
A fun single and multiplayer game by playing with friends short and crisp round. Building a lobby is very simple and every little one would make it. Control is also very simple and does not have to be practiced for long.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Surely the devs are still hard at work and it's coming out of early access soon... Right...? RIGHT?!
Shhdhdhdydhdh
DeDrive is a small indie motorcycle racing game that feels heavily inspired by classic arcade racers while embracing a very minimalistic design philosophy. Created by a solo developer and released into Early Access, the game focuses on fast and uncomplicated multiplayer races instead of realistic simulation mechanics or large amounts of content. From the beginning, it is clear that DeDrive was designed as a lightweight racing experience where players can quickly jump into matches, complete short races, and compete for faster lap times without needing to learn complicated systems. It is a simple concept that occasionally succeeds at being entertaining, even if the overall package feels unfinished and limited. The gameplay is built around straightforward motorcycle racing on compact tracks with easy-to-understand controls. Acceleration, steering, and basic movement mechanics are all extremely accessible, allowing players to begin racing almost immediately. This simplicity makes the game approachable for casual players who may not normally enjoy more technical racing simulators. There are no detailed vehicle customization systems, realistic physics models, or deep career modes to navigate. Instead, the focus stays entirely on quick arcade action and replaying tracks to improve performance. One of the more enjoyable aspects of DeDrive is its fast pacing. Races are short, loading times are minimal, and restarting a track happens quickly enough that improving lap times becomes somewhat addictive for brief periods. The leaderboard system gives players a reason to replay courses and compete for better rankings, while multiplayer races can create moments of chaotic fun when played with friends. The game works best when approached casually rather than competitively. It feels like the kind of title meant for relaxed multiplayer sessions where players are more interested in enjoying the simplicity than mastering advanced mechanics. Visually, DeDrive is extremely modest. The graphics are basic and clearly reflect the limitations of a low-budget indie project built in Unity. Track environments are simple, textures lack detail, and motorcycle models are functional rather than impressive. Despite this, there is still a certain charm to the stripped-down presentation. The minimalist visuals help keep the gameplay clear and readable during races, and the overall style resembles older experimental arcade projects commonly found on Steam during the late 2010s. Players expecting modern racing visuals or realistic environments will obviously be disappointed, but those familiar with smaller indie games may appreciate the straightforward presentation for what it is. Unfortunately, the game’s simplicity quickly becomes a problem once the initial novelty wears off. There is very little content available, and the core mechanics do not evolve in meaningful ways over time. The number of tracks is limited, the racing systems remain shallow, and there are few surprises waiting after the first few races. Because the gameplay relies entirely on basic arcade driving, repetition becomes noticeable rather quickly. Players looking for deep progression systems, varied race modes, or more advanced gameplay mechanics will likely lose interest after only a short amount of time. The unfinished nature of the project is also difficult to ignore. DeDrive has remained in Early Access for years without significant visible updates, which creates the impression of a game that never fully achieved its intended goals. Planned features and future improvements were discussed by the developer, but much of that potential remains unrealized. As a result, the game often feels more like a prototype or experimental multiplayer project than a fully developed racing title. The lack of ongoing support also affects player activity, making online multiplayer difficult unless organizing matches directly with friends. This low player population hurts the experience considerably because multiplayer is clearly intended to be the main attraction. Racing against other people provides far more excitement than solo play, but active online matches are rare due to the game’s tiny community. Single-player content exists, but without sophisticated AI opponents or substantial progression systems, the solo experience becomes repetitive very quickly. The game’s long-term enjoyment depends heavily on having friends willing to play alongside you, otherwise the overall package feels extremely limited. The sound design is serviceable but forgettable. Motorcycle engine sounds provide basic feedback during races, while menu effects and music maintain a lightweight arcade atmosphere without standing out in any memorable way. The soundtrack fits the game’s casual style, but there are no standout audio moments that significantly enhance the experience. Like the visuals, the sound design feels functional rather than polished. Even with all of its shortcomings, there is still something sincere about DeDrive. It clearly comes from a small developer trying to create an accessible multiplayer racing game without unnecessary complexity. While the final result lacks depth and refinement, the game occasionally captures the fun of old-school arcade racers where the primary goal is simply to race quickly and enjoy short competitive sessions. That simplicity can still be entertaining in the right mood, especially for players who enjoy exploring obscure indie projects with rough but genuine ambition. DeDrive ultimately feels like a forgotten Early Access title that had a solid foundation but never expanded far enough to become a fully realized experience. The accessible controls, quick pacing, and casual multiplayer focus make it easy to pick up, but the lack of content, shallow mechanics, and inactive community prevent it from standing out among stronger racing games. Players searching for a polished or feature-rich racer will likely move on quickly, but fans of small indie arcade projects may still find some enjoyment in its straightforward approach and low-pressure gameplay. Rating: 5/10
More like a Jetski racer.
Speedruns go brrrrrrrrrrrrrrrrrrrrrrrrrrrr
Yes.
Ich möchte es essen
ㅤ
セール時65円で購入しました。日本語レビューがないので書いておきます。 結論:実績厨にのみおすすめ ソロでTAするゲームっぽいです。 CPUと競争するみたいなモードはおそらくありません。 まず、購入した瞬間、ゲームを起動してもいないのに1つ目の実績が手に入りました。(?????) ソロでロビーを作りコースに出撃するも、神視点なのにWがアクセルというキモすぎるキー配置に悪戦苦闘し、結果的にずっと逆走。車両もコースもどっちが前なのかわからないし、逆走してても教えてくれるジュ〇ムはいないので、なんか全然終わんないぞと思いながらぐるぐる逆走していました。1度やり直し、Wだけ押してみたら今までと逆向きに走り出してウケました。終わり。
Bad
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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