
Dig mines, extract resources, and produce goods to restore order to the state. Become a successful businessman and an effective state governor in the late Wild West era!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your company will have to dig tunnels, plan connections, conduct geological surveys, and find resources. Resources are not extracted automatically - you need to hire miners and assign them to specific locations. Miners load ore into carts, which are then transported through tunnels to the warehouse. You need to build tunnels and warehouses wisely to avoid cart traffic jams.
You also need to take care of delivering the extracted resources. You need to build routes between mines, factories, cities, and other objects on the map. Carriages travel along these routes, and you can upgrade them.
Each factory can produce different goods. The more orders you successfully complete for cities, the more new production facilities will become available. Some goods have complex recipes, so you can't do without organizing production chains!

You are not only the owner of a mineral extraction business, but also the governor of a state that has been severely affected by natural disasters and a talentless previous governor. You need to produce and deliver products on time, otherwise your rating will drop, and if it drops to zero, you will lose your position and the game will be over.
Dig! Create routes! Produce! Rebuild the state!
Genres
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quick to learn, hard to master. Highly addictive. Last 20% of campaign is kinda boring (have not even unlocked 2 last mines)
Great timekiller) Without bugs.
Deep Corp presents an interesting blend of mining management, industrial logistics, economic planning, and regional administration within a colorful Wild West-inspired setting. Developed and published by KishMish Games, it places the player in control of both a growing commercial operation and a struggling state that needs to be restored after years of difficulties and natural disasters. Instead of focusing exclusively on making money, the game connects business expansion with governmental responsibility, creating a management experience where industrial efficiency directly influences the prosperity of the surrounding settlements. The underground mining system forms the foundation of the gameplay. Players dig tunnels, conduct geological surveys, discover valuable deposits, hire miners, and determine where workers should concentrate their efforts. Resources do not simply appear in storage after being discovered. Miners physically extract materials and load them into mine carts, which must travel through the tunnel network before reaching warehouses. This makes the layout of a mine surprisingly important. A poorly organized network can create congestion and unnecessary travel distances, while thoughtful tunnel placement allows workers and carts to operate much more efficiently. This physical approach to logistics gives expansion meaningful consequences. Building additional tunnels or increasing the workforce does not automatically improve productivity because the transportation network must be capable of handling the extra activity. As mines become larger, players have to identify bottlenecks and reconsider earlier design decisions. There is considerable satisfaction in reorganizing an inefficient operation and watching resources begin moving smoothly again. Players who enjoy optimization will likely spend as much time improving existing infrastructure as expanding into unexplored areas. The economic system extends beyond the mines through above-ground transportation. Extracted resources need to reach factories, settlements, and other destinations, requiring the creation of delivery routes and the purchase of carriages. Transportation can be improved over time, providing another area in which profits can be reinvested. The result is an interconnected economy where mining is only the first step. Resources have limited value if they cannot reach the locations where they are needed, so transportation planning becomes just as important as extraction. Factories introduce increasingly complex production chains. Raw resources can be converted into useful products, while more advanced goods require combinations of different materials. Fulfilling city orders gradually expands economic opportunities and encourages players to diversify instead of depending on a single resource. As additional industries become involved, the challenge shifts from operating individual mines toward coordinating an entire regional supply network. Successful management requires balancing extraction rates, warehouse capacity, transportation availability, manufacturing requirements, and consumer demand. The governor system gives these economic activities a broader objective. Settlements require supplies, and failing to satisfy their needs damages the player's standing as governor. If that rating falls too far, the consequences are severe enough to threaten the entire run. This mechanic prevents the experience from becoming a completely relaxed accumulation simulator. Players cannot concentrate solely on whichever commodity generates the greatest profit because maintaining the state requires attention to orders and public needs. It creates a useful tension between commercial ambition and governmental responsibility. Visually, the game adopts a bright, stylized 2D presentation that gives its industrial subject