
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $56.3K — a different platform, not this one.
Deep Diving Simulator will enable you to experience what it takes to be a modern diver. With relaxing exploration, you will discover the uncharted waters of the world while carefully monitoring your oxygen level and decompression. Gather forsaken relics, visit sunken vessels, discover unknown species and be rewarded by Professor Adams for your findings. Each submerge gives you the opportunity to uncover mysteries that would prefer to remain forever forgotten, such as the lost city of Atlantis. Key Features Stunning Visuals - from the coldest oceans to the hottest seas, immerse yourself in the underwater adventure by experiencing beautiful locations and vivid sea life. Immersive Approach - each dive teaches you what it takes to be a professional diver as you must take care of your oxygen level as well as managing your position to avoid the life-threatening decompression sickness. Underwater Danger - the world you are about to visit is a precarious one as you have to avoid hidden rays, roaming sharks, and a whole lot more. Hunting for the Unknown - help Professor Adams in recovering various sunken objects while learning about our mysterious underwater world. Prepare Yourself - with each successful dive you will acquire more valuable gear which enables you to unlock areas you previously could not reach before. Games Beyond™ - lend a hand in saving our oceans and seas while learning about the submerged world and its enigmatic inhabitants.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−80% | 77ratings | 64% | — | not modelled |
| $19.99 | 97reviews | 62% | — | $56.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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