
Owen finds himself immersed in fear and tension, unaware that the adventure that began with the quest for cursed gold in the mine he entered because of his debt could end up ruining his life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Oyunu merak edip para vererek satın alan 2. kişiyim herhalde, oyuna başladım ve ilk 15 dakikası sadece yürümekle geçti, ormanda yürürken gereksiz jumpscarelar ve korna sesi gibi alakasız sesler beni karşıladı, gerçekten çok ucuz templateler kullanılmış, nedense mezarlıkta adım başı kalitesiz jumpscare vardı, neyi nasıl kullanacağımı gösteren herhangi bir bilgi yoktu, fenerimin olduğunu bile mağaraya girdikten sonra öğrendim, mağarada buga girdim ve öldüm, tekrardan oyunun başına atınca oyunu kapattım.
No, sadly, game has good moments, and I think the dev is talented. But all gets ruined as it is practically unfinishable: In the school, when zombies kill you, you reload, and you appear surrounded by them, dying in seconds. No matter that when you saved they weren't there, they will be in every save you make, not 2 or 3 but 7 or more running and piling on you. Some are way faster than you, strike repeatedly fast ! *** You have to clean all the grounds from zero, with little or no ammo left *** ??!!. How was this blatant failing not corrected ? It's mind boggling. Typical example: Last save before the action that ends the game successfully, saved with me alone, not a zombie in sight. Game ends so abruptly: no text, no even game over, just the load screen, what. In doubt, I reloaded it, yes it was the end, just seconds away, but now I was surrounded by 10 zombies and killed instantly. Pity, really. ( I used cheat engine so I could reach the end of the game, ammo, batteries, health pills are all 4 Bytes. Even so I had to repeat some parts various times, a tiring chore. Oh, if you gonna use C.E. here, you can freeze health but a greater value than Float 100.0, makes the saves invalid: game stops responding after loading. Of course, not a failing, but so rare, literally the 1st time I've seen that, in dozens of games ).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German*languages with full audio support
THis is going to be one of my top most _______ games I have ever played. actually the game got me to stay way, way too long inside. If you are good at looking in the dark, finding light switches, walking really really long stone and dirt paths towards a cemetery, then this is your game. Must see.
要拿许多人体器官的地方,我每死一次,不管我在哪里保存的,所有我杀的怪会跟随我一起在保存点复活,然后紧接着又去世了,好不容易把所有怪物清理了后,再拿下一个器官,只要一个不小心又死了 怪又所有复活,你说我小心点吧,别让怪打死了,你小心尼玛呢,怪物看着跟个智障一样,一旦近身就把你秒了,你的HP药水又没有快捷键,等我打开物品栏要吃HP药水的时候都够我死900回了 我qnmb
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4K | 41 | 59% | $10.99 | |
| $2.9K | 39 | 90% | $4.99 | |
| $2K | 13 | 54% | $4.99 | |
| — | 0 | — | — | |
| $202.1K | 916 | 95% | $6.79 | |
| $269.8K | 500 | 51% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $384 | 66 | 89% | $0.49 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $425 | 66 | 82% | $0.49 | |
| $348 | 54 | 85% | $0.49 |