
Deep Blue Sushi is a casual 1–5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #95, worst JP #99 · 2 markets collected
About
Build and run a sushi restaurant with your friends but don’t expect everyone to stay in the kitchen. Dive into the depths, hunt for fresh seafood, prepare every order, and work together through each chaotic service.
Choose your look and stand out from the crew. Customize your outfit, colors, hairstyle, and accessories to create a chef that truly feels like yours.
Prepare sushi step by step. Add the ingredients, follow each recipe, and turn your fresh catch into handcrafted exotic sushi. From precise cuts to finished rolls, every plate is made by your own hands.
Not every catch comes easy. Dive with your crew, track dangerous sea creatures, and fight sharks, piranhas, squid, electric fish, and octopuses to bring home your next big catch.
Use specialized tools above and below the surface. Catch fish, explore the ocean, clean up disasters, and choose the right equipment before diving into deeper waters.
The ocean is full of life. Discover colorful fish, strange creatures, and rare sea animals as you explore its deeper layers. Some are easy to catch. Others are better left alone.
Start with a simple sushi restaurant and grow it into a busy seaside restaurant. Add more tables, unlock better stations, expand your menu, and serve even more customers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌긴한데 2-3일 플레이하니까 더 이상 할 수 있는게 없어요 빠른 업데이트 부탁드림.
plz update
ระบบตกปลายาก
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 248 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
內容還可以 但備料台操作要一直重複按真的很麻煩 希望可以提供第三人稱視角
我觉得很好玩,但是能不能快点更新啊??灯塔那边 帝王蟹打了就没了,快快更新啊啊啊阿啊
리뷰 좋길래 해봤는데 커스터마이징 자유도가 높은 멀미 에바게임.. ㅠㅠ 3D 멀미가 있다면 플레이가 불가합니다. 멀미 아니더라도 별로 재미가 없었음! 전체적인 평가가 좋아서 놀라웠어요.
Making busty big tiddie cat girls in the character creation is the most fun you're going to have in this game. Everything seems to have an AI influence. Fishing is one of the main parts of this game and its painful to do. Sushi making itself is boring and tedious and its like its optimised so you can have the lowest levels of fun. wish i could refund because you don't deserve any money.
Funblender's rating (at 0.2 EA): Decent game, if potential continues at current rate. 5.5/10 at current, but will easily grow if game continues as planned. I see a lot of bad reviews, and there's fixes to be made, but it's early. i hope the game continues to grow. Yes, it needs work, but it's got a lot of promise. For what it is right now, there is a few bugs that can be fixed, and some maybe changeable choices for gameplay, but overall this game is off to a VERY solid start! What I like: - The gameplay overall is good. The fishing side is fun (with small exceptions), the city is mostly functional, and the restaurant is nicely set up, with quite a bit of storage space. It's not hard to get around the kitchen, or restaurant. Not difficult to swim, interact, or even learn as a matter of fact. - The graphics are pleasing and functional. There is no real lag issues I have experienced with a high-mid level PC. Not a ton to say in the way of bugs. - The harpooning is great (again, with exception), and the fishing, while the mechanics are slightly clunky, is also enjoyable. I don't think, at its core, fishing and harpooning needs to change, just adjustments to speed, and in the case of pole fishing, maybe some work on the fight controls. I tried to play this with a controller, but it really isnt great and needs to be optimised. For keyboard and mouse, everything but pole fishing works perfect. What I wish would change: - The fish processing/filleting machine works just fine, but why do I need to put shrimp and sardines in there? For smaller shrimp/fish/sea urchin, I feel like they should just be prepped after you catch them. This all has to do with how much time you have per day to accomplish many feats which are mechanically tedious. (The tedium is fine, but it really cuts jobs into almost full-day activites, as opposed to being able to fish and open the restaurant.) I'm sure this will be alleviated by staff additions when they roll out, but nonetheless, I think this could eat away at some time crunches and deliver a more relaxing playthrough. - The quantities on the veg/rice prep! I cut apart a carrot for ten slices, which is fine, but can the station containers hold more than 40 when I need six for one order? I just feel like, if you were quantifying these in real life, you could easily just allow more quantity per container (the fish quantity is fine IMO). - Give one or two more carry slots - Maybe more shrimp in the ocean per day! I feel like these could be more easily catchable, making selling in the restaurant easier early game. - FIGURE OUT YOUR PRICES!!!!! Sushi needs to be more expensive and less work overall (prep time).
[h1]おすすめします(米俵を買わなければ)[/h1] ゲームそのものは面白い。一生、マグロとアナゴを売る店をしていた。 [hr][/hr] [h2]事件は商店で起きた[/h2] 米俵の購入画面で数量の「+」を押しっぱなしにしていた私は、指を離したとき[b]1000個の米俵のオーナー[/b]になっていた。だが心は豊かだった。 [i]この時までは。[/i] 次の瞬間、画面が固まった。この世界の米俵は「アイテム欄の数字」ではなく[u]物理演算されるオブジェクト[/u]だったのだ。1000個の俵が一斉に地面に降り注ぎ、ぶつかり、転がり、私のPCから聞いたことのない音がした。 しかも操作するたびに俵の山が揺れて、さらに重くなる。[b]米を減らすために米に触ると重くなる[/b]という、完成された地獄がそこにあった。 [hr][/hr] [table] [tr] [th]項目[/th] [th]評価[/th] [/tr] [tr] [td]ゲーム性[/td] [td]★★★★☆[/td] [/tr] [tr] [td]物理演算の誠実さ[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]米[/td] [td]★☆☆☆☆[/td] [/tr] [/table]
good game can add more food
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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