
Rise above the Mirk and protect your ship from dangers unknown in the latest entry in the classic Defender’s Quest tower defense series!
Modeled estimate, not a reported figure. How we estimate →
About
The Shining Lands are no longer the oasis they used to be. A toxic gas known as Mirk has plagued this land, putting those who venture outside the city walls at risk, and Evni Hunt and her crew might be the only ones able to stop it.
Defender’s Quest 2: Mists of Ruin is the sequel to the classic tower defense game by Level Up Labs. Sporting a stylish and vibrant new look, this latest entry in the series brings its tactical brilliance to a strange new land. Recruit a team of like-minded heroes to aid you in your quest, strengthen them through combat and upgrades, and protect your ship from waves of powerful enemies.
PC Gamer. "This is pure videogame comfort food."
Gamer Escape - 8 / 10. "This is an amazing package, every bit as good as its predecessor."
Evil Gamerz - 8 / 10. "A perfect tower defense game for every enthusiast." (auto-translated from Dutch)
Ladies Gamers - I Like It A Lot. "A pleasant surprise, and a great way to zone out from the world for a little while."
Missi the Achievement Huntress - 5 / 5. "What a great Tower Defense game with a cool and intriguing story!"
Strategically position The Hunters and their rivals The Stars in challenging tower defense combat.
Recruit new party members to expand your team’s capabilities.
Equip skills and upgrade your arsenal in order to deal devastating blows to a vast array of powerful enemies.
Explore a vast and dangerous world illustrated in an energetic visual style.
Immerse yourself in a thrilling narrative written by acclaimed games writer Xalavier Nelson, Jr.
BAFTA-nominated composer Kevin Penkin returns to Defender's Quest 2 with another killer original soundtrack.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just finished this earlier - Ignore the playtime, steamdeck doesn't properly track it. To anyone reading the other reviews here, yes, there are valid criticisms. The story doesn't hook quite like DQ1 did. There are less equipment options, more of a straight train of upgrades. There aren't any sidequests - the progression is a straight line through the stages and the story. The art isn't quite as charming as the first entry. And yet... The gameplay is still top-notch if you love TD - if you're playing on normal difficulty, there are stages you almost certainly won't get through without retrying a few times, tweaking your talent builds and changing up your layouts. The characters are fun in their own ways (except the last four, the parasites, felt a bit placeholder-y) and have their various niches, and combine really well with some others. The story is....good, honestly. It's not deeply fleshed out with detail at points, but the dialogue between characters is fun, and sweet, and sad, and uplifting. The game is a work of dedication, and love and sacrifice, and it shows. If you're wanting a step up from the first, maybe manage your expectations a bit, but overall this was a fun game for me, easy to recommend it.
I liked this tower defense. Pretty good gameplay, good enough story. Around 10h of game play for me. If you get it on sale, it's super worth it. The first game had a new game +. I don't know if it's planned but I'd play the hell out of it.
I quite liked it. Bit weaker then the predecessor tho.
J'ai beaucoup joué à Defender's Quest premier du nom quand il est sorti, alors je n'ai pas hésité à acheter le 2 (même si j'ai pris un moment à jouer). Nouvel univers, nouvelle histoire, nouvelle patte graphique qui ne conviendra pas à tous (mais je m'y suis attaché avec le temps). Bon petit jeu de défense de tour (mais avec des héros) assez solide, l'histoire est correcte, les personnages sont sympas et grandissent au fil de l'histoire. Le jeu respecte votre temps : il vous apprend à jouer au début, puis à utiliser les différents personnages, mais il n'y a pas de tableaux répétitifs, et ils ont tous leur petit défi. J'ai pris moins de 20 heures pour tout finir, je savais jouer, ça aide, mais j'ai aimé le temps passé sur le jeu et j'avais envie de le finir. Le gameplay est bien peaufiné, et comme dans tout jeu du genre, c'est important de bien positionner ses personnages (qui prennent le rôle de tours). Il faut parfois repositionner et revoir sa stratégie en cours de mission, et on peut choisir des paramètres pour affiner le ciblage de chaque héros. Ils gagnent des points pour améliorer leurs attaques par l'entremise de quatre bonus, différents pour chaque compétence. Il n'est pas nécessaire d'optimiser pour finir le jeu, mais pour faire la difficulté avancée de chaque tableau, il faudra savoir ce que vous faites. En somme, je recommande si vous cherchez un jeu de défense de tours qui ne vous noiera pas sous les tours (ici, 12 personnages en tout), qui a de la personnalité et qui respecte votre temps (tableaux et défis variés, bonne durée). Les personnages sont aussi un plus, on les voit évoluer au fil de l'aventure, et ils ont de la personnalité.
