
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра классная, но к сожалению разработчики распались. Так что новых обновлений ожидать не стоит, как и большого притока игроков. А без игроков мультиплеерная игра бессмысленна
I absolutely love this game and it's sad to see how many players are on it as of late. The team behind it comfirmed the game to be dying and the studio behind is gone (if I understand correctly). I have one last thing to say, this might be the only way to save this gem: [h1]MAKE IT FREE TO PLAY ![/h1] The game has skins and a battlepass, why have it cost 20 euros then ??? I know a fair bit of people who want to play but don't want to risk spending money on it. Making it free would open the doors to anyone to discover the game and possibly revive it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like a arena type VS game types againest bots then this is for you, this is the deceive inc abandoned edition dead games inc,
Joa eigentlich ein Totes Spiel was den Online Multiplayer angeht, aber wenn man 2-4 freunde hat mit dem man es spielen kann lohnt es sich 👍
This game died for 3 reasons despite being a very good game. 1. The bunny hop meta. Jumping had no limitations so the combat meta quickly turned into Apex style gunfights. This was not intended and you can tell cause they eventually nerfed jumping and the bunny hop meta ended. However, it did take quite a while to end and likely turned a lot of causals away from the sweaty shameless bunny hopper meta. A lot of people were expecting stealth, but the bunny hop meta allowed people to run around in a trio and shoot everything in sight to avoid the stealth aspects of the game. 2. Not enough map variety. They focused too much on new characters and cosmetics, and ignored how boring the same maps over and over get. The game should have started out with at least 5 maps. And at least 1-2 should have been added every year. Imagine if Arc Raiders only had three maps. Still a good game but that map variety is a big factor to avoid boredom and repetition. 3. Too much nerfing and not enough buffing of bad weapons. People hate when you nerf fun weapons. Instead they should have buffed the poor performing ones. They made some buffs, but the nerf for the fun guns lowered the overall fun factor. They shouldn't have done as much nerfing as they did. I'm really sad this game didn't survive cause it was so fun, especially in squads. If they made it free to play I think it would have survived. But with it's price, they should have focused on adding more maps for variety. The character additions made people come back for a day or two. But more map variety would have been better for the overall fun aspect of the game. Also, the amount of time they spent on cosmetics and battepass... I thought was completely unnecessary. The gameplay was great, and even better once they fixed the bunny hop meta. By then they were too focused on cosmetics and weapon nerfs, instead of maps. The game is now back and $2 until dec 2nd 2025. I suggest you give it a try, but it's definitely more fun in trios.
Very fun. Dead now
he died. godspeed.
I like this game. This is a great extraction shooter with powerful Agents, gadgets and costumizable loadout. Each Agent is unique, gadgets feel great to use with their own risk and rewards. Edit: Worth the money
The game was pretty fun and had a great style. it had a unique idea of capture the flag but with the idea of stealth. You had to disguise as NPCs to blend in and infiltrate the enemy's base whilst stopping the enemy from doing the same. Then alarms went off and you all exfiltrated. Unfortunately... it is still a multiplayer game with no solo play components at all. So with the dev team shut down and support finished after just little over a year, you're looking at a dead game averaging a dozen people at BEST globally. Kinda sad how this cookie crumbled.
Yes.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.8K | 93% | $9.99 | |
| $4.5K | 25 | 88% | $5.99 | |
| $137 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| $0 | 1.5K | 90% | Free | |
| $2.9M | 13.7K | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 2.9K | 93% | $24.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 6.8K | 69% | $29.99 | |
| $3M | 10.3K | 89% | $14.99 |