
Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The right level of complexity for wargammers looking a deeper military experience of WW2 then Hearts of Iron. But, for someone not willing to deal with the complexities of managing Divison, Corps and Army management while also handling a gigantic front with 100s of units, then I would try Hearts of Iron or simpler wargames first. This game is clunky, awkward and takes a lot of time to finish a campaign, it plays more like a board game than video game. BUT, it is so fanastically rewarding when you do manage a successful, complicated offensive or when you manage an organized retreat when facing superiour forces. Given the initial learning curve, the gameplay is fun and the AI is intensely reactive. It successfully manages to escape encirclement time and time again, if given the chance. It pulls off impressive defensive stands and can often suprise you with a well done counter-offensive. Also thankfully, there are a number of smaller-scale campaigns and individual battles you can play when time is limited, or just to learn the mechanics in a lower stress engagement. Highly recommend for anyone looking for something a bit simpler than Gary Grisgby's Games but more engaging than a Hearts of Iron or Steel Divison.
As far as I can tell this game is meticulously researched and includes a mass of detail about individual units. However, the game play requires a massive repetition of the same key strokes which makes the game very dull and repetitive. The elements of the game that provide historical and military detail are very complex and, I confess I do not understand most of the game rules. The result is that even of easy settings and having tried playing on both sides I batter away with little success and then suffer catastrophic defeat very early in the campaign. Worst of all, having played and failed repeatedly, I don’t feel that I have learnt anything for help my understanding of the next attempt. I have decided that life is too short to commit to another attempt. It’s a shame because I thought the game looked interesting but for me ultimately fails.
好玩,但不会玩
Я понимаю, что это варгейм и игра не для всех. Но почему же интерфейс должен быть таким неудобным и тормозным?
Very detailed game system, gives you full control as a leader
awesome!
In my 35 years of computer wargaming, this is by far the best game I've played. Hits the sweet spot for me between complexity/realism and playability. This is what computer wargaming was always meant to be.
Rewelacyjna :)
Game system is very easy to operate after a little practice. Graphics are very clear and informative. Leaders have a significant effect on operations. Scenarios are balanced and challenging!
Наконец-то я нашел игру с умным ИИ
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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