
DeathMatch is a Turkish-made FPS game. Join the fight with your friends or alone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Turkish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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yapacağınız oyunu sikiyim amına koyduklarım oda açıyoruz arkadaşlarıdma oda gözükmüyor
🔫 DeathMatch - відчуй справжню адреналінову битву! 💥 Це інноваційний FPS від турецьких розробників, що перенесе тебе у захоплюючий світ війни та боротьби! 🎮 Приєднуйся до бою разом з друзями або вийди на поле бою самотнім воїном. 欄 DeathMatch пропонує неймовірну геймплейну механіку та захоплюючі масові багатокористувацькі битви, де кожен крок може вирішити долю битви. 🏆 Поглиби свої навички стрільби та стань непереможним воїном у світі DeathMatch! 💣
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Capolavoro. Gameplay innovativo con presenza di moltissime armi. Meccaniche da far paura (si può uscire addirittura fuori dalla mappa shark pog paapapapapapppa) i seguenti individui sono stati segnalati alle autorità Stefano morto ciao.
Gelişicek bir oyun ama terk edilmediyse
The single-handedly best 1st person shooter game out there. This beats The Forest, The Crew, Dark Messiah of Might & Magic Dedicated Server and Monopoly Plus. 10/10. Training coming out soon! (Still waiting after 2 years :D)
Bu oyun, oyun mühendisliğinin büyüleyici bir başarısıdır. Grafikleriniz Steam'deki diğer oyunlardan kelimenin tam anlamıyla daha iyi olduğunda, doğru bir şey yaptığınızı bilirsiniz. Ne yaptığını açıkça bilen birinin yarattığı harika bir oyun örneği. Başyapıtın sanatına ve oynanışına hayranım. Fortnite veya CS Go gibi bir oyuna önem veren herkese bu oyunu kesinlikle savunuyorum. Bu oyun bir sanat eseri olma şansı var.
Lobbies seem to no longer work so couldn't create a shared game with wife. We decide to go on our epic adventures separately and explore the maps and test the gun mechanics. Gun mechanics and map design are acceptable. Movement feels fluid. Can only aim down at roughly a 30 degree angle relative to legs. The maps seem to use store bought assets and are on the small side, with numerous issues with scale (i.e. traffic cones being the same size as doorways to large buildings, trucks with their beds being longer than the entire first story of a building, etc). Lots of oddities like trees having their own sound when a bullet hits them yet buildings having no sound. The game is unfinished but in the current state, it is possible to leave at least 2 of the offered maps and do a Big Rigs infinite fall into the void. Impressions, Gameplay footage, and a brief review available here. https://youtu.be/cnR28WbQQkc Best of luck to the developers, but the available product -- even in an alpha state -- is too incomplete. While versions numbers have lost much of their meaning over the past 2 decades, if version 1.0 is considered complete -- this definitely doesn't have the overall feel of a version 0.5.x game. Barricades on edge of playable area need to be fixed so leaving the map isn't an option. A "suicide" option would be a nice feature in case someone ends up in an unplayable state that they can't leave. Can't recommend in the current state. If this game is still being developed and has future updates planned -- I'm more than willing to continue following it and providing an addendum to both the written and video review.
免费 没中文 没成就 EA停更5年 生死对决 《生死对决》是一款多人在线第一人称射击游戏,你可以与好友组队,也可以独自上阵,无论是团队协作还是孤军奋战,都能向着胜利全力冲锋。游戏内置多样地图与武器,带你沉浸式体验激战到底的快感。抢先体验版本更会解锁全新地图,让你收获双倍乐趣。 游戏特色 驰骋多张特色地图,开启热血对战。 抢先体验新上线的各类武器,占得先机。 解锁多元玩法模式,尽享射击快感。 组队参与团队生死战,与好友并肩厮杀。 开启个人生死战,凭一己之力横扫全场,彰显超强实力。 投身枪械乱斗模式,用各式新武器迎接至死方休的挑战。 《生死对决》是一款土耳其本土研发的第一人称射击游戏。即刻加入战局,无论是与好友组队还是孤身作战,都能开启你的专属射击时刻!
I didn't even have a fair chance! Mine wouldn't even go. Map wouldn't load. Lobby wouldn't show other games despite knowing there were other games (it was ran by my husband). Broken, unfinished game - released way before it should have even as an early access project.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.