
Death Slayer is a 2D Metroidvania-style platformer where you control Asura, a young swordswoman whose goal is to eradicate the evil that plagues her land.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just don't dash into walls.
这是谁的毕业设计,测试也没做好 第一关(其他关玩不过去)躲开所有敌人并到达终点后角色会消失,只能用方向键移地图
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arada canım sıkılınca kütüphanemde bulunan ücretli ücretsiz oyunlardan rastgele açar kafa dağıtırım. Bu oyun da onlardan biriydi... İki boyutlu platform aksiyon oyunu diyebileceğimiz oldukça vasat bir oyun. Kontroller problemli, hareket halinde vuramıyorsun veya dash atamıyorsun. Bug desen fena... Olduğun yerde dash atarak normal yaratıklardan hasar yemediğin çok oluyor. Tek olayı dash ve hit... Başka bir esprisi yok. 10 dakika kadar denedim... Sonuç : ALT+F4 ve PC'den kaldırmak...
Bad and boring, do not play it, waste of time
I just started playing this game, but I already like it, it’s not convenient that there is no training, but I figured it out, developers, if you are reading this, then I’ll say this, try to write the plot well and make the game 3D, I think it will turn out cool, I think in 3d this game could turn out like the game "Devil May Cry" good luck
maybe programmed by someone who has never played a video game before? Not even a basic attempt to string animations together, while at the same time the sound plays regardless of what's happening on screen.
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Death Slayer" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] The developer ripped off a bunch of assets from other people and slapped his own name on them... unethical plagiarism. A serious accusation, so here's where the "developer" stole the title character from: the [url=https://clembod.itch.io/warrior-free-animation-set/devlog/188841/update-v12-warrior-free-animation-set]Warrior Free Animation Set[/url] that was really created by Clembod over on Itch. That's just one of many stolen game assets. The stolen/plagiarised assets were assembled badly into a completely garbage pixelcrap platformer, and as I keep saying, when developers lack the talent/budget to create game assets like they're supposed to, and plagiarise the work of others, they usually can't do the rest of the job either. This is a barely working, bug riddled mess as the developer couldn't work out how to properly use the Unity 2D platformer game blueprint he worked off. You'll get stuck in walls, experience broken hitboxes... this is just a disaster. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not on a bet. This might be "free", but I still feel like I got ripped off almost as much as Clembod.
Прикольная игрушка, позалипать, отдохнуть от других игр.
Los controles son una m***** mequitaron las ganas de seguir jugando
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.