matter a more approachable personality. The Western theme works particularly well with mines, carriages, expanding settlements, and developing industries. Watching miners, carts, transportation routes, and production facilities function together also helps make the underlying economic systems easier to understand. Although the presentation is not built around technical spectacle, its visual identity complements the slower and more methodical nature of the gameplay. As an Early Access project, Deep Corp should be evaluated with the understanding that its systems and content can continue evolving. Its existing foundation already revolves around resource extraction, transportation, manufacturing, city orders, economic growth, and a story campaign, while additional ideas have been discussed for future development. These include broader sandbox possibilities and potentially more types of infrastructure and underground discoveries. Such plans could significantly increase variety, but they should be regarded as potential additions rather than features guaranteed to define the finished game. The main concern is that its fundamental loop can become repetitive for players who are not naturally interested in logistics and optimization. Much of the experience involves finding deposits, extracting resources, moving materials, manufacturing products, fulfilling orders, and improving efficiency. However, this repetition is also precisely where the game finds its appeal. Small improvements accumulate into substantial gains, and transforming an awkward collection of tunnels and routes into an efficient industrial network can be genuinely rewarding. Steam Deck compatibility is rated Playable rather than Verified. The game can operate on Steam Deck and is functional using the default controller configuration, with generally suitable default graphics settings. However, the handheld experience has some limitations. Certain interface elements or prompts may reference controls other than the Deck's native buttons, entering text can require manually invoking the virtual keyboard, and some text may be relatively small on the portable display. These issues make the experience less seamless than a fully Verified release, but they do not prevent the game from being played on the device. Deep Corp ultimately succeeds by making several relatively straightforward management mechanics dependent on one another. Efficient mines require good tunnel layouts, extracted resources require reliable transportation, factories depend on consistent deliveries, and settlements rely on the resulting products. The governor mechanic then ties these systems together by giving economic performance consequences beyond simply accumulating wealth. For players who enjoy production chains, logistics puzzles, resource management, and steadily improving interconnected systems, it offers a promising and already engaging management experience despite its Early Access status. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
资源和金币卡的特别死,一步出错就死局,五个城市勉强才能拉平一个差评,这玩个蛋
un jeux super prenant, la dernier misa a jour et vraiment bien
Great game, I didn't expect it to have me so hooked on, but I couldn't stop playing until the campaign end. Despite the fact it's still in early access it's super playable, however because of bug my save got corrupted at about 70% progress and have to start all over again. All in all solid 8,5/10
https://www.youtube.com/watch?v=Pcz8l3Qj6WI Deep Corp to dzieło studia KishMish Games, które 26 maja 2026 roku zostało wydane w formie tytułu we wczesnym dostępie. Zarządzamy w nim w czasie rzeczywistym, z aktywną pauzą, uproszczonym przesyłem towarów, produkcją i wydobyciem. [h1]MOJA OCENA: 8/10[/h1] Deep Corp jest dosyć dynamiczne, pomimo tego, iż wykonywane czynności są bardzo powtarzalne i wszystko kręci się wokół identycznego schematu: wydobądź potrzebne surowce, prześlij je do fabryki, ewentualnie przetwórz dalej, a następnie dostarcz do miasta. Potrzeby ciągle się zmieniają i tym samym trzeba będzie dbać o ich zaspokojenie. Jest tu dużo mikro-zarządzania, ale nie jest to męczące. Gracz będzie musiał znaleźć balans pomiędzy inwestycją w ulepszenia, rozbudową floty transportowej czy kosztami drążenia tuneli. Jest to nieco problematyczne we wczesnych etapach gry, zaś później jest już znacznie łatwiej, gdy rozwiniemy i ulepszymy flotę dostawczą oraz odblokujemy część ulepszeń. Mnie gra bardzo się spodobała, wciągając na wiele kilkugodzinnych sesji. Pomimo prostych zasad i mechaniki daje dużo frajdy w walce z logistyką i planowaniem dostaw. Wszystko zmienia się dynamicznie i wymaga od gracza aktywnej pracy nad rozwiązaniem problemów z dostawami. Tak więc polecam, ja bawiłem się w tej grze bardzo dobrze. [quote][h1]Więcej informacji w pełnej recenzji:[/h1] https://hakimodo.pl/2026/06/19/recenzja-deep-corp-nietypowy-pomysl-na-gre-o-logistyce-i-wydobyciu/ [/quote] https://store.steampowered.com/app/4033080/Deep_Corp/?curator_clanid=31951226 [quote][h1]Obserwuj kuratora WIDZOWIE HAKIEGO[/h1]https://store.steampowered.com/curator/31951226/[/quote]
Nice game.
Muy entretenido y le siguen haciendo mejoras. Recomendado
Great game, even though it has some glitches, the overall experience is very positive, considering the low price, the early access state AND the current update pace, 100% safe upvote
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Where this game's players are, estimated from review languages.
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