
Deep Space Exploitation is a space mining game featuring 2D physics, fully destructible asteroids, and a story of survival under an exploitative corporation. Use your equipment wisely, upgrade your ship, and make difficult decisions to secure your future!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deep Space Exploitation is a space mining game featuring 2D physics and a destructible environment. Set in the distant future where mining ship pilots work for exploitative corporations; you will have to upgrade your ship, master the asteroids, and make difficult decisions if you want to survive and secure your future.
2D Physics + Pixel Art: Chunky pixel art and physics provide satisfying crashes, shots, and explosions.
Choose Your Equipment: Upgrade your ship and choose the best tools for the job, but remember; everything has a price.
Master The Asteroids: The resources of the asteroid fields aren't easy to take; you will need both courage and caution if you want to succeed.
Survive Bureaucracy: Choose how your story unfolds; stick to corporate law to survive, or take your future into your own hands.
No generative AI was used at any point in the creation of this game.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun short space mining game, I really like how the game does a good job of exploring it's set of mechanics, and there are a few creative mining techniques with the physics that you can figure out for yourself.
Quick and fun.
This game needs a sequel! The whole premise of this game alone is very fun and engaging, the whole premise of big corpo exploiting its workforce in a desolate emptiness of space itself is a very fun and original concept! Honestly I would love to see another game that follows up the resistance path more where you can pick up your kind of jobs or gigs to do what is nessecery to succeed. Overall great game, very much enjoyed
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tldr: This is a cute, little indie game. While it does nothing ground breaking, I still really enjoyed my time. It took me ~4h to finish a story run. I found this game via its demo during Steam Next Fest. It reminded me of 'Rings of Saturn', but much more arcady. You control a small mining ship and use your tools and equipment to dig up chunks of crystals to sell them back at your home station. This money is then used to buy new supplies, upgrades and pay back your ridiculous loan. The story has been told before, but I still quickly rooted for my favorite faction and might have gonve beyond my assignments (and budget at times) to 'disable' company equipment. It also had one or two exciting moments. I met two characters and while the contact was short, they still felt relatable. The gameplay is simple, but fun. The upgrades are meaningfull and something to strive towards, although I neaver really had any money problems. Maybe that's because I refused to pay back any loaned money. There were a couple challanges and with perma death mode they would have killed me. To sum this up, I recommend the game.
This was a cute little game. Played through twice. Controls and physics felt great. This is in the vein of the classic top-down space shooters like Asteroids or Mine Storm, in terms of how easy it is to take it in hand. Contrary to these two games, the gameplay is usually chill. There's a good variety of mining tools, and a few different types of missions. Each mission plays in a few minutes only, but often you can just take your time and go at it as slowly as you wish to. Some missions have time limits but they're not very strictly enforced. There isn't any real combat. You can die, but it's not very punishing at all unless you're playing ironman difficulty of course. In other difficulties, you can simply restart the mission if you die and lose nothing. The content is not a lot, but it's well polished. As far as I'm concerned it's appropriate to the price point. The story is a bit one-note. Without going into spoilers, you can go along with being a corporate drone, or you can be a bit of a hooligan with company property. I do wish there was a more marked fork in the mission path depending on your actions. There are some minor improvements I'd like to see: - the main menu should offer a 'Continue' option that loads the most recent save. - it would be nice if there were some non-campaign, 'sandbox' type missions to let you play a bit more with some of the tools you can equip on the ship (it's probably possible to do this through save-scumming at the right places through the campaign right now but I haven't looked into it) After spending 9-10 hours with the game I'm probably done with it, but I'll certainly come back if there's new content or just to give it another spin one of these days.
A short, quite addictive indie game set in a corporate dystopia were you must decide which path to take within the small range of action your corporate-drone lifestyle allows. The core gameplay is solid. It takes a while to get used to the ship's controls, but by mid-game you find yourself performing maneuvers you wouldn't thought possible when you began. The range of tools and upgrades for the ship are large, which makes for great replayability as you got many ways to play and mechanics to explore. Overall, a good, neat, tidy experience. Like reading a satisfying short story or novella from a veteran author. Good job citizen!
Petit jeu vraiment sympa
fun game loop
The feel of the ship is perfect and it doesn't overstay its welcome.
Great mining game with a good amount of different tools and explosives. Despite, the story tone it was a nice chill out game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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