
A first-person procedural VR roguelike shooter, set in deep space. Find old wrecks adrift in space, board them and fight your way to the bridge to claim the salvage rights.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This is a simple yet fun game. The objectives are clear. Board the abandoned ship, kill the raiders, collect the stuff and coins. After you do enough of that you can improve your ship, weapons, and deal in the space market. Graphics are cartoonish but done well enough so that you don't have problems identifying targets and being surrounded by the scenery. Weapons mechanics are a bit awkward but manageable depending on the weapon you choose. I have encountered very few bugs while playing. I also appreciate the upgrades that have come with updates to the game. I look forward to seeing future offerings from the DSSC creators.
Is an excellent game, so enjoyable, there is some bugs and adjustments, i hope the next update make some improvements. Thanks team for a great work
The game is a keeper. Really fun rogue like shooter. Just received an update with new enemies. It has a very solid foundation and just needs some more polish and additional content.
Looks promising as long as the developer keeps working on it, however not really something I would go back to very often. It feels more like a tech demo, a game full of placeholders or even a pre-alpha with the bare bones set down. It runs well and I didn't see any bugs, but there's not much meat to the game. Your ship's bridge is large, yet everything is low light and dark giving an oppressive feeling. Buttons you can't press, no extra rooms or explorable parts of your own vessel. Your ship looks more like a derelict than the ones you're salvaging. I assume this is because the same assets were used for you ship as the ones you find drifting in space, which is understandable to a degree with an indie developer's budget. However, it does make it feel a bit too cheap. There was no sound in my game at all so I can't comment on music or effects in that regard. Not sure why that was. Guns seem okay, and it's nice that there's an option to adjust the wrist angle of your VR hands. I don't think I've ever seen that before. Hopefully the game will get some form of story or NPCs to interact with, otherwise it is just a standard run and gun in space. Which I think is it's biggest problem; It's empty, and without personality. At this stage of development, I don't see anything unique or inventive about it. There's so many other indie games that have you explore a location and kill enemies that there's nothing to really recommend this game over another. I really hope the developer keeps working on this and gives it something of it's own personality, as they seem to be decent at what's here. It just needs more time and something to make it stand out from the crowd. Could pet the cat though, so that was nice.
Really fun VR space dungeon crawler! Shoot the robots and steal their treasure! Environments remind me of 70s sci-fi films, some of the rooms are really nice. Plus you can shoot the robot's grenades so they fly back towards them (or just pick them up and throw them), and angrily push boxes off of desks when you don't find any treasure.
Man plündert verlassene Raumschiffe und bekämpft die zurückgelassene Wachmannschaft. Wirkt noch etwas leer, hat aber Potenzial.
I like this game, it has some good ideas. But Music in encounters is not good but not bad also. It feels like a HUGE placeholder for me. As i think about it more the ambient sounds and everything just feel off. Btw add sprint or something pls
Ну, здесь можно гладить низкополигонального кота.
[quote=Kitten Fortress] “We plan to be in early access for around 6 to 8 months.” [/quote] Steam = Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date. Early Access Game I have not played this game much, because it just feels iffy, it feels sooo lifeless, you can barely interact with anything, the drawers feel off. It feels like you have more control over the game in dekstop mode - if there was any, than with a VR setup. And yes, now - Abandoned, sadly.
It's mostly a cabinet opening simulator with the odd overpowered gang of enemies. The enemies have oversized Halloween masks on, making it hard for a new player to judge the hit box locations. Pretty cool concept for a game but the looting is a drag and the Halloween patch is, I think, game play altering, for the worst. However, the game shows a lot of potential and has a very unique core concept. It handles well and has good locomotion options. Everything feels good with movement and interactions. I just hope they steer away from cabinet looting. It's seriously tedious and boring, when there are as many cabinets as there are. I will give this game more time to develop, before I go purchasing it, again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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