
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deceive Inc. is a multiplayer stealth-espionage game that sets out to carve a niche of its own by blending spy-themed infiltration with competitive extraction-shooter tension. From the very beginning, it establishes a distinctive tone: a vibrant retro-spy aesthetic, charismatic agents with exaggerated personalities, and maps filled with richly themed environments where every corridor, lounge, and restricted zone feels like part of a secret mission gone stylishly wrong. What truly defines the experience, however, is the moment-to-moment uncertainty. Every other player on the map is disguised as an NPC, and every NPC might be a human in disguise. This constant edge of paranoia is the beating heart of the game, creating matches where quiet observation often matters just as much as mechanical skill. The game unfolds across a series of infiltration phases that gradually escalate. In the early minutes of each match, you roam the map posing as staff, guards, technicians, or VIPs, collecting intel and keycards that allow deeper access to secure areas. These moments are where Deceive Inc. is at its most engaging. You watch how AI characters behave, mimic their patterns, and maneuver through increasingly restricted spaces while keeping an eye out for suspicious movements that could reveal another spy. The disguise system is simple to understand but endlessly playful, creating situations where one wrong step—a misplaced sprint, a chair sat in at the wrong time, a door opened that an NPC never touches—can give you away. This high-stakes stealth makes the first half of every match genuinely compelling, rewarding players who pay attention to the subtleties of behavior and positioning. The gadgets and abilities deepen this espionage feel. Each agent comes with a unique weapon and special skillset, and the gadget pool ranges from hologram projectors and trap devices to mobility tools that let you exploit map layouts creatively. These tools add layers of mind games, allowing you to mislead, delay, ambush, or escape rivals who catch a hint of your identity. When the systems work in harmony, the game becomes a delightful dance of deception where clever positioning and disguise mastery can outweigh brute force. The environment itself reinforces this interplay: multiple routes to the vault, numerous opportunities to gather intel unseen, and hidden corners for ambushes that feel straight out of a spy thriller. Once the vault is opened and the package is secured, the tone shifts significantly. The stealth-heavy atmosphere gives way to frantic chases, unpredictable firefights, and chaotic sprints toward extraction points. This transition can be thrilling, especially when multiple agents converge on the carrier, each attempting to maintain their cover or break it at the perfect moment to intervene. Yet it is also where the game’s identity becomes split. The emphasis on gunplay in the final stage often undermines the stealth foundation laid earlier in the match. Players inclined toward aggressive tactics can skip subtlety entirely and turn the late phase into a conventional shooter showdown. As a result, the carefully crafted tension of earlier stages can collapse into something more familiar and less distinct. Despite this unevenness, the social-deduction element remains one of the game’s strongest assets. Even in late-game chaos, there are moments when another character’s odd movement sparks suspicion or when two disguised players silently circle each other, waiting for the other to slip. The thrill of being both hunter and hunted under layers of deception gives Deceive Inc. a flavor that most competitive shooters simply cannot replicate. You are not just aiming and shooting; you are reading the room, studying behavior, and making psychological plays to stay unseen until the perfect moment. Where the game struggles most is in content breadth and long-term progression. The map selection is stylish but limited, and the core mode can begin to feel repetitive without broader variations to build long-term engagement. The progression system, filled with unlockable agents, cosmetics, and currencies, offers goals to work toward but lacks the depth to fully anchor long-term play. Weapon handling and combat mechanics function well enough, but they rarely stand out, especially given the sudden reliance on direct confrontation in the extraction phase. These elements do not break the game, but they do restrict its staying power unless updates and community activity remain strong. At its best, Deceive Inc. is a fresh and inventive take on multiplayer stealth, offering an experience unlike any traditional shooter. Its disguise mechanics, vibrant spy-themed world, and tension-filled infiltration phases create a style of competitive play built on cleverness rather than brute force. When players embrace the spirit of espionage, the game becomes wonderfully unpredictable and genuinely exciting. While its identity wavers in the shift from stealth to firefights, and while it could benefit from more variety and deeper systems, it remains a unique and engaging experience for those who enjoy strategy, deception, and stylish spy theatrics. It is a game that thrives on player creativity and psychological play, and when approached with that mindset, it stands out as something truly distinct in the multiplayer landscape. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is sooo fun to play with friends
Jeu avec du potentielle .... Dommage qu'il soit abandonné très vite.
.
Fun game, but I can't recommend unless they add bots in higher levels. Queue times are too long without them. And the matches that you do get are just the same 4 people. (The addition of hosting servers should make this not an issue.)
Super underrated game, you can tell they put alot of love into this game. Lots of depth and a fun dynamic game play loop. Sad to see the devs leave
really fun game
Классная игра Можно поиграть в обучение, а если заходите поиграть с людьми, то при найденной катке вас будет кидать обратно в главное меню. Если же вам повезло и у вас есть друзья, то вам оказывается не повезло и вы не сможете никого пригласить в лобби 10 скамов из 10
I REALLY like this game, it's very original and it's both funny and competitive. The only flaw is that there's very little playerbase, it's either pros with 200h in or newcomers who doesn't even understand the game yet (that are probably going to drop the game after being destroyed by the "pros"). So PLEASE, don't let this game die. Sponsor it more, maybe through big streamers, or make it free to play (in the end the game is already a little grindy, so it would work as a f2p imo). Do what you got to do but don't let this die.
Most of my times on console, so don't question the low playtime lmao, but this games was a lot of fun & deserved more than it's gotten. I hope they decide to go free or something and at least try to get at least a small portion of the playerbase back.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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