made it through the game.
New tiers, archetypes, tags and special disks fill out the database alongside personal goals, Byte Bazaar discoveries and your progress outside work.
If seeing 100% next to a database makes something in your brain happy, there is plenty here to fill in.

The whole game lives inside a fictional desktop inspired by the PCs and operating systems of the 1990s: BIOS screens, little utilities, reports, ugly system messages, questionable noises and far too many windows.
The machine starts simple. It doesn't stay that way.
8 disk tiers
7 disk archetypes
13 disk tags
8 special disks
24 algorithm/mode combinations
3 upgrade shops
53 permanent BIOS upgrades
Expert controls for fine-tuning how the system behaves
Automation for handling routine work
Daily conditions and contracts
A separate financial and life-management layer
12 personal goals
6 Byte Bazaar discoveries
Housing, transport and food progression
A Diskdex with full completion tracking
And yes, it goes to 100%.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're going to build a game entirely with AI, at least pony up for Fable so you can fix the bugs and balance the thing. Put this back in the oven for a year. Or just... leave it in the oven.
Nice and unique incremental game. It has at the moment some flaws, for example it's very greedy with informations regarding how the upgrades are altering the time duration and daily income. I wish that there is more information about these topics in game. But the develeoper is very active, and is reacting to bug reports and questions. And for 3 to 4 Euros there is nothing to complain about. I like this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the throwback gameplay, which takes me back to the days of defraging drives for real. My biggest complaint is that it just sort of ends. There's no actual goal. You buy all of the upgrades ... and nothing. This is a big missed opportunity to add a little bit of story and an ending with some sort of meaning.
Get past the first few defrags and it becomes much more like a defrag program in general, automated next disk means it feels and looks like you're defragging all day long. The time isn't real time, so you get through a 5 hour defrag in a few minutes. It looks great though, very retro if not a bit silly with some of the texts in it.
Absolutely nails the aesthetics, you feeel that sound, complete delight. However launched extremely buggy (there had been some prompt bug fix releases though) and underbaked. Probably one of the weakest idlers I've seen gameplay/progression-wise. Very conditional recommend if you want to just sit and enjoy the nostalgia of that defrag rumble, but don't expect much of a game in current state.
대체 뭐하는 게임인지 모르겠음. 업그레이드를 해도 발전하는 모습이 안보임 클릭 두번하고 2분 기다림. 2026년에 이런 게임을? 굳이?
So, this seems like one of those grind games that you come cross every once in a while, and when I say "grind", I mean [h1]GRINDDD[/h1] By the time you unlock the tier 4 disks, all of sudden it takes forever to defrag 'em and you're already on your way to the BIOS screen upgrading, and there's a lot of things that you have to grind for, including automation, and then it becomes an idler up at that point. Assuming you bought upgrades to buy your algorithms, optimization upgrades, and even options on how to deal if a disk is behaving on the bad side. Now I left mine grind for "365 days" and I had earned 3.5 million of virtual dollars, but I don't know or can't find a screen to spend it, but had this been an actual thing, we'd all be rolling in it. Now there are some bugs that the developer has to iron out, including why a new job starts immediately after the workday has ended and why there's a solid blue screen on that new workday, or how about, why there's always no Bios Chip count in the main defrag screen despite earning enough Reboot Charge, and speaking of which, why that number creeps into the drive map when you earn thousands of them at one time.
I generally have no clue if either im slow or the game's progression is just so slow.
Do you need sleeping pills? If so, buy it right now!
Unfortunately this game is very boring. You click twice, you wait. You click twice, you wait. Then somehow after a few days you get BC points, you reboot, spend them and you click twice, you wait.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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