
Rise above the Mirk and protect your ship from dangers unknown in the latest entry in the classic Defender’s Quest tower defense series!
Modeled estimate, not a reported figure. How we estimate →
About
The Shining Lands are no longer the oasis they used to be. A toxic gas known as Mirk has plagued this land, putting those who venture outside the city walls at risk, and Evni Hunt and her crew might be the only ones able to stop it.
Defender’s Quest 2: Mists of Ruin is the sequel to the classic tower defense game by Level Up Labs. Sporting a stylish and vibrant new look, this latest entry in the series brings its tactical brilliance to a strange new land. Recruit a team of like-minded heroes to aid you in your quest, strengthen them through combat and upgrades, and protect your ship from waves of powerful enemies.
PC Gamer. "This is pure videogame comfort food."
Gamer Escape - 8 / 10. "This is an amazing package, every bit as good as its predecessor."
Evil Gamerz - 8 / 10. "A perfect tower defense game for every enthusiast." (auto-translated from Dutch)
Ladies Gamers - I Like It A Lot. "A pleasant surprise, and a great way to zone out from the world for a little while."
Missi the Achievement Huntress - 5 / 5. "What a great Tower Defense game with a cool and intriguing story!"
Strategically position The Hunters and their rivals The Stars in challenging tower defense combat.
Recruit new party members to expand your team’s capabilities.
Equip skills and upgrade your arsenal in order to deal devastating blows to a vast array of powerful enemies.
Explore a vast and dangerous world illustrated in an energetic visual style.
Immerse yourself in a thrilling narrative written by acclaimed games writer Xalavier Nelson, Jr.
BAFTA-nominated composer Kevin Penkin returns to Defender's Quest 2 with another killer original soundtrack.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Avoid this turd.
Strong dialogue, solid gameplay, interesting character design, phenomenal music. As tower defenses go, this one is worthwhile. It's got a lot of heart.
Hard to find quality TD games. This one is better than most. Hopefully won't need to wait as long for the next sequel!
на старте так и не смог запустить на деке.
Sending hate Feels like a severely watered down version of the first game.
Sadly, not just a bad TD game, a bad game overall.
[b]Great art. Memorable characters. Fun story. Fun game. Totally worth buying for an enjoyable ~15 hour journey.[/b] I am a huge fan of the original Defender's Quest. I have logged more than 200 hours into that game and unlocked 198 of 201 gold stars in NewGame+, playing with only one of each character class. Defender's Quest 2 is also good. The art is gorgeous. I really love the character designs. The music is fantastic. I bought the soundtrack. The characters are unique, interesting, and memorable. I love having a cyberpunk shooter. Cordellia is hilarious. Each of the characters felt distinct and there are many memorable lines. The writing was surprisingly touching. I laughed a lot. I also cried! It is very skillfully done. It really feels like a worthwhile, spiritual successor very much in the alignment and style of the first game. I imagine that's not easy to do, but it was well done. [h2]Character details[/h2] Mechanically several of the new character abilities felt good. [spoiler]Ketter's[/spoiler] ability to teleport between two squares that you choose is a really cool mechanic, and gives you lots of opportunity to think and plan. Having [spoiler]Ultimate[/spoiler] take up a forced 2x2 four squares of space and being forced to start at Boost level 2 felt unique and solid. It really drives home the fact that they are a beefy character that hits hard. That mechanic would have worked very well for the Dragon in Defender's Quest 1 and it made them an interesting character to play. Having fewer, limited spots to put them down on the map also forces some interesting tactical choices. Having the shooter with a double damage zone is a nice strategy puzzle. [spoiler]Hyde's[/spoiler] character of summoning orbs in advance is a neat mechanic also. It seems like it might reward you if you can place them well to queue up attacks in advance and have time to prepare between waves. And being able to visually see their stored up attacks orbiting on top of the map felt good. I especially liked their 'ball and chain' attack. Having a cleric that also summons 'clouds of death' and spews deadly wasps all over the map is fun and hilarious. Both [spoiler]Devi[/spoiler] the poison debuff character and [spoiler]Roland[/spoiler] the pushing-back tank tower felt fun to play, solid, and unique. Having large boss characters with visually large health bars feels neat. It makes them stand out and feel powerful. Having [spoiler]Ultimate[/spoiler] punch down a boss was a satisfying feeling. And having a boss monster that can toss tiny, fast enemies overtop of a wall into another lane that is far behind my main defense definitely tripped me up a few times and forced me to scramble and change my strategy. [h2]Conclusions[/h2] Does it have as much content and replayability as the first game? No. Is it still fun, high quality, and many hours of entertainment? Yes. It's a wonderful read, and fun to play. [h3]Things Better than DQ1[/h3] * I LOVE being able to just set 3x rewards and set failure rewards to -0% penalty and then save myself time in real life. Thank you for speeding this up. * I LOOOVE the watery wave graphics effect on underwater tiles. beautiful. [h3]Things Worse than DQ1[/h3] * Too many types of Towers/characters. 8 total characters would have been fine. At the end of the game I always forgot to summon the minor 'parasite' and 'shooting robot' because I have so many characters to deal with. I actually beat several game levels without using either of them. * The cleric should both heal and assist inside her 9 square targeting area, not just inside the smaller, inner space. It was much easier in DQ1 to see what the healer was targeting. * Armor and weapon upgrades seem random. When and why do they happen? In DQ1 you earn upgrades for beating a level with a perfect score on the hardest difficulty, which felt like a nice reward. Here they just seem to be handed out at a set rate. * I don't like the free-hand targeting design of the ice circle attack. I want to see exactly how many squares it will hit * The fireball visual effect that goes up makes it difficult to see what is going on * In DQ1 different characters shared weapon and armor types, so it was more of a tactical decision choosing who could wear each best piece of gear. In this game everyone has their own armor, so it doesn't really matter. The DQ1 design feels better. * The final boss mechanic is not as good as DQ1. In DQ1 it was clear: boost Azra to unlock the next boss hp bar. You could strategize when to do it. The mechanic for this final boss was not as clear. [b]Overall: a good game.[/b] Glad I purchased it. Very fun to play.
Vaya pena. Qué oportunidad perdida para un juego tan largamente esperado...
Pretty much in all aspects, this game is of lesser quality then the first. It's an "ok" game, and is interesting enough for a single playthrough, but just do casual for most the battles, and change the accessibility to 300% experience.
I enjoyed this a lot! I liked being able to turn up or down xp to adjust difficulty, I like the writing and characters and the gameplay was a lot of fun! I had enjoyed the first game and was shocked and happy to find a second one had come out!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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