Also ich verstehe nicht die negativen Posts hier ! Das Spiel ist genauso gut wie der 1. Teil ! Es ist nicht genau das gleiche und doch gleich genug um ein würdiger Nachfolger zu sein. Ich habe es durchgespielt genau wie das erste und mir hat es viel Spaß gemacht und ich habe es sogar ein 2. Mal halb durchgespielt, weil es so viel Spass macht und ich werde es genauso wie den ersten Teil von Zeit zu Zeit mal wieder spielen. Ist sein Geld auf jeden Fall wert und die negativen Rezensionen sind unberechtigt in meinen Augen !
Sorry aber dieses Spiel hat rein gar nichts mit dem ersten Teil zu tun. Einfach lieblos zusammengeschustert und sonst nichts. Leider nicht zu empfehlen. Holt Euch lieber den ersten Teil, der ist Klasse.
Gra na normalnym poziomie trudności jest relaksująca i przyjemna. Postacie zróżnicowane i widać że ktoś poświęcił czas nad zbalansowaniem całości. Grafika jest ok, poziomy bardzo ładne, a muzyka świetna. Nie grałem w pierwszą cześć więc nie mogę odnieść się do zarzutów, że ta część jest gorsza.
I'm trying very hard to like this game, but I need a break lol. The visual design of this game is incredibly overstimulating. It's a project that clearly struggled to persevere through some very personal mists of ruin, and I think the team should be proud that they managed to complete it in spite of the person who perhaps used to be the wheels and engine of the entire production having to put it on the backburner in the wake of tragedy. It's a beautiful story that they still managed to put the game out, finally, after struggling to get it done for so long. The main hurdles to me liking it, are the art and the jarring nature of leveling units up and skilling them carefully, only to be able to use none of them shortly thereafter, getting a completely different roster. This could be temporary. Maybe the gang gets together towards the end, I'm only an hour into gameplay. If not, that is a total bummer. It would be more fun to collect all of the little guys and having to strategically figure out which ones to put where, you know? Even if it IS temporary, I feel like this is kind of a flaw and dampener to how I like to play these sort of games. On the art. Look. Not everything needs to be beautiful. The character design is pretty good overall. The units have a lot of personality. But there is something about the muddy, ruddy, inconsistent color scheme and the sharp color contrasts of equal intensity, sometimes across the board and combined with a lot of detail, that makes the game hard to look at. When every artistic choice is a very bold one, none of them are. But I would of course die for the cannon turtle tank. I recommend giving it a go, but you will be disappointed if you expect a game that feels similar to DQ1. This is at best a distant cousin.
Je ne comprends pas les avis négatifs. J'ai tout autant apprécié cet opus que le précédent. Différent dans l'atmosphère, certes, l'aventure se déroulant dans un autre univers. Des personnages et des compétences bien travaillés, une intrigue viable et attisant la curiosité et l'envie de continuer l'aventure. Bravo les devs, en espérant un troisième volet.
Yeah, sure, I guess. The gameplay hovers between mediocre and fine-I-guess. Some definite UI quibbles (health bars get obscured under other graphical effects which means that sometimes units are close to death and you have no way to know it without pausing the game and manually clicking on them, which you absolutely will not do all the time) and game design quibbles (one particular mob has a ranged attack that can one-shot most of your units and that you can only defend against if you equipped the defense laser thing beforehand and if you didn't that mob amounts to a roving screw-you cannon), but sure, fine, it scratches the tower defense itch a little. This game did set the land speed record for fastest I've ever started ignoring cutscenes and character dialogue. I think I made it through TWO of them, and there are cutscenes between every level plus extra special bonus cutscenes and if you made it through all of them you have a stronger tolerance for cringey quirk than I do. Meh. It's adequate. No more, no less.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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